public KossGame() { mGraphics = new GraphicsDeviceManager(this); Settings.ReadSettings(); Language.CurrentLanguage(); if (Settings.Dict["Fullscreen"] != "on") { ScreenSize.CurrentSize(mGraphics); } Content.RootDirectory = "Content"; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { ExitWrapper.Init(this); mGraphics.GraphicsProfile = GraphicsProfile.HiDef; if (Settings.Dict["Fullscreen"] == "on") { ScreenSize.CurrentSize(mGraphics); } else { mGraphics.ApplyChanges(); } IsMouseVisible = false; mCamera = new Camera(mGraphics) { Position = AMainMenuPage.sCameraPosition }; CameraWrapper.Init(mCamera); Globals.GetResolution(mGraphics); mInputManager = new InputManager(Content); mInputManager.GetCam(mCamera); ExitWrapper.LoadInputManager(mInputManager); CameraWrapper.LoadInputManager(mInputManager); ModelManager.Initialize(mGraphics.GraphicsDevice, Content, mCamera); AKi.LoadInputManager(mInputManager); ToolBox.Initialize(mGraphics, mCamera); SoundManager.Init(); mMusicManager = new MusicManager(Content, "music/background", "music/win", "music/lose"); mSoundEffectManager = new SoundEffectManager(Content, "sounds/battering_ram", "sounds/bowman", "sounds/cavalry", "sounds/swordsman", "sounds/hero"); AAudioMenu.Init(mSoundEffectManager, mMusicManager); GameState.Init(mSoundEffectManager); base.Initialize(); }