private void OnTriggerEnter2D(Collider2D obj) { if (obj.tag == "Ball") { sr.sprite = S2; screenShake.Bump(0.25f); audioSource.clip = clips[Random.Range(0, clips.Length)]; audioSource.Play(); } }
private void OnTriggerEnter2D(Collider2D obj) { if (obj.tag == "Ball") { OnHit?.Invoke(); if (screenShake != null) { screenShake.Bump(0.5f); } foreach (var particle in ps) { particle.Play(); } audioSource.clip = clips[UnityEngine.Random.Range(0, clips.Length)]; audioSource.Play(); } }