public void Start() { _gameScreenSequenceExecution = new MainMenuSequence(); var screenDesc = GlobalScreenDescriptionCreator.CreateMainScreen(Context.ScreenSizeInformation); var screenSequence = ScreenSequenceDescription.Create(screenDesc); _gameScreenSequenceExecution.LoadContent(Context.GraphicsDevice, Context.ContentManager, screenSequence); }
public void Start() { _gameScreenSequenceExecution = new SingleBallBalanceGame(); var screenDesc = GlobalScreenDescriptionCreator.CreateTestLevelScreen(Context.ScreenSizeInformation); var screenSequence = ScreenSequenceDescription.Create(screenDesc); _gameScreenSequenceExecution.LoadContent(Context.GraphicsDevice, Context.ContentManager, screenSequence); }