private void TechnologyListItemSelected(ScreenItemList list, ScreenItemListItem item) { if (_playerGame.CurrentResearch.Count >= 3) { return; } Research research = (Research)item.AttachedInformation; ScreenItemDialog researchDialog = new ScreenItemDialog(controls.Game, skin, research.Name, true); researchDialog.AttachedInformation = research; researchDialog.Items.Add(new ScreenItemImage(controls.Game, skin, 250, 5, research.Icon)); ScreenItemButton researchButton = new ScreenItemButton(controls.Game, skin, 250 + (float)((research.Icon.Width - 125) / 2), research.Icon.Height + 10, 125, 20, "Begin Research"); researchButton.OnClick += delegate(ScreenItem screenItem, MouseEventArgs args) { item.Enabled = false; _playerGame.BeginResearch(research); ReassignResearchProgressBars(); researchDialog.Close(); }; researchDialog.Items.Add(researchButton); ScreenItemLabel description = new ScreenItemLabel(controls.Game, skin, 5, 5, 10, 240, research.Description); description.TextAlignment = ScreenItemTextAlignment.Center; researchDialog.Items.Add(description); controls.OpenDialog = researchDialog; researchDialog.Closed += delegate() { controls.OpenDialog = null; }; }
public void Initialize(Game game) { interfaceBackground = game.Content.Load<Texture2D>(@"GUI\interface"); mapWindow = new Rectangle(151, 0, game.GraphicsDevice.Viewport.Width - 151, game.GraphicsDevice.Viewport.Height - 133); minimapWindow = new Rectangle(917, 458, 102, 76); ScreenItemToggleButton _areaUrban = new ScreenItemToggleButton(game, 4, 518, 41, 41, "areaSelection"); _areaUrban.Toggled += new EventHandler(areaSelectionToggled); _areaUrban.Value = true; ScreenItemToggleButton _areaCountry = new ScreenItemToggleButton(game, 51, 518, 41, 41, "areaSelection"); _areaCountry.Toggled += new EventHandler(areaSelectionToggled); ScreenItemToggleButton _areaOcean = new ScreenItemToggleButton(game, 99, 518, 41, 41, "areaSelection"); _areaOcean.Toggled += new EventHandler(areaSelectionToggled); _screenItems.Add("areaSelection-Urban", _areaUrban); _screenItems.Add("areaSelection-Country", _areaCountry); _screenItems.Add("areaSelection-Ocean", _areaOcean); ScreenItemWindowButtons closeButton = new ScreenItemWindowButtons(game, GlobalSettings.ScreenWidth - 30, 10); closeButton.OnClick += new EventHandler(openCloseDialog); _screenItems.Add("windowButtons-Close", closeButton); ScreenItemProgressBar _ecoHealthBar = new ScreenItemProgressBar(game, 5, 29, 132, 23); _ecoHealthBar.MaxValue = 100; _ecoHealthBar.MinValue = 0; _ecoHealthBar.CurrentValue = 37; _ecoHealthBar.Text = "Eco-health"; _screenItems.Add("ecoHealth-Bar", _ecoHealthBar); ScreenItemProgressBar _ecoHealthBarTwo = new ScreenItemProgressBar(game, 884, 402, 162, 24); _ecoHealthBarTwo.MaxValue = 100; _ecoHealthBarTwo.MinValue = 0; _ecoHealthBarTwo.CurrentValue = 37; _ecoHealthBarTwo.Text = "Eco-health"; _screenItems.Add("ecoHealth2-Bar", _ecoHealthBarTwo); ScreenItemList _technologiesList = new ScreenItemList(game, 5, 98, 132, 24, "Technologies"); _technologiesList.Items.Add(new ScreenItemListItem("Item 1")); _technologiesList.Items.Add(new ScreenItemListItem("Item 2")); _technologiesList.Items.Add(new ScreenItemListItem("Item 3")); ScreenItemList _buildingsList = new ScreenItemList(game, 5, 143, 132, 24, "Buildings"); _buildingsList.Items.Add(new ScreenItemListItem("Building 1")); _buildingsList.Items.Add(new ScreenItemListItem("Building 2")); _buildingsList.Items.Add(new ScreenItemListItem("Building 3")); _buildingsList.ListItemSelected +=new EventHandler<ListItemSelectedEventHandler>(ListItemSelected); _technologiesList.ListItemSelected += new EventHandler<ListItemSelectedEventHandler>(ListItemSelected); _screenItems.Add("technologiesList", _technologiesList); _screenItems.Add("buildingsList", _buildingsList); ScreenItemButton _placeBuildingButton = new ScreenItemButton(game, 5, 200, 60, 60, "Place"); _placeBuildingButton.OnClick += delegate(object snd, EventArgs args) { Map loadedMap = null; switch (_currentMap) { case SimulationScreenMap.Urban: loadedMap = _playerGame.UrbanMap; break; case SimulationScreenMap.Country: loadedMap = _playerGame.CountryMap; break; case SimulationScreenMap.Ocean: loadedMap = _playerGame.OceanMap; break; } loadedMap.BeginBuildingPlacement(new SandboxBuilding(game)); }; _screenItems.Add("testBuilding", _placeBuildingButton); ScreenItemProgressBar resourceMoney = new ScreenItemProgressBar(game, 36, 222, 101, 24); resourceMoney.Text = "Money"; _screenItems.Add("resource-Money", resourceMoney); }