private void drawDebugLines() { foreach (float yLoc in worldSpaceY) { Debug.DrawLine(new Vector3(screenInfo.GetMinX(), yLoc), new Vector3(screenInfo.GetMaxX(), yLoc), Color.white); } foreach (float xLoc in worldSpaceX) { Debug.DrawLine(new Vector3(xLoc, screenInfo.GetMinY()), new Vector3(xLoc, screenInfo.GetMaxY()), Color.white); } }