public void FadeScreen() { ScreenFadeManager screenFadeManager = FindObjectOfType <ScreenFadeManager>(); if (screenFadeManager != null) { screenFadeManager.TurnOnAnimatorAndFadeOut(); } }
private IEnumerator StartGameCoroutine() { screenFadeManager.TurnOnAnimatorAndFadeOut(); selectUI.Play(); yield return(new WaitForSeconds(timeToLoadGame)); menuMusic.Stop(); SceneManager.LoadScene(levelToLoad); }
private IEnumerator StartGameCoroutine() { screenFadeManager.TurnOnAnimatorAndFadeOut(); yield return(new WaitForSeconds(timeToLoadGame)); AudioSource levelMusic = FindObjectOfType <AudioSource>(); if (levelMusic != null) { levelMusic.Stop(); } SceneManager.LoadScene(levelToLoad); }