// Update is called once per frame void Update() { if (GameState == eGameState.Game_Over && !gameOverInput) { gameOverTimer += Time.deltaTime; if (gameOverTimer >= gameOverWait) { gameOverInput = true; } } if (gameOverInput && GameState != eGameState.Game_Over) { gameOverInput = false; } string currentScene = ScreenChanger.GetActiveScene().name; if (GameState == eGameState.Game_Win && currentScene == ScreenChanger.TitleScene) { GameState = eGameState.Initial; } if (InputManager.GetAnyButtonDown()) { if (currentScene == ScreenChanger.IntroScene || (GameState == eGameState.Game_Over && gameOverInput)) { GameState = eGameState.Initial; ScreenChanger.LoadNewScene(ScreenChanger.TitleScene); } else if (currentScene == ScreenChanger.TitleScene) { GameState = eGameState.OverWorld; ScreenChanger.LoadNewScene(ScreenChanger.TDScene); } } if (InputManager.PowerOff()) { Poweroff.SetActive(true); } }