static ServerMediation() { st_ServerCenter = GameObject.Find("Network").GetComponent <ServerCenter>(); st_ScreenBuild = GameObject.Find("MyScreen").GetComponent <ScreenBuild>(); st_ButtonRespond = GameObject.Find("MyButton").GetComponent <ButtonRespond>(); st_RobotMotion = GameObject.Find("MyMotion").GetComponent <RobotMotion>(); st_Camerascript = GameObject.Find("CameraFree").GetComponent <Camerascript>(); }
void Start() { ScreenScript = GameObject.Find("MyScreen").GetComponent <ScreenBuild>(); Button = GameObject.Find("MyButton").GetComponent <ButtonRespond>(); DefineJMove("case1"); axis7 = new Axis7(); }
void Start() { ScreenScript = GameObject.Find("MyScreen").GetComponent <ScreenBuild>(); Mouse = GameObject.Find("MainScript").GetComponent <CursorMove_zw>(); IO_Panel = GameObject.Find("panellight"); CloseIOPanel();//一开始不显示IO面板 ClosePanel(); }
public void empty() { FILEPATH = Application.dataPath + "\\StreamingAssets\\Programs\\"; GSKFile = new ROBOTFILE(FILEPATH); button = GameObject.Find("MyButton").GetComponent <ButtonRespond>(); ScreenScript = GameObject.Find("MyScreen").GetComponent <ScreenBuild>(); MotionScript = GameObject.Find("MyMotion").GetComponent <RobotMotion>(); TipsShow = GameObject.Find("MainScript").GetComponent <TipsWindow>(); Voice = GameObject.Find("MainScript").GetComponent <doVoiceExe>(); TipsMo = new TipsMotion(); TipsManager = new TipsInfoManager(); }
public void Initial(string casename, string filename) { ObjectInitial(); StageTotal = 0; stage_current = 0; DetectNo = 0; caseName = casename; FileName = filename; TipsShow = GameObject.Find("MainScript").GetComponent <TipsWindow>(); Voice = GameObject.Find("MainScript").GetComponent <doVoiceExe>(); TipsMo = new TipsMotion(); TipsManager = new TipsInfoManager(); button = GameObject.Find("MyButton").GetComponent <ButtonRespond>(); FILEPATH = Application.dataPath + "\\StreamingAssets\\Programs\\"; GSKFile = new ROBOTFILE(FILEPATH); ScreenScript = GameObject.Find("MyScreen").GetComponent <ScreenBuild>(); MotionScript = GameObject.Find("MyMotion").GetComponent <RobotMotion>(); CalculateTotalStage(); CaseIntro.SetActive(true); CaseIntro.CaseStart(casename); PanelInitial();//面板初始化 }
// Use this for initialization void Start() { FILEPATH = Application.dataPath + "\\StreamingAssets\\Programs\\"; FileClass = new ROBOTFILE(FILEPATH); ScreenScript = GameObject.Find("MyScreen").GetComponent <ScreenBuild>(); //0参数函数绑定 _Func_0Para.Add("OnJ1Press", ServerMediation.st_ButtonRespond.OnJ1Press); _Func_0Para.Add("OnJ1Release", ServerMediation.st_ButtonRespond.OnJ1Release); _Func_0Para.Add("OnJ1_Press", ServerMediation.st_ButtonRespond.OnJ1_Press); _Func_0Para.Add("OnJ1_Release", ServerMediation.st_ButtonRespond.OnJ1_Release); _Func_0Para.Add("OnJ2Press", ServerMediation.st_ButtonRespond.OnJ2Press); _Func_0Para.Add("OnJ2Release", ServerMediation.st_ButtonRespond.OnJ2Release); _Func_0Para.Add("OnJ2_Press", ServerMediation.st_ButtonRespond.OnJ2_Press); _Func_0Para.Add("OnJ2_Release", ServerMediation.st_ButtonRespond.OnJ2_Release); _Func_0Para.Add("OnJ3Press", ServerMediation.st_ButtonRespond.OnJ3Press); _Func_0Para.Add("OnJ3Release", ServerMediation.st_ButtonRespond.OnJ3Release); _Func_0Para.Add("OnJ3_Press", ServerMediation.st_ButtonRespond.OnJ3_Press); _Func_0Para.Add("OnJ3_Release", ServerMediation.st_ButtonRespond.OnJ3_Release); _Func_0Para.Add("OnJ4Press", ServerMediation.st_ButtonRespond.OnJ4Press); _Func_0Para.Add("OnJ4Release", ServerMediation.st_ButtonRespond.OnJ4Release); _Func_0Para.Add("OnJ4_Press", ServerMediation.st_ButtonRespond.OnJ4_Press); _Func_0Para.Add("OnJ4_Release", ServerMediation.st_ButtonRespond.OnJ4_Release); _Func_0Para.Add("OnJ5Press", ServerMediation.st_ButtonRespond.OnJ5Press); _Func_0Para.Add("OnJ5Release", ServerMediation.st_ButtonRespond.OnJ5Release); _Func_0Para.Add("OnJ5_Press", ServerMediation.st_ButtonRespond.OnJ5_Press); _Func_0Para.Add("OnJ5_Release", ServerMediation.st_ButtonRespond.OnJ5_Release); _Func_0Para.Add("OnJ6Press", ServerMediation.st_ButtonRespond.OnJ6Press); _Func_0Para.Add("OnJ6Release", ServerMediation.st_ButtonRespond.OnJ6Release); _Func_0Para.Add("OnJ6_Press", ServerMediation.st_ButtonRespond.OnJ6_Press); _Func_0Para.Add("OnJ6_Release", ServerMediation.st_ButtonRespond.OnJ6_Release); _Func_0Para.Add("OnStartClick", ServerMediation.st_ButtonRespond.OnStartClick); _Func_0Para.Add("OnStartRelease", ServerMediation.st_ButtonRespond.OnStartRelease); _Func_0Para.Add("OnStopClick", ServerMediation.st_ButtonRespond.OnStopClick); _Func_0Para.Add("OnStopRelease", ServerMediation.st_ButtonRespond.OnStopRelease); _Func_0Para.Add("OnScramClick", ServerMediation.st_ButtonRespond.OnScramClick); _Func_0Para.Add("OnReappearClick", ServerMediation.st_ButtonRespond.OnReappearClick); _Func_0Para.Add("OnTeachClick", ServerMediation.st_ButtonRespond.OnTeachClick); _Func_0Para.Add("OnRemoteClick", ServerMediation.st_ButtonRespond.OnTeachClick); _Func_0Para.Add("OnF1Click", ServerMediation.st_ButtonRespond.OnF1Click); _Func_0Para.Add("OnF2Click", ServerMediation.st_ButtonRespond.OnF2Click); _Func_0Para.Add("OnF3Click", ServerMediation.st_ButtonRespond.OnF3Click); _Func_0Para.Add("OnF4Click", ServerMediation.st_ButtonRespond.OnF4Click); _Func_0Para.Add("OnF5Click", ServerMediation.st_ButtonRespond.OnF5Click); _Func_0Para.Add("OnUpClick", ServerMediation.st_ButtonRespond.OnUpClick); _Func_0Para.Add("OnLeftClick", ServerMediation.st_ButtonRespond.OnLeftClick); _Func_0Para.Add("OnDownClick", ServerMediation.st_ButtonRespond.OnDownClick); _Func_0Para.Add("OnRightClick", ServerMediation.st_ButtonRespond.OnRightClick); _Func_0Para.Add("OnReadyClick", ServerMediation.st_ButtonRespond.OnReadyClick); _Func_0Para.Add("OnTabClick", ServerMediation.st_ButtonRespond.OnTabClick); _Func_0Para.Add("OnChooseClick", ServerMediation.st_ButtonRespond.OnChooseClick); _Func_0Para.Add("OnCancelClick", ServerMediation.st_ButtonRespond.OnCancelClick); _Func_0Para.Add("OnClearClick", ServerMediation.st_ButtonRespond.OnClearClick); _Func_0Para.Add("OnCutClick", ServerMediation.st_ButtonRespond.OnCutClick); _Func_0Para.Add("OnCopyClick", ServerMediation.st_ButtonRespond.OnCopyClick); _Func_0Para.Add("OnDeleteClick", ServerMediation.st_ButtonRespond.OnDeleteClick); _Func_0Para.Add("OnModifyClick", ServerMediation.st_ButtonRespond.OnModifyClick); _Func_0Para.Add("OnInputClick", ServerMediation.st_ButtonRespond.OnInputClick); _Func_0Para.Add("OnAddClick", ServerMediation.st_ButtonRespond.OnAddClick); _Func_0Para.Add("OnLeft_Click", ServerMediation.st_ButtonRespond.OnLeft_Click); _Func_0Para.Add("OnGetClick", ServerMediation.st_ButtonRespond.OnGetClick); _Func_0Para.Add("OnSpeedUpClick", ServerMediation.st_ButtonRespond.OnSpeedUpClick); _Func_0Para.Add("OnSpeedDownClick", ServerMediation.st_ButtonRespond.OnSpeedDownClick); _Func_0Para.Add("OnSetClick", ServerMediation.st_ButtonRespond.OnSetClick); _Func_0Para.Add("OnIsContinueClick", ServerMediation.st_ButtonRespond.OnIsContinueClick); _Func_0Para.Add("OnOutShaftClick", ServerMediation.st_ButtonRespond.OnOutShaftClick); _Func_0Para.Add("OnGoforwardClick", ServerMediation.st_ButtonRespond.OnGoforwardClick); //1个Int参数绑定 _Func_1Para_Int.Add("OnInBtClick", ServerMediation.st_ButtonRespond.OnInBtClick); _Func_1Para_Int.Add("OnOutBtClick", ServerMediation.st_ButtonRespond.OnOutBtClick); //1个String参数绑定 _Func_1Para_String.Add("OnNumber", ServerMediation.st_ScreenBuild.OnNumber); //2个Float参数绑定 _Func_2Para_Float.Add("RotateMotion", ServerMediation.st_Camerascript.RotateMotion); _Func_2Para_Float.Add("MoveMotion", ServerMediation.st_Camerascript.MoveMotion); //1个Float参数绑定 _Func_1Para_Float.Add("ZoomMotion", ServerMediation.st_Camerascript.ZoomMotion); //1个Bool参数绑定 _Func_1Para_Bool.Add("MobileMotion", ServerMediation.st_Camerascript.MobileMotion); }