/*----------Functions----------*/ //PUBLIC /// <summary> /// Initialise this object with the information needed for the event /// </summary> /// <param name="to">The state that the state machine has been changed to</param> /// <param name="toScreen">The screen object that will be displayed for the new state. This can be null if there was no screen assigned</param> /// <param name="from">The state the state machine was in previous to the change. This can be null for the first instance</param> /// <param name="fromScreen">The screen object that was used to display the screen previously. This can be null for the first instance or if no screen was assigned</param> public ScreenStateTransitionEventArgs(string to, ScreenBase toScreen, string from, ScreenBase fromScreen) { ToState = to; ToScreen = toScreen; FromState = from; FromScreen = fromScreen; }
public EatResponse OnEvent(EventId id, object cookie) { ScreenBase screenBase = (ScreenBase)cookie; if (id != EventId.ScreenLoaded) { if (id == EventId.ScreenClosing) { screenBase = (ScreenBase)cookie; if (this.screen != screenBase && !Service.ScreenController.IsFatalAlertActive()) { this.canShowParticles = true; this.ShowAllParticleElements(); } } } else { screenBase = (ScreenBase)cookie; if (screenBase != this.screen) { this.canShowParticles = false; this.HideAllParticleElements(); } } return(EatResponse.NotEaten); }
void ShowH264Headers(Elt[] ppsElts, Elt[] spsElts, Elt[] sliceElts) { if (m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_PPS] == null) { m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_PPS] = new ScreenHeader(ppsElts); ScreenBase.AddToTabControl(m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_PPS], tabControlHdrs); } else { m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_PPS].Elts = ppsElts; } if (m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_SPS] == null) { m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_SPS] = new ScreenHeader(spsElts); ScreenBase.AddToTabControl(m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_SPS], tabControlHdrs); } else { m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_SPS].Elts = spsElts; } if (m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_SliceHeader] == null) { m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_SliceHeader] = new ScreenHeader(sliceElts); ScreenBase.AddToTabControl(m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_SliceHeader], tabControlHdrs); } else { m_ScreenHeaders[(int)H264HeaderEltType_t.H264HeaderEltType_SliceHeader].Elts = sliceElts; } }
public static void Postfix(ref CraftingCampaignBehavior __instance, Hero hero, WeaponDesign weaponDesign, int modifierTier, Crafting.OverrideData overrideData) { ScreenBase topScreen = ScreenManager.TopScreen; if (topScreen != null && Input.IsKeyDown(InputKey.LeftShift) && !TLSmithingFasterOperationCounts.Flag) { TLSmithingFasterOperationCounts.Flag = true; int maxcounts = TLSmithingFasterOperationCounts.GetMaxCounts(ref __instance, hero, weaponDesign, modifierTier, overrideData); maxcounts = Math.Min(maxcounts, 4); for (int i = 0; i < maxcounts; i++) { __instance.CreateCraftedWeapon(hero, weaponDesign, modifierTier, overrideData); } TLSmithingFasterOperationCounts.Flag = false; } if (topScreen != null && Input.IsKeyDown(InputKey.LeftControl) && !TLSmithingFasterOperationCounts.Flag) { TLSmithingFasterOperationCounts.Flag = true; int maxcounts = TLSmithingFasterOperationCounts.GetMaxCounts(ref __instance, hero, weaponDesign, modifierTier, overrideData); for (int i = 0; i < maxcounts; i++) { __instance.CreateCraftedWeapon(hero, weaponDesign, modifierTier, overrideData); } TLSmithingFasterOperationCounts.Flag = false; } }
public static string OpenScreen(List <string> strings) { if (CampaignCheats.CheckParameters(strings, 0) || CampaignCheats.CheckHelp(strings)) { return("Format is \"ui.open_screen [TypeName]\"."); } Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); Func <Type, bool> modify_by_why; modify_by_why = null; for (int i = 0; i < assemblies.Length; i++) { IEnumerable <Type> types = assemblies[i].GetTypes(); Func <Type, bool> predicate; if ((predicate = modify_by_why) == null) { predicate = (modify_by_why = ((Type t) => t.Name == strings[0])); } Type type = types.FirstOrDefault(predicate); if (type != null && type.BaseType == typeof(ScreenBase)) { MethodInfo methodInfo = typeof(ViewCreatorManager).GetMethods(BindingFlags.Static | BindingFlags.Public).FirstOrDefault((MethodInfo m) => m.Name == "CreateScreenView" && m.GetParameters().Length == 0); ScreenBase screenBase = ((methodInfo != null) ? methodInfo.MakeGenericMethod(new Type[] { type }).Invoke(null, null) : null) as ScreenBase; if (screenBase != null) { ScreenManager.PushScreen(screenBase); return("Pushed Screen " + type.Name + "."); } } } return("Could not find screen with name " + strings[0] + "."); }
public ScreenManager AddScreen(ScreenType type, ScreenBase value) { value.Manager = this; value.Deactivate(); screens.Add(type, value); return(this); }
public ScreenMonitor(ScreenBase screen) { Screen = screen; InitializeComponent(); lblId.Content = Screen.Id; lblPort.Content = Screen.Port; this.Title += " - " + Screen.Id + " - " + Screen.Port; txtbLog.Text = ""; log("Starting Screen ..."); IPEndPoint ep = new IPEndPoint(IPAddress.Any, Screen.Port); server = new TcpListener(ep); server.Start(); log("Waiting for a connection... "); server.BeginAcceptTcpClient(Callback, null); }
public static void Postfix(ScreenBase __instance) { if (__instance is GauntletPartyScreen screen && !PartyController.CurrentInstance.WidgetsAdded) { PartyController.AddPartyWidgets(screen); } }
public SquadJoinActionModule(Squad squad, ScreenBase screen, UXButton button) { this.squad = squad; this.screen = screen; this.button = button; this.biSource = string.Empty; }
private void ModSettingsClick(int playerNr) { ScreenBase screen = UIScreen.Open(ScreenType.OPTIONS, 1); inModOptions = true; GameObject.Find("btQuit").GetComponent <LLButton>().onClick = new LLClickable.ControlDelegate(QuitClick); mainmenu.lbTitle.text = "MOD SETTINGS"; var vcount = 0; var hcount = 0; foreach (string mod in mods) { var obj = Instantiate(button, screen.transform); obj.SetText(mod, 50); obj.transform.localScale = new Vector3(0.4f, 0.3f); obj.transform.position = new Vector3(-1.5f + (0.75f * hcount), 0.80f - (0.125f * vcount)); obj.onClick = delegate(int pNr) { ModSubSettingsClick(mod); }; modButtons.Add(obj); if (vcount < 12) { vcount++; } else { hcount++; vcount = 0; } } }
private IEnumerator SwitchScreen(ScreenBase screen, bool skipFadeout) { if(CurrentScreen != null) { if (skipFadeout) { StopAllCoroutines (); } else { yield return StartCoroutine (CurrentScreen.OnScreenFadeOut ()); } CurrentScreen.OnScreenExit (); CurrentScreen.gameObject.SetActive (false); } CurrentScreen = screen; CurrentScreen.gameObject.SetActive (true); CurrentScreen.OnScreenEnter(); yield return StartCoroutine (CurrentScreen.OnScreenFadeIn ()); isSwitching = false; }
private void OnChangeScreen(object sender, ScreenType screenType) { _currentScreenType = screenType; switch (_currentScreenType) { case ScreenType.MainMenu: _currentScreen = MainScreen; break; case ScreenType.LevelSelector: _currentScreen = LevelSelectorScreen; break; case ScreenType.Game: _currentScreen = LevelScreen; break; case ScreenType.Exit: Exit(); break; default: throw new ArgumentOutOfRangeException(nameof(screenType)); } }
public Player(PlayerDataBase _playerData, LaneBase _laneController, MonoBehaviour _mono, ScreenBase _screenController) { playerData = _playerData; laneController = _laneController; mono = _mono; screenController = _screenController; }
public void RecalculateCurrencyTrayVisibility() { UXController uXController = Service.Get <UXController>(); if (uXController == null || !uXController.MiscElementsManager.IsLoaded()) { return; } bool flag = false; for (int i = this.screens.Count - 1; i >= 0; i--) { ScreenBase screenBase = this.screens[i].Screen as ScreenBase; if (screenBase != null && screenBase.IsLoaded() && screenBase.ShowCurrencyTray) { flag = true; uXController.MiscElementsManager.DetachCurrencyTray(); screenBase.UpdateCurrencyTrayAttachment(); break; } } if (!flag) { uXController.MiscElementsManager.DetachCurrencyTray(); } }
private void DoLogin(object obj) { ScreenBase loginView = ServiceLocator.ServiceLocator.Instance.RepresentationLayerMain.ShowLoginScreen(); loginView.RaiseUserInputReadyEvent(new LoginButtonClickedEventArgs()); IsAuthenticated = true; }
public void LoadScreen(int id, bool isRight) { this.id = id; Debug.Log("LoadScreen " + id + " loading: " + loading + " activeScreen: " + activeScreen); if (loading) { return; } MainEvents.OnUIFX("swipe"); loading = true; if (activeScreen != null) { activeScreen.SetCenterPosition(); activeScreen.MoveTo(isRight, timeToTransition); lastActiveScreen = activeScreen; } activeScreen = all [id]; activeScreen.gameObject.SetActive(true); activeScreen.SetInitialPosition(isRight); activeScreen.MoveTo(isRight, timeToTransition); }
private void DoLogout(object obj) { Debug.WriteLine("click logout"); ScreenBase homeScreenView = ServiceLocator.ServiceLocator.Instance.RepresentationLayerMain.ShowMenuScreen(); homeScreenView.RaiseUserInputReadyEvent(new LoginButtonClickedEventArgs()); }
private string GetDescription(ScreenBase screen) { var descrioptionBuilder = new StringBuilder(); descrioptionBuilder.Append($"Screen Type: {Screen.ToString()}; "); return(descrioptionBuilder.ToString()); }
private static void OnCharacterPortraitPopUpOpened(CharacterObject characterObject) { if (characterObject == null || LocationComplex.Current == null) { return; } Location locationOfCharacter = LocationComplex.Current.GetLocationOfCharacter(characterObject.HeroObject); if (!characterObject.HeroObject.IsPrisoner) { return; } heroToTalk = characterObject.HeroObject; MenuContext menuContext = Campaign.Current.CurrentMenuContext; if (menuContext == null) { return; } GameOverlays.MenuOverlayType menuOverlayType = Campaign.Current.GameMenuManager.GetMenuOverlayType(menuContext); if (menuOverlayType == GameOverlays.MenuOverlayType.SettlementWithCharacters) { // get menu overlay layer, see GauntletMenuOverlayBase; ScreenBase topScreen = ScreenManager.TopScreen; if (topScreen == null) { return; } GauntletLayer gauntletLayer = topScreen.FindLayer <ScreenLayer>("BasicLayer") as GauntletLayer; if (gauntletLayer == null) { return; } // get _moviesAndDatasources, its public // and there will be ViewModel for SettlementMenuOverlayVM; var movieAndDatasource = gauntletLayer._moviesAndDatasources.FirstOrDefault(p => p.Item2 is SettlementMenuOverlayVM); if (movieAndDatasource == null) { return; } SettlementMenuOverlayVM dataSource = movieAndDatasource.Item2 as SettlementMenuOverlayVM; // it has prop ContextList; // you should add new items there, example ExecuteOnSetAsActiveContextMenuItem; GameMenuOverlayActionVM overlayItem = new GameMenuOverlayActionVM( OnTalkToPrisonerAction, GameTexts.FindText("str_menu_overlay_context_list", "Conversation").ToString(), true, 1, // ID for Conversation ""); dataSource.ContextList.Add(overlayItem); } }
private void button1_Click(object sender, EventArgs e) { //1st group of radio-buttons (Speaker settings): VoiceOutput VoiceOutput = new VoiceOutput(); ISpeaker Speaker = null; if (IPhoneHeadset.Checked) { Speaker = new IphoneHeadset(VoiceOutput, "IphoneX", true); } else if (SamsungHeadset.Checked) { Speaker = new SamsungHeadset(VoiceOutput, "SamsungA", true); } else if (PhoneSpeaker.Checked) { Speaker = new PhoneSpeaker(VoiceOutput, "model-ABC"); } else { }; //there is an option not to select radio button without assertion error if (Speaker != null) { VoiceOutput.DataOutput("Speaker selected"); Speaker.Play(null); } else { VoiceOutput.DataOutput("Speaker is not selected"); } //2nd group of radio-buttons (Screen settings) TextOutput TextOutput = new TextOutput(); ScreenBase Screen = null; string screenType = null; if (MonochromeScreen.Checked) { Screen = new MonochromeScreen(TextOutput, 2.0, 200); screenType = nameof(MonochromeScreen); } else if (ColorfulScreen.Checked) { Screen = new ColorfulScreen(TextOutput, 7.0, 500, true); screenType = nameof(ColorfulScreen); } //there is an option not to select radio button without assertion error if (Screen != null) { textBox1.Text = "Set screen to Mobile... \n Selected screen is " + screenType; } else { textBox1.Text = "Screen is not selected"; } }
public MetroWindow GetWindowForModel(ScreenBase model) { if (model != null && _modelToWindows.ContainsKey(model)) { return(_modelToWindows[model]); } return(null); }
public void AddScreen(ScreenBase screen) { this.AddScreen(screen, true); if (!UXUtils.ShouldShowHudBehindScreen(screen.AssetName)) { Service.UXController.HUD.Visible = false; } }
public void AddScreen(ScreenBase screen, QueueScreenBehavior subType) { this.AddScreen(screen, true, subType); if (!UXUtils.ShouldShowHudBehindScreen(screen.AssetName)) { Service.Get <UXController>().HUD.Visible = false; } }
public Screen(int height, int width, int numOfColors, string resolution, ScreenBase screenBase) { Height = height; Width = width; NumberOfColors = numOfColors; Resolution = resolution; Dysplay = screenBase; }
public void RemoveScreen(ScreenBase screen) { if (this.RemoveScreenHelper(screen)) { this.UpdateScrimAndDepths(); } this.PopAndShowNextQueuedScreen(); }
public ScreenParticleHandler(ScreenBase screenBase) { this.particleFxes = new List <ScreenParticleFXCookie>(); this.screen = screenBase; EventManager eventManager = Service.EventManager; eventManager.RegisterObserver(this, EventId.ScreenLoaded, EventPriority.Default); eventManager.RegisterObserver(this, EventId.ScreenClosing, EventPriority.Default); }
public EatResponse OnEvent(EventId id, object cookie) { if (id == EventId.ScreenLoaded) { ScreenBase screen = (ScreenBase)cookie; this.OnScreenReady(screen); } return(EatResponse.NotEaten); }
public static Rectangle GetBoundingRectangle(ScreenBase screen, GameObjectBase gameObject, GameContext gameContext) { var startX = (int)((screen.OriginX + gameObject.Column) * gameContext.GameObjectWidth); var startY = (int)((screen.OriginY + gameObject.Row) * gameContext.GameObjectHeight); var width = (int)gameContext.GameObjectWidth * gameObject.ColumnSpan; var height = (int)gameContext.GameObjectHeight * gameObject.RowSpan; return(new Rectangle(startX, startY, width, height)); }
public static Rectangle GetBoundingRectangle(ScreenBase screen, GameContext gameContext) { var startX = (int)(screen.OriginX * gameContext.GameObjectWidth); var startY = (int)(screen.OriginY * gameContext.GameObjectHeight); var width = (int)gameContext.GameObjectWidth * screen.Columns; var height = (int)gameContext.GameObjectHeight * screen.Rows; return(new Rectangle(startX, startY, width, height)); }
public static void Prefix(ref ScreenBase __instance, ref ScreenLayer layer) { if (__instance is GauntletPartyScreen && screenLayer != null && layer.Input.IsCategoryRegistered(HotKeyManager.GetCategory("PartyHotKeyCategory"))) { __instance.RemoveLayer(screenLayer); enhancementVm.OnFinalize(); enhancementVm = null; screenLayer = null; } }
private void OpenPrizeInventoryScreen() { this.holonetScreen.Close(null); ScreenBase screenBase = Service.UXController.HUD.CreatePrizeInventoryScreen(); if (screenBase != null) { Service.ScreenController.AddScreen(screenBase); } }
void screen_Finished(object sender, ScreenBase.ScreenEventArgs e) { if(e.Screen.ScreenType==ScreenTypeEnum.LoadingScreen) { e.Screen.Dismiss(); mainPanel.Controls.Remove(e.Screen); DisplayScreen(homeScreen,false); stackScreen.Clear(); stackScreen.Push(homeScreen); //initial } }
public void addScreen(string name, ScreenBase screen) { if (screen.ScreenType == ScreenTypeEnum.LoadingScreen) { loadingScreen = screen; } else if (screen.ScreenType == ScreenTypeEnum.HomeScreen) { homeScreen = screen; } screen.BackColor = MetroColors.White; screen.Finished += screen_Finished; hashScreen.Add(name, screen); }
public void DisplayScreen(ScreenBase screen, bool isAdvancing) { if (screen==null) { throw new Exception(); } if (activeScreen != null && activeScreen.IsHavingCommandScreen) { HideCommandBar(); } if (isAdvancing) //not adding homescreen as bottomest screen { topNavigationButton.Visible = false; topNavigationButton.Image = Properties.Resources.back; AnimationUtil.Animate(topNavigationButton, AnimationUtil.Effect.Slide, 100, 90); stackScreen.Push(activeScreen); //AnimationUtil.Animate(activeScreen, AnimationUtil.Effect.Slide, 100, 180); activeScreen.Visible = false; } else { AnimationUtil.Animate(topNavigationButton, AnimationUtil.Effect.Slide, 50, 90); topNavigationButton.Visible = false; if (activeScreen != null && activeScreen.ScreenType != ScreenTypeEnum.LoadingScreen) { //AnimationUtil.Animate(activeScreen, AnimationUtil.Effect.Slide, 100, 180); activeScreen.Visible = false; } } lblScreenName.Visible = false; if (screen.ScreenType == ScreenTypeEnum.Others) { lblScreenName.Text = screen.Name; } else { lblScreenName.Text = " "; } AnimationUtil.Animate(lblScreenName, AnimationUtil.Effect.Slide, 100, 180); screen.Dock = DockStyle.Fill; screen.Visible = false; mainPanel.Controls.Add(screen); //AnimationUtil.Animate(screen, AnimationUtil.Effect.Slide, 500, 270); screen.Visible = true; screen.Refresh(); screen.ActivateScreen(); activeScreen = screen; }
public void CloseTab(ScreenBase tabToClose) { Tabs.Remove(tabToClose); }