public override void Draw(SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null) { int y = (int)BaseScreen.AllAssets.Max(t => t.Position.Bottom); var x = (int)BaseScreen.AllAssets.Max(t => t.Position.Right); if (BaseScreen.RenderTarget == null || BaseScreen.RenderTarget.Width != (int)x || BaseScreen.RenderTarget.Height != (int)y) { BaseScreen.RenderTarget = new RenderTarget2D(Solids.SpriteBatch.GraphicsDevice, x, y); } Solids.SpriteBatch.GraphicsDevice.SetRenderTarget(BaseScreen.RenderTarget); Solids.SpriteBatch.GraphicsDevice.Clear(Color.Transparent); // Solids.SpriteBatch.ForceBegin(SpriteSortMode.Immediate, BlendState.NonPremultiplied, SamplerState.AnisotropicClamp, DepthStencilState.None, RasterizerState.CullNone, null, null); using (new SmartSpriteBatchManager(Solids.SpriteBatch)) { BaseScreen.Draw(new GameTime(), BaseScreen.OpenCloseOpacity, null); } Solids.SpriteBatch.GraphicsDevice.SetRenderTarget(ParentScreen.RenderTarget); // Solids.SpriteBatch.ForceEnd(); //previousTexture = screen.RenderTarget; base.Draw(spriteBatch, screen, opacity, clip, bgTexture); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { ctx = 0; var items = Items?.Value(); string hash = ""; hash = items?.GetHashCode().ToString(); if (previousHash != hash) { this.Children.Value = new List <DataboundAsset>(); if (items != null) { foreach (VirtualizedDataContext dataContext in items) { var newItem = screenResources.GetTemplate(Template.Value()); newItem.VirtualizedDataContext = dataContext; newItem.ParentAsset = this; this.Children.Value.Add(newItem); } } this.FixParentChildRelationship(); this.FixBinds(); previousHash = hash; } SetChildrenOriginToMyOrigin(); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { ctx = 0; var items = Items?.Value(); string hash = ""; hash = items?.GetHashCode().ToString(); if (previousHash != hash) { if (items != null) { this.Children.Value = new List <DataboundAsset>(); foreach (VirtualizedDataContext dataContext in items) { var newItem = screenResources.GetTemplate(Template.Value()); newItem.VirtualizedDataContext = dataContext; newItem.ParentAsset = this; this.Children.Value.Add(newItem); } this.FixParentChildRelationship(); this.FixBinds(); } previousHash = hash; } float pos = 0; foreach (DataboundAsset item in Children.Value) { if (item.Margin != null && item.Margin.Value != null) { pos = pos + item.Margin.Value.Top; } float height = item.Position.Value.Height; if (item.ActualSize.Y > 0) { height = item.ActualSize.Y; } float lm = 0; float bm = 0; if (item.Margin != null && item.Margin.Value != null) { lm = item.Margin.Value.Left; bm = item.Margin.Value.Bottom; } item.Position.Value = new FloatRectangle(lm, pos, item.Position.Value.Width, item.Position.Value.Height); pos = pos + height + bm; } this.ActualSize = new Vector2(this.Position.Value.Width, pos - this.Position.ToVector2().Y); SetChildrenOriginToMyOrigin(); }
public virtual void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { throw new NotImplementedException(); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { float width = ActualPosition.Width; float height = ActualPosition.Height; float barHeight = BarHeight.Value(); if (barHeight == 0) { barHeight = 0.001f; } float availableHeight = height - barHeight; float percentage = Value.Value() / MaxValue.Value(); float sliderWidth = SliderWidth.Value(); if (sliderWidth == 0) { sliderWidth = 0.001f; } float sliderLeft = (width / 2f) - (sliderWidth / 2f); FloatRectangle sliderRect = new FloatRectangle( sliderLeft + ActualPosition.X, ActualPosition.Y, sliderWidth, height); FloatRectangle barRect = new FloatRectangle( ActualPosition.X, (availableHeight - (availableHeight * percentage)) + ActualPosition.Y, width, barHeight); if (SliderTexture.HasValue()) { using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture(SliderTexture.Value(), true), screen.Translate(sliderRect).Value.ToRectangle, Color.White); } } else { spriteBatch.DrawSolidRectangle(screen.Translate(sliderRect).Value, SliderColor.Value().Value *opacity, clip); } if (BarTexture.HasValue()) { using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture(BarTexture.Value(), true), screen.Translate(barRect).Value.ToRectangle, Color.White); } } else { spriteBatch.DrawSolidRectangle(screen.Translate(barRect).Value, BarColor.Value().Value *opacity, clip); } if (ActiveColor.HasValue() && this.State.Value == ButtonState.Hover) { spriteBatch.DrawSolidRectangle(screen.Translate(ActualPosition).Value, ActiveColor.Value().Value *opacity, clip); } }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { if (Solids.Instance.InputService.IsPressed(InputService.ShiftKeys.LeftShift1)) { // return; } if (Texture2D != null) { FloatRectangle?pos = screen.Translate(Position.Value.Move(scrollOffset)); FloatRectangle?translatedClip = screen.Translate(clip); Rectangle?fixedSource = SourceRectangle.Value; (Rectangle position, Rectangle? source)thing = TextureHelpers.GetAdjustedDestAndSourceAfterClip(pos, fixedSource, translatedClip); using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { //spriteBatch.Draw(Texture2D.Value, thing.Item1, thing.Item2, ImageColor.Value * opacity, Rotation.Value, new Vector2(thing.Item1.Width/2f, thing.Item1.Height/2f),SpriteEffects.None,1f); spriteBatch.Draw(Texture2D.Value, pos.Value.ToRectangle, null, ImageColor.Value * opacity); } } }
List <SmartSpriteBatch.Line> TranslateLines(List <SmartSpriteBatch.Line> lines, ScreenAbstractor screen, float opacity, Vector2?scrollOffset = null) { List <SmartSpriteBatch.Line> result = new List <SmartSpriteBatch.Line>(); foreach (SmartSpriteBatch.Line line in lines) { result.Add(new SmartSpriteBatch.Line(screen.Translate(line.Start.Move(scrollOffset)), screen.Translate(line.End.Move(scrollOffset)), line.Color * opacity, line.BrushSize)); } return(result); }
public static Vector2 DrawFontAsset( SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, string text, Color?fontColor, FloatRectangle?position, float fontSize, float?lineHeight, string fontName, bool pseudoAntiAlias, bool wordWrap, FontJustification justification, float fontMargin, Thickness margin = null, Color?outlineColor = null, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null, int?caretPos = null, bool multiLine = false, Rectangle?scissorRect = null) { if (position == null) { return(Vector2.Zero); } if (string.IsNullOrWhiteSpace(text)) { return(Vector2.Zero); } List <string> textValues = new List <string> { text }; if (multiLine) { textValues = text.ToList(); } if (fontSize == 0) { fontSize = 24; } float lHeight = fontSize * 1.25f; if (lineHeight.HasValue) { lHeight = lineHeight.Value; } float translatedBaseSize = screen.Translate(new Vector2(1f, 1f)).Y; float fontSizeRatio = (translatedBaseSize / 1080f); float translatedFontSize = fontSizeRatio * fontSize; FontFamily fontFamily = Solids.Instance.Fonts.Fonts[fontName]; if (fontFamily == null) { return(Vector2.Zero); } string currentKey = translatedFontSize.ToString() + fontFamily.ToString(); BMFont myFont = fontFamily.GetFont((int)translatedFontSize); Vector2 sizeOfI = myFont.MeasureString("Igj'#" + FontSystem.MDL2Symbols.Download.AsChar()); float translatedWidth = screen.Translate(position).Value.Width; float wordWrapWidth = translatedWidth; if (margin != null) { wordWrapWidth = wordWrapWidth - screen.Translate(new Vector2(margin.Left + margin.Right, 0)).X; position = new FloatRectangle(position.Value.X, position.Value.Y + margin.Top, position.Value.Width, position.Value.Height); } Vector2 size = myFont.MeasureString(text); float scale = translatedFontSize / sizeOfI.Y; if (wordWrap && multiLine) { List <string> lines = textValues.ToList(); textValues = new List <string>(); string reconstructedLine = ""; foreach (string line in lines) { string[] words = line.Split(' '); for (int i = 0; i < words.Length; i++) { string withoutCurrentWord = reconstructedLine; reconstructedLine = reconstructedLine + words[i] + " "; Vector2 wwSize = myFont.MeasureString(reconstructedLine); if (wwSize.X * scale > wordWrapWidth) { textValues.Add(withoutCurrentWord); reconstructedLine = ""; i = i - 1; } } } textValues.Add(reconstructedLine); } float ulHeight = lHeight / translatedBaseSize; Vector2 calcSize = Vector2.Zero; for (int i = 0; i < textValues.Count; i++) { FloatRectangle positionValue = new FloatRectangle(position.Value.X, position.Value.Y + (ulHeight * i), position.Value.Width, ulHeight); FloatRectangle fontPos = new FloatRectangle(positionValue.X, positionValue.Y + fontMargin, positionValue.Width, positionValue.Height - (fontMargin * 2f)); string textValue = textValues[i]; FloatRectangle?tclip = screen.Translate(clip); FloatRectangle positionRectangle = new FloatRectangle(); FloatRectangle translatedPosition = screen.Translate(fontPos).Value; if (tclip.HasValue) { if (translatedPosition.Right < tclip.Value.X || translatedPosition.X > tclip.Value.Right) { return(Vector2.Zero); } } if (string.IsNullOrWhiteSpace(fontName)) { return(Vector2.Zero); } float width = size.X * scale; switch (justification) { case FontJustification.Left: { positionRectangle = new FloatRectangle(translatedPosition.X, translatedPosition.Y, width, translatedPosition.Height); break; } case FontJustification.Right: { positionRectangle = new FloatRectangle(translatedPosition.Right - width, translatedPosition.Y, width, translatedPosition.Height); break; } case FontJustification.Center: { positionRectangle = new FloatRectangle(translatedPosition.X + (translatedPosition.Width / 2f) - (width / 2f), translatedPosition.Y, width, translatedPosition.Height); break; } } if (caretPos != null) { using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch, scissorRect: tclip)) { float actualCarotPos = (width / text.Length) * caretPos.Value; float oppax = (DateTime.Now.Millisecond % 250) / 250f; spriteBatch.DrawLine( new Vector2(positionRectangle.X + actualCarotPos, positionRectangle.Y), new Vector2(positionRectangle.X + actualCarotPos, positionRectangle.Bottom), Color.White * oppax, tclip, 1f); } } Rectangle source = new Rectangle(0, 0, (int)size.X, (int)size.Y); tclip = tclip?.Clamp(scissorRect); (Rectangle position, Rectangle? source)translator = TextureHelpers.GetAdjustedDestAndSourceAfterClip(positionRectangle, source, tclip); Solids.Instance.SpriteBatch.Scissor = tclip.ToRectangle(); Rectangle tmp = Solids.Instance.Bounds; if (tclip.HasValue) { tmp = tclip.Clamp(scissorRect).ToRectangle; } Solids.Instance.SpriteBatch.Scissor = tmp; using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { if ((pseudoAntiAlias || outlineColor.HasValue)) { Color?cl = fontColor * opacity * 0.3f; if (outlineColor.HasValue) { cl = outlineColor.Value * opacity; } for (int y = -1; y <= 1; y = y + 2) { for (int x = -1; x <= 1; x = x + 2) { myFont.DrawText(Solids.Instance.SpriteBatch, translator.position.X + x, translator.position.Y + y, textValue, cl, scale); } } } myFont.DrawText(Solids.Instance.SpriteBatch, translator.position.X, translator.position.Y, textValue, fontColor * opacity, scale); calcSize = new Vector2(position.Value.Width, calcSize.Y + lHeight); } Solids.Instance.SpriteBatch.Scissor = null; } float actHeight = screen.Untranslate(calcSize.Y); if (margin != null) { calcSize.Y = calcSize.Y + margin.Bottom; } return(new Vector2(position.Value.Width, actHeight)); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { Rectangle tmp = screen.Translate(Position.Value.Move(scrollOffset)).ToRectangle().Clip(screen.Translate(clip)); int borderSize = (int)(Math.Min(tmp.Width, tmp.Height) * BorderSizePercentage.Value); spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture("Images\\9grid\\tl.png"), new Rectangle(tmp.X - borderSize, tmp.Y - borderSize, borderSize, borderSize), Color.Value * opacity); spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture("Images\\9grid\\tr.png"), new Rectangle(tmp.Right, tmp.Y - borderSize, borderSize, borderSize), Color.Value * opacity); spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture("Images\\9grid\\bl.png"), new Rectangle(tmp.X - borderSize, tmp.Bottom, borderSize, borderSize), Color.Value * opacity); spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture("Images\\9grid\\br.png"), new Rectangle(tmp.Right, tmp.Bottom, borderSize, borderSize), Color.Value * opacity); spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture("Images\\9grid\\t.png"), new Rectangle(tmp.X, tmp.Y - borderSize, tmp.Width, borderSize), Color.Value * opacity); spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture("Images\\9grid\\b.png"), new Rectangle(tmp.X, tmp.Bottom, tmp.Width, borderSize), Color.Value * opacity); spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture("Images\\9grid\\l.png"), new Rectangle(tmp.X - borderSize, tmp.Y, borderSize, tmp.Height), Color.Value * opacity); spriteBatch.Draw(Solids.Instance.AssetLibrary.GetTexture("Images\\9grid\\r.png"), new Rectangle(tmp.Right, tmp.Y, borderSize, tmp.Height), Color.Value * opacity); } SetChildrenOriginToMyOrigin(); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { string txt = Text.Value(); if (!string.IsNullOrWhiteSpace(Symbol.Value())) { MDL2Symbols symbol = (MDL2Symbols)Enum.Parse(typeof(MDL2Symbols), Symbol.Value()); txt = symbol.AsChar(); } if (FontName.Value != null) { this.ActualSize = DrawFontAsset(spriteBatch, screen, opacity, txt, FontColor.Value(), ActualPosition, FontSize.Value(), LineHeight.Value(), FontName.Value(), PseudoAntiAlias.Value(), WordWrap.Value(), Justification.Value(), FontMargin.Value(), Margin.Value(), OutlineColor.Value(), Clip, bgTexture, scrollOffset, CaretPos.Value(), MultiLine.Value(), ScissorRect); } if (Position.Value.Height == 0) { autoSize = true; } if (autoSize) { this.Position.Value = new FloatRectangle(Position.Value.X, Position.Value.Y, Position.Value.Width, ActualSize.Y); } }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { if (texture != null) { if (aspectRatio == 0) { aspectRatio = texture.Width / (float)texture.Height; } } if (Texture.HasValue() && (texture == null || loadedTexture != Texture.Value())) { loadedTexture = Texture.Value(); texture = Solids.Instance.AssetLibrary.GetTexture(loadedTexture, true); } Rectangle rect = screen.Translate(ActualPosition).ToRectangle(); //.Move(scrollOffset) if (ScalingMode.Value == ScaleMode.BestFit) { float newWidth = rect.Width; float newHeight = newWidth / aspectRatio; if (newHeight > rect.Height) { newHeight = rect.Height; newWidth = newHeight * aspectRatio; } float xOffset = (rect.Width - newWidth) / 2f; float yOffset = (rect.Height - newHeight) / 2f; rect = new Rectangle((int)(rect.X + xOffset), (int)(rect.Y + yOffset), (int)newWidth, (int)newHeight); } if (ScalingMode.Value == ScaleMode.Fill) { float newWidth = rect.Width; float newHeight = newWidth / aspectRatio; if (newHeight < rect.Height) { newHeight = rect.Height; newWidth = newHeight * aspectRatio; } float xOffset = (rect.Width - newWidth) / 2f; float yOffset = (rect.Height - newHeight) / 2f; rect = new Rectangle((int)(rect.X + xOffset), (int)(rect.Y + yOffset), (int)newWidth, (int)newHeight); } if (ScalingMode.Value == ScaleMode.None) { rect.Width = texture.Width; rect.Height = texture.Height; } if (texture != null) { Color c = Color.White; if (Colorize.HasValue()) { if (Colorize.Value() != null) { c = Colorize.Value().Value; } } using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { if (clip == null) { rect = new Rectangle(rect.X + (int)(rect.Width / 2f), rect.Y + (int)(rect.Height / 2f), rect.Width, rect.Height); spriteBatch.Draw(texture, rect, null, c * opacity, Rotation.Value, new Vector2(texture.Width / 2, texture.Height / 2), SpriteEffects.None, 1f); } else { FloatRectangle?tclip = screen.Translate(clip); Rectangle source = new Rectangle(0, 0, texture.Width, texture.Height); (Rectangle position, Rectangle? source)translator = TextureHelpers.GetAdjustedDestAndSourceAfterClip(new FloatRectangle(rect), source, tclip); using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { spriteBatch.Draw(texture, translator.position, translator.source, c * opacity, Rotation.Value, new Vector2(translator.source.Value.Width / 2f, translator.source.Value.Height / 2f), SpriteEffects.None, 1f); } } } } }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { float pos = 0; foreach (DataboundAsset item in Children.Value.Where(x => !x.IsHiddenOrParentHidden())) { if (item.Margin != null && item.Margin.Value != null) { pos = pos + item.Margin.Value.Top; } float height = item.Position.Value.Height; if (item.ActualSize.Y > 0) { height = item.ActualSize.Y; } if (height == 0) { Debug.WriteLine("oops"); } float lm = 0; float bm = 0; if (item.Margin != null && item.Margin.Value != null) { lm = item.Margin.Value.Left; bm = item.Margin.Value.Bottom; } item.Position.Value = new FloatRectangle(lm, pos, item.Position.Value.Width, item.Position.Value.Height); pos = pos + height + bm; } this.ActualSize = new Vector2(this.Position.Value.Width, pos - this.Position.ToVector2().Y); SetChildrenOriginToMyOrigin(); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { if (Solids.Instance.InputService.IsPressed(InputService.ShiftKeys.LeftShift1)) { // return; } Vector2 sp = new Vector2(StartPositon.X, StartPositon.Y).Move(scrollOffset); Vector2 ep = new Vector2(EndPositon.X, EndPositon.Y).Move(scrollOffset); if (clip != null && sp.X < clip.Value.X) { sp.X = clip.Value.X; } if (clip != null && sp.X > clip.Value.BottomRight.X) { sp.X = clip.Value.BottomRight.X; } if (clip != null && ep.X < clip.Value.X) { ep.X = clip.Value.X; } if (clip != null && ep.X > clip.Value.BottomRight.X) { ep.X = clip.Value.BottomRight.X; } if (clip != null && sp.Y < clip.Value.Y) { sp.Y = clip.Value.Y; } if (clip != null && sp.Y > clip.Value.BottomRight.Y) { sp.Y = clip.Value.BottomRight.Y; } if (clip != null && ep.Y < clip.Value.Y) { ep.Y = clip.Value.Y; } if (clip != null && ep.Y > clip.Value.BottomRight.Y) { ep.Y = clip.Value.BottomRight.Y; } Vector2 start = screen.Translate(sp); Vector2 end = screen.Translate(ep); FloatRectangle?tclip = screen.Translate(clip); if (tclip.HasValue) { if ((start.X < tclip.Value.X && end.X < tclip.Value.X) || (start.X > tclip.Value.Right && end.X > tclip.Value.Right)) { return; } } spriteBatch.DrawLine(new Vector2(start.X, start.Y), new Vector2(end.X, end.Y), Color, null, BrushSize); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { if (!haveLoadedTemplate) { string template = Template.Value(); List <DataboundAsset> children = this.Children.Value; DataboundAsset templateContent = screenResources.GetTemplate(template); templateContent.ParentAsset = this; if (templateContent is DataboundContainterAsset containerAsset) { //containerAsset.Children.Value = children; List <DataboundAsset> contentAssets = containerAsset.FindChildrenOfType <ContentAsset>(); if (contentAssets.Count > 0) { foreach (var contentAsset in contentAssets) { ((DataboundContainterAsset)contentAsset.ParentAsset).Children.Value = children; } } } this.Children.Value = new List <DataboundAsset> { templateContent }; this.FixParentChildRelationship(); this.FixBinds(); haveLoadedTemplate = true; } SetChildrenOriginToMyOrigin(); if (ActualSize == Vector2.Zero) { this.ActualSize = this.Children.Value.First().ActualSize; } }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { if (this.Children.Value == null || this.Children.Value.Count == 0) { return; } foreach (DataboundAsset databoundAsset in this.Children.Value) { databoundAsset.IsHidden.Value = true; } DataboundAsset select = this.Children.Value.First(); if (this.State.Value == ButtonState.Hover && this.Children.Value.Count > 1) { select = this.Children.Value[1]; } if (this.State.Value == ButtonState.Pressing && this.Children.Value.Count > 2) { select = this.Children.Value[2]; } select.IsHidden.Value = false; SetChildrenOriginToMyOrigin(); if (this.ActualSize == Vector2.Zero) { this.ActualSize = this.Children.Value.First().ActualSize; } }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { SetChildrenOriginToMyOrigin(); this.ActualSize = this.Children.Value.First().ActualSize; }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { // if (approxPoints == null) if (Points == null || Points.Value() == null) { return; } SetPoints(Points.Value()); var drawPoints = approxPoints.Select(screen.Translate).ToArray(); if (ToColor.HasValue()) { spriteBatch.DrawLine(drawPoints, Color.Value(), ToColor.Value(), null, BrushSize.Value); } else { spriteBatch.DrawLine(drawPoints, Color.Value(), null, BrushSize.Value); } }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { if (clip.HasValue && ParentPosition.HasValue) { clip = clip.Value.ConstrainTo(ParentPosition.Value); } clip = screen.Translate(clip); var t = Position.Value(); FloatRectangle tmp = screen.Translate(ActualPosition.AdjustForMargin(Margin)).Value; if (clip.HasValue) { if (tmp.Right < clip.Value.X || tmp.X > clip.Value.Right) { return; } } if (BlurAmount.Value() > 0) { Solids.GaussianBlur.DoBlur(bgTexture, BlurAmount.Value(), (BackgroundColor.Value().Value *opacity) * ((BlurAmount.Value() / Solids.MaxBlur)), tmp.ToRectangle, ScissorRect, clip, NoisePerc.Value()); } if (BackgroundColor.Value().HasValue&& FillTexture.Value() == null) { spriteBatch.DrawSolidRectangle(tmp, BackgroundColor.Value().Value *opacity, clip); } if (FillTexture.Value() != null) { using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { spriteBatch.DrawTexturedRectangle(tmp, BackgroundColor.Value().Value *opacity, Solids.Instance.AssetLibrary.GetTexture(FillTexture.Value()), TilingMode.Value, clip); } } if (BrushSize.Value() > 0) { spriteBatch.DrawBorder(tmp, BorderColor.Value() * opacity, BrushSize.Value(), clip); } this.ActualSize = new Vector2(Position.Value().Width, Position.Value().Height).PadForMargin(Margin); SetChildrenOriginToMyOrigin(); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { spriteBatch.DrawLines(TranslateLines(Lines, screen, opacity, scrollOffset), screen.Translate(clip)); }