private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log(m_Rigidbody.velocity.magnitude); if (m_Rigidbody.velocity.magnitude > 0 && m_ThrownBy != null && m_ThrownBy != other.gameObject && m_IsThrown) { Scr_PlayerStateController state = m_ThrownBy.GetComponent <Scr_PlayerStateController>(); if (!state.IsMomInRoom) { Scr_ScoreManager.UpdateScore(m_ThrownBy, 500); } else { Scr_ScoreManager.UpdateScore(m_ThrownBy, -50); } Vector3 dir = transform.forward + transform.up; other.gameObject.GetComponent <Scr_CharacterController>().AddImpact(dir, 250.0f); other.gameObject.GetComponent <Scr_Combat>().SetHitBy(gameObject); m_IsThrown = false; //gameObject.SetActive(false); Scr_AudioManager.SetRandomPitch("ObjectBreak"); Scr_AudioManager.Play("ObjectBreak"); } } }
// Use this for initialization void Start() { m_PunchHitBox.SetActive(false); m_AnimationController = GetComponent <Scr_AnimationController>(); m_PlayerState = GetComponent <Scr_PlayerStateController>(); m_Input = GetComponent <Scr_Input>(); }
private void Awake() { m_OriginalPunchingPower = gameObject.GetComponent <Scr_Combat>().GetPunchingPower(); m_OriginalSpeed = gameObject.GetComponent <Scr_CharacterController>().GetSpeed(); m_OriginalNrOfMaxJumps = gameObject.GetComponent <Scr_CharacterController>().GetMaxJumps(); m_OriginalPowerupTimer = m_PowerupTimer; m_PlayerState = GetComponent <Scr_PlayerStateController>(); m_Input = GetComponent <Scr_Input>(); }
private void Punch() { //Punching if (Input.GetButtonDown(m_Input.GetFire())) { GameObject closestPlayer = GetClosestObjectWithTag("Player"); m_AnimationController.Animate("Punch"); if (closestPlayer != null) { Scr_PlayerStateController state = closestPlayer.GetComponent <Scr_PlayerStateController>(); if (state.PlayerState != Scr_PlayerStateController.State.BabyBox) { Vector3 dir = transform.forward + transform.up; closestPlayer.GetComponent <Scr_CharacterController>().AddImpact(dir, m_PunchingPower); closestPlayer.GetComponent <Scr_Combat>().SetHitBy(gameObject); Scr_AudioManager.SetRandomPitch("PlayerPunch"); Scr_AudioManager.Play("PlayerPunch"); Scr_ScoreManager.UpdateScore(gameObject, 25); } } } }