private void Awake() { if (instance == null) { instance = this; } }
private void Start() { partition = Scr_Partition.instance; aInputImage = transform.GetChild(1).GetComponent <Image>(); bInputImage = transform.GetChild(2).GetComponent <Image>(); xInputImage = transform.GetChild(3).GetComponent <Image>(); yInputImage = transform.GetChild(4).GetComponent <Image>(); DisplayPossibleInput(); }
private void Start() { #region INSTANCES ACQUIREMENT conductor = Scr_Conductor.instance; partition = Scr_Partition.instance; propsOnBeat = Scr_PropsOnBeat.instance; possibleInputUI = Scr_PossibleInputUI.instance; dummyHealthManager = Scr_DummyHealthManager.instance; chainInputUI = Scr_ChainInputUI.instance; equipement = Scr_Equipement.instance; melodySpriteManager = Scr_MelodySpriteManager.instance; #endregion chain = new List <int>(); activeDmg = baseDamage; }