// Use this for initialization void Start() { m_PunchHitBox.SetActive(false); m_AnimationController = GetComponent <Scr_AnimationController>(); m_PlayerState = GetComponent <Scr_PlayerStateController>(); m_Input = GetComponent <Scr_Input>(); }
private void Awake() { m_OriginalPunchingPower = gameObject.GetComponent <Scr_Combat>().GetPunchingPower(); m_OriginalSpeed = gameObject.GetComponent <Scr_CharacterController>().GetSpeed(); m_OriginalNrOfMaxJumps = gameObject.GetComponent <Scr_CharacterController>().GetMaxJumps(); m_OriginalPowerupTimer = m_PowerupTimer; m_PlayerState = GetComponent <Scr_PlayerStateController>(); m_Input = GetComponent <Scr_Input>(); }