// Start is called before the first frame update void Start() { var dinnerPartyGlobals = GameObject.Find("Globals").GetComponent <DinnerPartyGlobals>(); var feedback = ScoringManager.GetFeedbackStrings(dinnerPartyGlobals.currentPartyState, dinnerPartyGlobals.requirements); ReplaceNamesInFeedbackStrings(feedback, dinnerPartyGlobals.Persons); AddFeedbackToQueue(feedback); }