private void Start() { finalAnswerPrompt = GameObject.FindGameObjectWithTag("FinalAnswerStuff"); if (finalAnswerPrompt != null) { finalAnswerPrompt.SetActive(false); } loadQuestion = gameObject.AddComponent(typeof(LoadQuestions)) as LoadQuestions; scoreboardScript = gameObject.AddComponent(typeof(ScoreboardScript)) as ScoreboardScript; if (keywords != null) { if (recognizer == null) { recognizer = new KeywordRecognizer(keywords, confidence); } recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } foreach (var device in Microphone.devices) { Debug.Log(device); } }
// Start is called before the first frame update void Start() { scoreboard = FindObjectOfType <ScoreboardScript>(); // create scoreboard cardselectionflag = 0; if (PlayerPrefs.HasKey("Hints")) { hintlimit = PlayerPrefs.GetInt("Hints"); } else { hintlimit = 1; } if (PlayerPrefs.GetInt("Trait3") == 1) { hintlimit++; } hintflag = 0; hintused = 0; hintshowtime = 1.0f; shuffleflag = 0; shuffleused = 0; timer = 0.0f; shuffleButton.onClick.AddListener(ShuffleBoard); hintButton.onClick.AddListener(Hint); }
void Awake() { _pool = GameObject.FindGameObjectWithTag("PoolManager").GetComponent <PoolManager>(); _menu = GameObject.FindGameObjectWithTag("Menu").GetComponent <MenuScript>(); _background = GameObject.FindGameObjectWithTag("Background").GetComponent <BackgroundScript>(); _spawn = GameObject.FindGameObjectWithTag("Spawner").GetComponent <SpawnerScript>(); _score = GameObject.FindGameObjectWithTag("Scoreboard").GetComponent <ScoreboardScript>(); _credit = GameObject.FindGameObjectWithTag("Creditboard").GetComponent <CreditBoardScript>(); }
// Use this for initialization void Start() { speed = Random.Range(5.0F, 10.0F); health = Random.Range(1, 4); sb = GameObject.FindWithTag("Scoreboard").GetComponent <ScoreboardScript>(); if (movementType == 1) { movementDir = Vector2.down; } else { // TODO implement different movement types movementDir = Vector2.down; } }
// Use this for initialization void Start() { scoreboardScript = gameObject.AddComponent(typeof(ScoreboardScript)) as ScoreboardScript; questionText = GameObject.Find("QuestionText").GetComponent <TMP_Text>(); soundController.letsPlay(); // Set the text allQuestions = loadQuestions(); int randomNum = Random.Range(1, 500); questionLevel = 0; for (int i = 0; i < 15; i++) { fifteenQuestionArray.Add(allQuestions[randomNum]); randomNum = Random.Range(1, 500); } StartCoroutine(advanceToNextQuestion(3f)); }
private void Awake() { scoreboardScript = this; }