//check scores for adding, if more than max then keep the highest public void AddEntry(ScoreboardEntryData scoreboardEntryData) { ScoreboardSaveData SavedScores = GetSavedScore(); bool scoreAdded = false; //find the higher score and save to scoreboard for (int i = 0; i < SavedScores.Scores.Count; i++) { if (scoreboardEntryData.InputScore > SavedScores.Scores[i].InputScore) { SavedScores.Scores.Insert(i, scoreboardEntryData); scoreAdded = true; break; } } //check max, if not max then add more if (!scoreAdded && SavedScores.Scores.Count < MaxScoreboard) { SavedScores.Scores.Add(scoreboardEntryData); } //check for more than max if (SavedScores.Scores.Count > MaxScoreboard) { SavedScores.Scores.RemoveRange(MaxScoreboard, SavedScores.Scores.Count - MaxScoreboard); } UpdateUI(SavedScores); SaveScores(SavedScores); }
public void UpdateScoreBoard() { //Sort dictionaty by kills var items = from pair in GameSystem.Instance.ActorsKills orderby pair.Value descending select pair; int i = 0; foreach (KeyValuePair <GameObject, int> pair in items) { ScoreboardEntryData sed = entryDataList[pair.Key]; sed.kills = pair.Value; sed.death = GameSystem.Instance.ActorsDeaths[pair.Key]; if (pair.Key.CompareTag("Player")) { entryUIList[i].UpdateInfo(sed, true); } else { entryUIList[i].UpdateInfo(sed, false); } i++; } }
public bool AddEntry(ScoreboardEntryData entryData) { ScoreboardSavedData savedData = LoadSavedData(); bool isAdded = false; for (int i = 0; i < savedData.highscores.Count; i++) { if (entryData.score > savedData.highscores[i].score) { savedData.highscores.Insert(i, entryData); isAdded = true; break; } } if (!isAdded && savedData.highscores.Count < _maxNumberOfEntries) { savedData.highscores.Add(entryData); isAdded = true; } if (savedData.highscores.Count > _maxNumberOfEntries) { savedData.highscores.RemoveRange( _maxNumberOfEntries, savedData.highscores.Count - _maxNumberOfEntries ); } if (isAdded) { SaveData(savedData); UpdateUI(savedData); } return(isAdded); }
public void SaveScore() { ScoreboardEntryData entry = new ScoreboardEntryData { score = _value, date = DateTime.Today.ToString("d") }; _scoreboard.GetComponent <Scoreboard>().AddEntry(entry); _betweenScenesValue = _value; }
public void AddScore() { string username = inputObject.text; Debug.Log($"{username} : {score.ToString()}"); var newScore = new ScoreboardEntryData(); newScore.entryName = username; newScore.entryScore = score; FindObjectOfType <Scoreboard>().AddEntry(newScore); submittedText.SetActive(true); }
/*private void Awake() * { * background = GetComponent<Image>(); * }*/ public void UpdateInfo(ScoreboardEntryData data, bool highlight = false) { nicknameText.text = data.nickname; killsText.text = data.kills.ToString(); deathText.text = data.death.ToString(); if (highlight) { background.color = highlightColor; } else { background.color = defaultColor; } }
private void CreateScoreboardEntryData() { var actors = GameSystem.Instance.ActorsKills.Keys; foreach (var actor in actors) { ScoreboardEntryData sed = new ScoreboardEntryData(); if (actor.CompareTag("Player")) { sed.nickname = "YOU"; } else { sed.nickname = "BOT " + numberOfBots; numberOfBots++; } entryDataList.Add(actor, sed); } }
public void init(ScoreboardEntryData scoreboardEntryData) { InputNameText.text = scoreboardEntryData.InputName; InputScoreText.text = scoreboardEntryData.InputScore.ToString(); }
public void Init(ScoreboardEntryData scoreboardEntryData) { _scoreText.text = scoreboardEntryData.score.ToString(); _dateText.text = scoreboardEntryData.date.ToString(); }