void Start() { audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); scene_loader = FindObjectOfType <Scene_Loader>().GetComponent <Scene_Loader>(); score_ui_manager = FindObjectOfType <Score_UI_Manager>().GetComponent <Score_UI_Manager>(); bottom_sprite = GameObject.Find("Bottom Support").GetComponent <SpriteRenderer>(); }
void Start() { audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); current_sprite = GetComponent <SpriteRenderer>(); score_ui_manager = FindObjectOfType <Score_UI_Manager>().GetComponent <Score_UI_Manager>(); }
void Start() { audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); current_sprite = GetComponent <SpriteRenderer>(); level_10_game_mechanics = FindObjectOfType <Level_10_Game_Mechanics>(); ball_pos = FindObjectOfType <Ball>().GetComponent <Transform>(); ball_rb = FindObjectOfType <Ball>().GetComponent <Rigidbody2D>(); block_extents = GetComponent <BoxCollider2D>().bounds.extents.x; score_ui_manager = FindObjectOfType <Score_UI_Manager>().GetComponent <Score_UI_Manager>(); }
void Start() { audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); current_sprite = GetComponent <SpriteRenderer>(); if (Scene_Loader.scene_index == 11) { level_10_block_spawner = FindObjectOfType <Level_10_Spacial_block_spawn>().GetComponent <Level_10_Spacial_block_spawn>(); score_ui_manager = FindObjectOfType <Score_UI_Manager>().GetComponent <Score_UI_Manager>(); } else { level_6_game_mechanics = FindObjectOfType <Level_6_Game_Mechanics>().GetComponent <Level_6_Game_Mechanics>(); } }
void Start() { // taking references. scene_loader = FindObjectOfType <Scene_Loader>(); rb_ball = GetComponent <Rigidbody2D>(); player_pos = FindObjectOfType <Touch_Control_Script>().transform; audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); if (Scene_Loader.scene_index != 15 && Scene_Loader.scene_index != 16 && Scene_Loader.scene_index != 17 && Scene_Loader.scene_index != 21) { score_manager = GameObject.Find("Score_UI_Manager").GetComponent <Score_UI_Manager>(); } // ball_to_player_vector helps in attaching the ball with the paddle before launching it. player_to_ball_vector = transform.position - player_pos.position; }