public static void SnakeDeath() { bool isNewHighScore = Score.SetNewHighScore(); GameOverWindow.ShowStatic(isNewHighScore); ScoreWindow.HideStatic(); }
public static void SnakeDied() { bool isNewHighscore = Score.TrySetNewHighscore(); GameOverWindow.ShowStatic(isNewHighscore); ScoreWindow.HideStatic(); }
public static void SnakeDied() { bool isNewHighscore = Score.TrySetNewHighscore(level); //zapisz najwyzszy wynik GameOverWindow.ShowStatic(isNewHighscore); ScoreWindow.HideStatic(); }
public static void PlayerDied() { if (playsound_dead) { SoundManager.PlaySound(SoundManager.Sound.Dead); playsound_dead = false; } bool isNewHighscore = Score.TrySetNewHighscore(); GameOverWindow.ShowStatic(isNewHighscore); ScoreWindow.HideStatic(); }
public static void SnakeDied() { GameOverWindow.ShowStatic(Score.IsNewHighScore); ScoreWindow.HideStatic(); }