///<description>Setting level description- enemies killed (by type) and level bonus</description> void SetLevelCompleteDescription(int level) { string levelDiscription = "Level " + level + " Complete"; levelDiscription += "\n\nEnemy type\t\t\t|\tPoint Gain\tx\tKill count"; foreach (AIPlaneSOData planeSOData in enemiesKilledPerType.Keys) { levelDiscription += "\n" + planeSOData.planeName + "\t\t|\t" + planeSOData.scoreBonusOnKill + "\t\t\t\tx\t" + enemiesKilledPerType[planeSOData]; } levelDiscription += "\n\nLevel Complete Bonus: +" + scoreSOData.scorePerLevelComplete; scoreView.OnLevelComplete(levelDiscription); }