// Clear score update notification every 2 seconds private void ScoreUpdateTimer_Tick(object sender, EventArgs e) { ScoreUpdateLabel.Text = ""; ScoreUpdateTimer.Stop(); }
private void UpdateScore() { // 1-3 line clear is worth 100 per line // Quad line clear (no combo) is worth 800 // 2 or more quad line clears in a row is worth 1200 bool skipComboReset = false; // Single clear if (combo == 0) { score += 100; ScoreUpdateLabel.Text = "+100"; } // Double clear else if (combo == 1) { score += 100; ScoreUpdateLabel.Text = "+200"; } // Triple clear else if (combo == 2) { score += 100; ScoreUpdateLabel.Text = "+300"; } // Quad clear, start combo else if (combo == 3) { score += 500; ScoreUpdateLabel.Text = "+800"; skipComboReset = true; } // Single clear, broken combo else if (combo > 3 && combo % 4 == 0) { score += 100; ScoreUpdateLabel.Text = "+100"; } // Double clear, broken combo else if (combo > 3 && ((combo - 1) % 4 == 0)) { score += 100; ScoreUpdateLabel.Text = "+200"; } // Triple clear, broken combo else if (combo > 3 && ((combo - 2) % 4 == 0)) { score += 100; ScoreUpdateLabel.Text = "+300"; } // Quad clear, continue combo else if (combo > 3 && ((combo - 3) % 4 == 0)) { score += 900; ScoreUpdateLabel.Text = "+1200"; skipComboReset = true; } if (CheckForCompleteRows() == -1 && skipComboReset == false) { // 1-3 line clear combo = 0; } else { // Quad clear combo++; } ScoreLabel.Text = "Score: " + score.ToString(); ScoreUpdateTimer.Start(); }