public void destroyedBreakableBlock() { breakableBlocks--; scoreText.UpdateScore(); LevelClear(); }
public void DestoryedBreakableBlock() { breakableBlocks--; scoreText.UpdateScore(); if (breakableBlocks <= 0) { LevelClear(); } }
public void destroyedBreakableBlock() { breakableBlocks--; scoreText.UpdateScore(); LevelClear(); }
public void DestoryedBreakableBlock() { breakableBlocks--; scoreText.UpdateScore(); if (breakableBlocks <= 0) { LevelClear(); } }