void Awake() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); } scoreText = GetComponent <Text>(); mapKey = SceneManager.GetActiveScene().name + "Highscore"; if (Debug.isDebugBuild) { WipeHighscore(); } highscore = PlayerPrefs.GetInt(mapKey); Debug.Log("Highscore: " + highscore); audioSource = GetComponent <AudioSource>(); }
/// ----------------------------------------------------------------------------------------------- /// Private methods ------------------------------------------------------------------------------- // Initialize game variables private void InitVars() { _ic = GameObject.Find("Input").GetComponent <InputController>(); _cc = GameObject.Find("ComboBonus").GetComponent <ComboController>(); _mc = GameObject.Find("MultGauge").GetComponent <MultiplierController>(); _sc = GameObject.Find("ScoreText").GetComponent <ScoreTextController>(); GameCanvas = GameObject.Find("Canvas").transform; _numPatText = GameObject.Find("NumPatterns").GetComponent <Text>(); _inputs = new List <int>(); _pattern = new List <int>(); // Game config _maxTime = 15f; _prevTimer = _timer = _maxTime - 5f; _timeTaken = 0.2f; _multScores = new [] { 0, 1500, 8000, 16000, 26000, 42000, 50000, 60000, 75000, 100000 }; // Needs 10 length // Init stats _score = 0; _numPatterns = 0; _flawlessPattern = true; // Init UI _mc.SetMultiplier(); // Start game _active = true; }
private void AddScores() { scores.Sort(); for (int i = 0; i < scores.Count; i++) { GameObject s = Instantiate(score); s.transform.SetParent(content.transform); ScoreTextController text = s.GetComponent <ScoreTextController>(); text.number = (i + 1).ToString(); text.name = scores[i].name; text.score = scores[i].roundsSurvived.ToString(); content.GetComponent <RectTransform>().sizeDelta = new Vector2(content.GetComponent <RectTransform>().sizeDelta.x, 100 * (i + 1)); } }
void SetInstances() { panelObject = (GameObject)Resources.Load("Panel"); panelField = GameObject.Find("PanelField").GetComponent <PanelFieldController>(); panelDeleteParticle = (GameObject)Resources.Load("PanelDeleteParticle"); questionText = GameObject.Find("QuestionText").GetComponent <TextController>(); answerText = GameObject.Find("AnswerText").GetComponent <TextController>(); scoreText = GameObject.Find("ScoreText").GetComponent <ScoreTextController>(); levelText = GameObject.Find("LevelText").GetComponent <TextController>(); scrollUpButton = GameObject.Find("ScrollUpButton").GetComponent <ScrollUpButtonController>(); mainBackground = GameObject.Find("MainBackground").GetComponent <MainBackgroundController>(); audioSource = GetComponent <AudioSource>(); }
public GameController( GameStateChangedSignal gameStateChangedSignal, StateFactory stateFactory, GiveScorepointsSignal giveScorepointsSignal, GameEndedSignal gameEndedSignal, ScoreTextController scoreText, EndGameTextController endGameText, ScoreboardDataController scoreboardDataController) { _gameStateChangedSignal = gameStateChangedSignal; _stateFactory = stateFactory; _endGameText = endGameText; _scoreText = scoreText; _scoreboardDataController = scoreboardDataController; giveScorepointsSignal += OnGainedScorepoints; gameEndedSignal += OnGameEnded; }
private IEnumerator AttackFront() { if (_isRobotAtFront) { PassivateRobot(); //additemdrop DropRandomItem(); _score += 20; ScoreTextController.UpdateScoreText(_score); } PlayerAnimator.SetBool("IsAttacked1", true); yield return(new WaitForSeconds(0.2f)); PlayerAnimator.SetBool("IsAttacked1", false); yield return(new WaitForSeconds(0.8f)); _isAvailableToAttack = true; }
void SetInstances() { masterData = GameObject.Find("MasterData").GetComponent <MasterData>(); titleTextController = GameObject.Find("TitleText").GetComponent <TitleTextController>(); scoreTextController = GameObject.Find("ScoreText").GetComponent <ScoreTextController>(); }
void Update() { if (_isPlayerActive) { //Debug.Log(Input.inputString); if (transform.position.z > PlaneList[_positionIndex].ZPosition + 10) { PlaneList[_positionIndex].ZPosition += 50; Vector3 newPosition = new Vector3(0, 0, PlaneList[_positionIndex].ZPosition); PlaneList[_positionIndex].ThisGameObject.transform.position = newPosition; _positionIndex++; _passedPlaneCountModded++; _positionIndex = _positionIndex % (GlobalPlaneNumber); _score += 10; //10 points for griffindor ScoreTextController.UpdateScoreText(_score); } if (_passedPlaneCountModded >= PlaneCountToIncreaseSpeed) { IncreaseSpeed(); EnemySpawnIntervalBegin *= 5f / 8f; EnemySpawnIntervalEnd *= 5f / 8f; } if (_newEnemyCanSpawn) { _newEnemyCanSpawn = false; //Debug.Log(EnemySpawnIntervalBegin); float randomTimeToSpawn = UnityEngine.Random.Range(EnemySpawnIntervalBegin, EnemySpawnIntervalEnd); StartCoroutine(SpawnEnemy(randomTimeToSpawn)); } #if UNITY_EDITOR if ((Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)) && _isAvailableToChangeDirection) { StartCoroutine(MoveLeft()); } if ((Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)) && _isAvailableToChangeDirection) { StartCoroutine(MoveRight()); } if (Input.GetKeyDown(KeyCode.R)) { RestartGame(); } if ((Input.GetMouseButtonDown(0) && _isAvailableToAttack)) { _isAvailableToAttack = false; StartCoroutine(AttackFront()); } #else ScreenSwipeManager.DetectSwipe(); if (ScreenSwipeManager.swipeDirection == Swipe.Left) { // do something... StartCoroutine(MoveLeft()); } if (ScreenSwipeManager.swipeDirection == Swipe.Right) { // do something... StartCoroutine(MoveRight()); } if (ScreenSwipeManager.swipeDirection == Swipe.Tap && _isAvailableToAttack) { // do something... _isAvailableToAttack = false; StartCoroutine(AttackFront()); } #endif if (_score >= _highScore) { _highScore = _score; HighScoreTextController.UpdateHighScoreText(_highScore); } MovePlayer(); } if (Input.GetKeyDown(KeyCode.Escape)) { RestartPanelController.ToggleStaticPanel(); } }
// Start is called before the first frame update void Awake() { scoreTextController = GetComponentInChildren <ScoreTextController>(); usernameTextController = GetComponentInChildren <UsernameTextController>(); }
private void Start() { scoreTextController = GameObject.Find("ScoreText").GetComponent <ScoreTextController>(); }