void OnGUI() { playerName = GUI.TextField(new Rect(Screen.width / 2 - 100f, Screen.height / 2 - 200f, 200f, 25f), playerName, 10); if (!savingDone) { if (GUI.Button(new Rect(Screen.width / 2 - 50f, Screen.height / 2 - 150f, 100f, 25f), "Save Score!")) { PlayerPrefs.SetFloat(playerName, playerScore); string playerList = PlayerPrefs.GetString("playerList"); if (!playerList.Contains(playerName)) { playerList = playerList + playerName + "|"; } PlayerPrefs.SetString("playerList", playerList); st.UpdateScore(); savingDone = true; } } }