/// <summary> /// Loads game HUD UI. /// </summary> private void LoadHUD() { scoreSystem.InitialiseScoreSystem(levelData.ConvertToScoreData()); playerHUD.InitialiseHud(scoreSystem.GetComponent <IScoreEventAssigner>(), levelData, this); scoreSystem.IncrementScoreAmount(100); scoreSystem.ForceLabelUpdate(); markerManager = locationManagerObject.GetComponent <IMarkerManager>(); markerManager.InitialiseMarkerManager(); }