public void slice(Vector3 posA, Vector3 posB) { GameObject partOne = Instantiate(slicePartOne, transform.position, transform.rotation); GameObject partTwo = Instantiate(slicePartTwo, transform.position, transform.rotation); Transform partOneTransform = partOne.transform.Find("TransparencyMask"); Transform partTwoTransform = partTwo.transform.Find("TransparencyMask"); Vector3 dir = posB - posA; float angleA = (Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg) - 90f; float angleB = (Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg) + 90f; partOneTransform.rotation = Quaternion.AngleAxis(angleA, Vector3.forward); partTwoTransform.rotation = Quaternion.AngleAxis(angleB, Vector3.forward); partOne.GetComponent <Rigidbody2D>().AddForce(-partOneTransform.right * 200f); partTwo.GetComponent <Rigidbody2D>().AddForce(-partTwoTransform.right * 200f); ScoreScript scoreScript = GameObject.Find("ScoreText").GetComponent <ScoreScript>(); GameObject point = Instantiate(pointText, transform.position, Quaternion.identity); if (isBomb) { scoreScript.addScore(-1); point.GetComponentInChildren <TextMesh>().text = "-1"; cameraShake.shake(true); } else { scoreScript.addScore(1); cameraShake.shake(false); } Destroy(gameObject); }
private void Start() { // initialize options // Graphics if (PlayerPrefs.HasKey("Graphics")) { graphicsDropdown.value = PlayerPrefs.GetInt("Graphics"); } else { graphicsDropdown.value = 2; // High graphics by default } graphicsDropdown.RefreshShownValue(); // Volume if (PlayerPrefs.HasKey("Volume")) { volumeSlider.value = PlayerPrefs.GetFloat("Volume"); } else { volumeSlider.value = 0.6f; // 60% global volume by default } // HighScore score = new ScoreScript(); if (PlayerPrefs.HasKey("HighScore")) { highScore.text = PlayerPrefs.GetInt("HighScore").ToString(); } else { highScore.text = "0"; // 0 if high score does not exist before } }
// void elapsed(object sender, ElapsedEventArgs e) { // //decrease time left (working in 1/5 of a second) // timeLeft = timeLeft - timeTest; // //update time bar // barScript.percent = timeLeft/60f; //} void Start() { GameObject timerObject = GameObject.FindWithTag("TimerBar"); if (timerObject != null) { barScript = timerObject.GetComponent <timerBar>(); } if (timerObject == null) { Debug.Log("Cannot find 'barScript' script"); } GameObject scoreObject = GameObject.FindWithTag("Score"); if (scoreObject != null) { scoreScript = scoreObject.GetComponent <ScoreScript>(); } startTime = Time.time; // //Initialize timer with 1/5 second intervals // LeTimer = new System.Timers.Timer (200); //LeTimer.Elapsed += new ElapsedEventHandler(elapsed); //LeTimer.Start(); }
// Use this for initialization void Start() { string selectedSkin = DataController.GetSkin(); if (selectedSkin == "rocks") { backImage.sprite = back_Cave; } else { backImage.sprite = back_Forest; } List <Score> scoresList = DataController.GetScores().scores; scoresList = scoresList.OrderByDescending(n => n.score).Take(20).ToList(); foreach (Score score in scoresList) { GameObject scorePanel = Instantiate(scoreCardPrefab, scoreContainer.transform); ScoreScript scoreScript = scorePanel.GetComponent <ScoreScript>(); scoreScript.user.text = score.user; scoreScript.date.text = score.dateTime.ToShortDateString(); scoreScript.score.text = score.score.ToString(); } }
void Start(){ sc = GetComponent<ScoreScript> (); hud = GameObject.Find ("HUD").GetComponent<HUD>(); hud.nRecord = sc.GetRecord (); hud.nScore = sc.GetScore (); sc.ResetScore (); //zera os pontos }
// Use this for initialization void Start() { songLoader = gameManager.GetComponent <SongLoader>(); soundConverter = gameManager.GetComponent <SoundConverter>(); audioSource = gameManager.GetComponent <AudioSource>(); scoreScript = gameManager.GetComponent <ScoreScript>(); }
void OnCollisionEnter(Collision collision) { int spawnPowerUp = Random.Range(1, 6); //HERE YOU CAN PLAY A SOUNDCLIP //REMOVE BLOCK foreach (ContactPoint contact in collision.contacts) { if (collision.gameObject.tag.Equals("Block")) { Destroy(collision.gameObject); GameControls.gameControls.changeBallSpeed(1.5f); ScoreScript.increasePoints(); Instantiate(explosion, transform.position, transform.rotation); Instantiate(tilesExplosion, transform.position, transform.rotation); explosion.startSize = 50f; explosion.Play(); tilesExplosion.Play(); //POWERUPS DROP RANDOMLY if (spawnPowerUp == 1) { Transform powerUp = Instantiate(powerUpPrefab, new Vector3(collision.gameObject.transform.position.x, collision.gameObject.transform.position.y), Quaternion.identity) as Transform; Physics.IgnoreCollision(powerUp.GetComponent <Collider>(), GetComponent <Collider>(), true); } } } }
public void SetPromptsAndGameManager(Prompts prompts1, GameManager gameManager1, ScoreScript s) { prompts = prompts1; gameManager = gameManager1; scoreScript = s; UpdateInstructions(); }
void Start() { Text scoreText = GetComponent <Text>(); scoreText.text = ScoreScript.GetScore(); ScoreScript.Reset(); }
// Start is called before the first frame update void Start() { _malusTimerInitializer = 20f; _malusTimer = _malusTimerInitializer; _dayLight = DayLightScript.script; _score = GameObject.Find("Player").GetComponent <ScoreScript>(); }
// Use this for initialization void Start() { if (instance == null) { instance = this; } }
void Start() { scoreScript = GameObject.Find("EventManager").GetComponent <ScoreScript>(); rb = GetComponent <Rigidbody>(); target = GameObject.Find("Player").GetComponent <Transform>(); timer = 0; }
/// <summary> /// Create a line renderer and raycast for the laser shooting mechanic, during which the player cannot move. /// </summary> /// <returns>The coroutine.</returns> private IEnumerator LaserCoroutine() { canMove = false; while (Input.GetKey(KeyCode.Space)) { Ray ray = new Ray(gameObject.transform.position, new Vector3(0, 0, 1)); RaycastHit hit; if (Physics.SphereCast(ray, 1.0f, out hit)) { if (hit.collider.gameObject.CompareTag("Virus")) { Destroy(hit.collider.gameObject); ScoreScript.AddPoints(); GameObject.FindGameObjectWithTag("VirusDeath").GetComponent <AudioSource>().Play(); } if (hit.collider.gameObject.CompareTag("RedBloodCell")) { LoseLife(); Destroy(hit.collider.gameObject); GameObject.FindGameObjectWithTag("RedCellDeath").GetComponent <AudioSource>().Play(); } } laserLineRenderer.SetPosition(0, gameObject.transform.position); laserLineRenderer.SetPosition(1, gameObject.transform.position + new Vector3(0, 0, 60)); laserLineRenderer.startWidth = 1f; laserLineRenderer.endWidth = 1f; laserLineRenderer.enabled = true; yield return(null); } laserLineRenderer.enabled = false; canMove = true; }
void spawnEnemies() { Vector2 floorSize = floor.getHalfSize(); // make the enem(ies) int enemy_count = (int)Random.Range(enemyLowerBound, enemyUpperBound); // generate a random number of enemies for (int i = 0; i < enemy_count; i++) // loop to create them { Vector3 EnemyLocation; bool success = true; do { success = true; // calculate enemy location using width and depth of the plane float xPos = Random.Range(-floorSize.x, floorSize.x); float zPos = Random.Range(-floorSize.y, floorSize.y); EnemyLocation = new Vector3(xPos, 1.0f, zPos); float playerX = player.transform.position.x; float playerZ = player.transform.position.z; if ((playerX + spawnRadius) > EnemyLocation.x && (playerX - spawnRadius) < EnemyLocation.x && (playerZ + spawnRadius) > EnemyLocation.z && (playerZ - spawnRadius) < EnemyLocation.z) { Debug.Log("Too close"); success = false; } } while (!success); Instantiate(enemy, EnemyLocation, Quaternion.identity); } waveCount++; ScoreScript.updateWaveCount(waveCount); }
public void Start() { // grabs the score script GameObject goWscript = GameObject.Find("Score UI"); MyScoreScript = goWscript.GetComponent <ScoreScript>(); }
// Start is called before the first frame update void Start() { scoreText = GameObject.Find("ScoreText").GetComponent <Text>(); scoreText2 = GameObject.Find("ScoreText2").GetComponent <Text>(); timeText = GameObject.Find("TimeText").GetComponent <Text>(); replayScoreText = GameObject.Find("ReplayButtonText").GetComponent <Text>(); scoreScript = GameObject.Find("ScoreScript").GetComponent <ScoreScript>(); gameControllerScript = GameObject.Find("GameControllerScript").GetComponent <GameControllerScript>(); projectileScriptv2 = GameObject.Find("Projectile Group").GetComponent <ProjectileScriptv2>(); slingshotScriptv2 = GameObject.Find("Slingshot Group").GetComponent <SlingshotScriptv2>(); obstaclesScript = GameObject.Find("Obstacles Group").GetComponent <ObstaclesScript>(); background = GameObject.Find("Background"); selectChar = GameObject.Find("Selectcharacter"); CatSelect = GameObject.Find("CatSelect"); PigSelect = GameObject.Find("PigSelect"); BearSelect = GameObject.Find("Bear"); PandaSelect = GameObject.Find("Panda"); GameStarter = GameObject.Find("StartButton"); ReplayButton = GameObject.Find("ReplayButton"); Logo = GameObject.Find("Logo"); GameStarter.SetActive(false); ReplayButton.SetActive(false); scoreText2.enabled = false; Plank = GameObject.Find("Seg6"); }
// Use this for initialization void Start() { EndObject = this.GetComponent<Canvas>(); InGameUI = InGameUI.GetComponent<Canvas>(); Score = scoretext.GetComponent<ScoreScript>(); levelManager = GameObject.Find("LevelMan").GetComponent<LevelManager>(); }
// Use this for initialization void Start() { manager = GameObject.Find("NameManager").GetComponent <NameManager>(); script = GameObject.Find("ScoreManager").GetComponent <ScoreScript>(); label = GetComponent <Text> (); Sender = manager.GetName(); }
public void OnTriggerEnter(Collider other) { if (other.tag == "PlayerGoal") { ScoreScript score = other.GetComponent <ScoreScript>(); score.Player.Score++; UiManager.ScoreHasChanged(); RedCarFastP1.GetComponent <PlayerCrontroller>().ResetPosition(); //new BlueCarFastP1.GetComponent <PlayerCrontroller>().ResetPosition(); //new StartCoroutine(ResetBall()); audioManager.PlayGoal(); } else if (other.tag == "Player2Goal") { ScoreScript score = other.GetComponent <ScoreScript>(); score.Player2.Score++; UiManager.ScoreHasChanged(); RedCarFastP1.GetComponent <PlayerCrontroller>().ResetPosition(); //new BlueCarFastP1.GetComponent <PlayerCrontroller>().ResetPosition(); //new StartCoroutine(ResetBall()); audioManager.PlayGoal(); } }
void OnTriggerEnter2D(Collider2D other) { //Debug.Log ("Boom"); if (other.tag == "Player") { sc = GameObject.Find("MainCamera").GetComponent <ScoreScript>(); //audioSource.Play (); //audio.Play(); Instantiate(coinEffect, transform.position, Quaternion.identity); //Destroy (GameObject.Find ("CoinEffect(Clone)"),1f); GetComponent <AudioSource>().pitch = Random.Range(0.8f, 1.2f); GetComponent <AudioSource>().volume = Random.Range(0.8f, 1.2f); //GetComponent<AudioSource>().pitch = Random.Range(0.8f,1.2f); //GameObject<AudioSource>().pitch = Random.Range (0, 2); AudioSource.PlayClipAtPoint(clip, transform.position); //GetComponent<AudioSource>().Play();----------------this works too //audioSource.enabled = true; //audioSource.PlayOneShot (clip); Destroy(this.gameObject); sc.increaseScore(100); } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Ground") { jumpedtwice = true; if (collision.gameObject.GetComponent <Collider2D>().isTrigger == false) { isGrounded = true; } if (nextstage) { SecondYPosition = this.transform.position.y; result = SecondYPosition - FirstYPosition; Debug.Log("result " + result); if (!Dead) { if ((result > 1.99f) && (result < 2.1f)) { ScoreScript.AddPoint(); //audio.PlayOneShot(jumpSound2, 0.005F); FirstYPosition = this.transform.position.y; } } } else { FirstYPosition = this.transform.position.y; } isGrounded = true; } }
void Update() { maxX = field.bounds.extents.x; minX = -field.bounds.extents.x; maxY = field.bounds.extents.y; minY = -field.bounds.extents.y; GameObject player = GameObject.Find("Steve_Square"); ScoreScript steve = player.GetComponent <ScoreScript>(); if (steve.score == 3) { gameObject.GetComponent <SpriteRenderer>().enabled = false; gameObject.GetComponent <RestrictScript>().enabled = false; } HealthScript health = player.GetComponent <HealthScript>(); if (health.hp <= 1) { gameObject.GetComponent <SpriteRenderer>().enabled = false; gameObject.GetComponent <RestrictScript>().enabled = false; } GameObject clock = GameObject.Find("Timer"); TimerScript t = clock.GetComponent <TimerScript>(); if (t.timer >= t.limit) { gameObject.GetComponent <SpriteRenderer>().enabled = false; gameObject.GetComponent <RestrictScript>().enabled = false; } }
public override void OnEated() { //Tornar os fantasmas azuis FindObjectOfType <SceneScript>().SetGhostMode(Mode.Fright); ScoreScript.AddScore(50); base.OnEated(); }
// Use this for initialization void Start() { score = FindObjectOfType <ScoreScript>(); curHealth = health; _lockOn = FindObjectOfType <Lock_On>(); _targeted = FindObjectOfType <IsTargeted>(); }
// Use this for initialization void Start() { rb = this.GetComponent<Rigidbody>(); leftbrockerPositionX = Leftwall.transform.position.x; rightbrockerPositionX = Rightwall.transform.position.x; scoreS = scoreText.GetComponent<ScoreScript>(); }
// Use this for initialization void Start() { //reference score = FindObjectOfType <ScoreScript>(); health = FindObjectOfType <HealthScript>(); camera = FindObjectOfType <FollowTarget>(); }
void Update() { GameObject clock = GameObject.Find("Timer"); TimerScript t = clock.GetComponent <TimerScript>(); timeLeft = maxTime - t.timer; if (timeLeft > 0) { timeBar.fillAmount = (timeLeft / maxTime); } GameObject player = GameObject.Find("Steve_Square"); ScoreScript steve = player.GetComponent <ScoreScript>(); if (steve.score == 3) { gameObject.GetComponent <Image>().enabled = false; } HealthScript health = player.GetComponent <HealthScript>(); if (health.hp <= 1) { gameObject.GetComponent <Image>().enabled = false; } if (t.timer >= t.limit) { gameObject.GetComponent <Image>().enabled = false; } }
void Update() { GameObject player = GameObject.Find("Steve_Square"); ScoreScript steve = player.GetComponent <ScoreScript>(); if (SceneManager.GetActiveScene().buildIndex <= 5) { if (steve.score == 5) { Destroy(gameObject); } } if (SceneManager.GetActiveScene().buildIndex > 5 && SceneManager.GetActiveScene().buildIndex <= 9) { if (steve.score == 4) { Destroy(gameObject); } } if (SceneManager.GetActiveScene().buildIndex > 9) { if (steve.score == 3) { Destroy(gameObject); } } }
// Start is called before the first frame update void Start() { scoreScript = GameObject.Find("ScoreScript").GetComponent <ScoreScript>(); myRigidbody = GetComponent <Rigidbody2D>(); turnTimer = 0; timeTrigger = 5f; }
// Start is called before the first frame update void Start() { initialize(); player = GameObject.Find("player").GetComponent <Player>(); scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreScript>(); }
// Use this for initialization void Start() { Text myText = GetComponent <Text> (); myText.text = ScoreScript.score.ToString(); ScoreScript.Reset(); }
// Start is called before the first frame update void Start() { scoreScript = GetComponent <ScoreScript>(); cats = FindObjectsOfType <Creature>(); // Spawn extra cats Quaternion rot = cats[0].transform.rotation; Vector3 pos = cats[0].transform.position; Vector3 incr = new Vector3(.5f, 0, 0); for (int i = 0; i < LevelManager.CurrentLevel.ExtraCats; i++) { pos += incr; Instantiate(cats[0], pos, rot); } //int bowlsProcessed = 0; //foreach (var item in FindObjectsOfType<Item>()) { // if (item.itemType == ItemType.Foodbowl) { // var bowl = item.GetComponent<BowlScript>() // bowlsProcessed++; // } //} // :D // Disable too many extra bowls FindObjectsOfType <Item>() .Where(i => i.itemType == ItemType.Foodbowl) .Where(i => i.GetComponent <BowlScript>().IsExtra) .Skip(LevelManager.CurrentLevel.ExtraBowls) .ForEach(i => i.gameObject.SetActive(false)); }
void OnGUI() { const int buttonWidth = 84; const int buttonHeight = 60; // Draw a button to start the game if ( GUI.Button( // Center in X, 2/3 of the height in Y new Rect( Screen.width * 0.8f, Screen.height / 2 - buttonHeight / 2, buttonWidth, buttonHeight ), buttonText ) ) { // On Click, load the first level. // "Stage1" is the name of the first scene we created. ScoreScript.resetScore(); Application.LoadLevel("Stage1"); } }
// Use this for initialization void Start () { groundMask = 1 << 8; playerGroundMask = 1 << 9; // maybe nine maybe just a number playerIndex = (PlayerIndex)playerNumber; SR = GetComponent<SpriteRenderer> (); SS = GameObject.Find ("ScoreObject").GetComponent<ScoreScript>(); //SwingEffectPool = GameObject.Find ("LinePooler").GetComponent<ObjectPoolScript> (); }
// Use this for initialization void Start() { instance = this; //popupMaxTime = 0.25f / (float)(fadeOutSpeed); popups = new List<ScorePopup>(); toRemove = new List<ScorePopup>(); score = 0; }
// Use this for initialization void Start() { PlaySE = this.GetComponent<AudioSource>(); scoreS = scoreText.GetComponent<ScoreScript>(); bonusSpawn = bonusSpawner.GetComponent<BonusSpawnerScript>(); bonuschance = bonusLevelText.GetComponent<BonusChanceScript>(); timeScript = TimeText.GetComponent<TimeScript>(); }
// Use this for initialization void Start() { if (instance != null) { print ("more than one instance of Scorescript, or not"); Destroy (this); } else { instance = this; } }
// Use this for initialization void Start() { if (HUDCanvas == null) HUDCanvas = GameObject.FindGameObjectWithTag("HUD").GetComponent<Canvas>(); if (scoreScript == null) scoreScript = GameObject.FindGameObjectWithTag("Score").GetComponent<ScoreScript>(); rb2d = GetComponent<Rigidbody2D>(); invincibility = false; }
void Awake() { var controllerScript = GameObject.FindGameObjectWithTag ("GameController"); generateScript = controllerScript.GetComponent<GenerateScript> (); scoreScript = controllerScript.GetComponent<ScoreScript> (); // recommended for debugging: PlayGamesPlatform.DebugLogEnabled = true; // Activate the Google Play Games platform PlayGamesPlatform.Activate (); }
void Awake() { myScoreRef = GameObject.Find("MoneyLabel").GetComponent<ScoreScript>(); mySeatScriptRef = (GameObject.Find("BarSeats")).GetComponent<SeatsScript>(); customer = this.gameObject; // Makes the baloon invisible at start baloon.SetActive(false); // Empties the current sprite slot mainDrinksScriptRef = (GameObject.Find("Drinks")).GetComponent<MainDrinksScript>(); }
// Use this for initialization void Start() { // get Rigidbody rb = this.GetComponent<Rigidbody> (); // get wall x position leftWallPositionX = leftWall.transform.position.x; rightWallPositionX = rightWall.transform.position.x; // get score script scoreS = scoreText.GetComponent<ScoreScript> (); }
// Use this for initialization void Awake() { numSpawned = 2; scorescript = GameObject.FindGameObjectWithTag("Player").GetComponent<ScoreScript>(); found = false; player = GameObject.FindGameObjectWithTag("Player"); c1 = Mathf.Cos (2 * Mathf.PI / 5); c2 = Mathf.Cos (Mathf.PI / 5); s1 = Mathf.Sin (2 * Mathf.PI / 5); s2 = Mathf.Sin (4 * Mathf.PI / 5); }
// Use this for initialization void Start() { AudioSource[] audioSources = this.GetComponents<AudioSource>(); rankAA = audioSources[0]; rankA = audioSources[1]; rankBC = audioSources[2]; rankD = audioSources[3]; rankE = audioSources[4]; Score = scoreScript.GetComponent<ScoreScript>(); levelManager = GameObject.Find("LevelMan").GetComponent<LevelManager>(); JudgeText = this.GetComponent<Text>(); JudgeColor.a = 255f / 255f; }
// Use this for initialization void Start() { buttonsDatabase = buttonsDatabase.GetComponent<ButtonsDatabase>(); buttonsHandler = GetComponent<ButtonsHandler>(); endGameText = endGameText.GetComponent<Text>(); buttonAgain = buttonAgain.GetComponent<Button>(); imageAtEnd = imageAtEnd.GetComponent<Image>(); buttonBackToMenu = buttonBackToMenu.GetComponent<Button>(); scoreScript = scoreScript.GetComponent<ScoreScript>(); buttonResetScore = buttonResetScore.GetComponent<Button>(); textResetScore = buttonResetScore.GetComponentInChildren<Text>(); textBackToMenu = buttonBackToMenu.GetComponentInChildren<Text>(); textPlayAgain = buttonAgain.GetComponentInChildren<Text>(); isRunning = true; }
void Start() { levelLoader = GameObject.FindObjectOfType<LevelLoader>(); scoreScript = GameObject.FindObjectOfType<ScoreScript>(); if( levelLoader.modeName == "Survival" ) gameMode = GameMode.Survival; if( levelLoader.modeName == "Marked" ) gameMode = GameMode.Marked; else if( levelLoader.modeName == "Feast" ) gameMode = GameMode.Feast; else if( levelLoader.modeName == "Timed" ) gameMode = GameMode.Timed; RegisterListeners(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _finishP1 = GameObject.Find("FinishP1"); _dnfP1 = GameObject.Find("dnfP1"); _finishP2 = GameObject.Find("FinishP2"); _dnfp2 = GameObject.Find("dnfP2"); _winnaarP2 = GameObject.Find("WinnaarP2"); _winnaarP1 = GameObject.Find("WinnaarP1"); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _musicScript = GameObject.FindObjectOfType<MusicScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd"); }
void Start() { currentHealth = 0f; slider.maxValue = startingHealth; slider.value = currentHealth; spanner.renderer.enabled = false; sparkles1.emit = false; sparkles2.emit = false; scoreScript = scoreText.GetComponent<ScoreScript>(); trans = transform; audio = GetComponents<AudioSource>(); FoW = GetComponent<FoWPlayerUnit>(); fill = slider.GetComponentsInChildren<UnityEngine.UI.Image>() .FirstOrDefault(t => t.name == "Fill"); canvas = GetComponentInChildren<Canvas>(); }
void Awake() { ss = GameObject.FindObjectOfType<ScoreScript>(); }
/** * 起動の際 */ void Awake() { instance = this; _source = GetComponent<AudioSource>(); }
// Use this for initialization void Start () { player = GameObject.Find ("Player"); hud = GameObject.Find ("HUD").GetComponent<HUD>(); score = GetComponent<ScoreScript>(); bomb = player.GetComponent<BombScript>(); }
// Use this for initialization void Awake() { if( instance != null && instance != this ) { Destroy( this.gameObject ); //reaching here means the player died. reset stuff playerTime = 0.0f; playerScore = 0; return; } else { instance = this; } DontDestroyOnLoad(transform.gameObject); //allow this script to retain data between levels currentLevel = 0; playerScore = 0; playerMoveCount = 0; playerTime = 0.0f; timerActive = false; playerName = "mysterious stranger"; nameKnown = false; }
// Use this for initialization void Awake () { Score = GameObject.Find("ScoreText").GetComponent<ScoreScript>(); Score.score += point; }
// Use this for initialization void Start() { score = GameObject.FindGameObjectWithTag ("Player").GetComponent<ScoreScript> (); }
void Start() { ballsGO = new List<GameObject> (); ballsGO.Add((GameObject)Instantiate(Resources.Load(NameUtils.GO_BALL))); paddleGO = GameObject.Find(NameUtils.GO_PADDLE); timeScript = (TimeScript) GameObject.Find(NameUtils.GO_TIME_SCORE).GetComponent(typeof(TimeScript)); scoreScript = (ScoreScript) GameObject.Find(NameUtils.GO_POINTS_SCORE).GetComponent(typeof(ScoreScript)); lives = PlayerPrefs.GetInt(ScoreUtils.LIVES); listLives = new List<GameObject> (); for (int i = 0; i < lives; i++) { GameObject live = (GameObject)Instantiate(Resources.Load(NameUtils.GO_LIVE)); Vector3 position = live.transform.position; position.x += (i * LIVE_OFFSET_X); live.transform.position = position; listLives.Insert(i, live); } GameObject[] gos = GameObject.FindGameObjectsWithTag(TagUtils.TAG_BRICKS); numberBricks = gos.Length; int levelNumber = StringUtils.getLevelBySceneName (PlayerPrefs.GetString (ScoreUtils.CURRENT_LEVEL_USER)); basicScoreModifier = ScoreUtils.SCORE_LEVEL_MODIFIER * (levelNumber - 1); Time.timeScale = 1.0f; enableUI (); SoundManager.GetInstance ().changeAudio (sounds [IDX_SOUND_IN_GAME]); SoundManager.GetInstance ().volumeDown (0.5f); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType<ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { playerID = 1; currentPlayerText = currentPlayerText.GetComponent<Text>(); buttonsDatabase = buttonsDatabase.GetComponent<ButtonsDatabase>(); scoreScript = scoreScript.GetComponent<ScoreScript>(); endMatch = GetComponent<EndMatch>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _p2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent<AudioSource>(); _trackBuildScript = GameObject.FindObjectOfType<TrackBuildScript>(); }
void Start() { scoreS = scoreText.GetComponent<ScoreScript> (); getSE = this.GetComponent<AudioSource> (); }
// private AudioClip getcoin; // Use this for initialization void Start() { scoreS = scoreText.GetComponent<ScoreScript>(); PlaySe = this.GetComponent<AudioSource>(); // getcoin = this.GetComponent<AudioClip>(); }
// Use this for initialization void Start() { score = GameObject.Find("Scripts").GetComponent<ScoreScript>(); playerHealth = GameObject.Find ("player").GetComponent<PlayerHealth> (); sounds = GameObject.FindObjectOfType<Sounds> (); }