public static void Read(Nettention.Proud.Message msg, out List <ScoreMiniBoard> data) { data = new List <ScoreMiniBoard>(); int count; msg.Read(out count); int index = 0; while (index < count) { ScoreMiniBoard miniboard = new ScoreMiniBoard(); msg.Read(out miniboard.OwnerIndex); msg.Read(out miniboard.C_Card); msg.Read(out miniboard.G_Card); msg.Read(out miniboard.P_Card); msg.Read(out miniboard.Life); msg.Read(out miniboard.PlayMoney); data.Add(miniboard); index++; } }
public void SetBoard(ScoreMiniBoard miniBoard) { Life = miniBoard.Life; PlayMoney = miniBoard.PlayMoney; CardBag.G_Card = miniBoard.G_Card; CardBag.C_Card = miniBoard.C_Card; CardBag.P_Card = miniBoard.P_Card; }
public void SetScore(ScoreMiniBoard board) { LifeCount = board.Life; PlayMoney = board.PlayMoney; GameBoard.CardBag.G_Card = board.G_Card; GameBoard.CardBag.C_Card = board.C_Card; GameBoard.CardBag.P_Card = board.P_Card; }
public static void Write(Nettention.Proud.Message msg, ScoreMiniBoard data) { if (data == null) { msg.Write(100); return; } msg.Write(data.OwnerIndex); msg.Write(data.C_Card); msg.Write(data.G_Card); msg.Write(data.P_Card); msg.Write(data.Life); msg.Write(data.PlayMoney); }
public static void Read(Nettention.Proud.Message msg, out ScoreMiniBoard data) { data = new ScoreMiniBoard(); msg.Read(out data.OwnerIndex); if (data.OwnerIndex > 99) { data = null; return; } msg.Read(out data.C_Card); msg.Read(out data.G_Card); msg.Read(out data.P_Card); msg.Read(out data.Life); msg.Read(out data.PlayMoney); }