예제 #1
0
파일: Coin.cs 프로젝트: mkj98/Jumbing-Dash
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.name == "Player")
     {
         scoremanger.CoinCollected(1);
         scoremanger.AddScore(ScoreToGive);
         gameObject.SetActive(false);
     }
 }
예제 #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.name == "Player")
        {
            theScoreManager.AddScore(scoreToGive);
            gameObject.SetActive(false);

            if (coinSound.isPlaying)
            {
                coinSound.Stop();
                coinSound.Play();
            }
            else
            {
                coinSound.Play();
            }
        }
    }
예제 #3
0
    public void Modify()
    {
        ScoreManger.AddScore(point);

        Destroy(gameObject);
    }