void Update() { transform.position = new Vector3(transform.position.x, pos.y, transform.position.z); if (visable && Time.time >= time) { visable = false; gameObject.layer = 9; scrMngr.AddNearMiss(true); } // --- mouseX = Input.mousePosition.x; mouseY = Input.mousePosition.y; worldPos = camera.ScreenToWorldPoint(new Vector3(mouseX, mouseY, 3f)); transform.LookAt(worldPos); if (mouseX > Screen.width / 2) { Screen.showCursor = true; } else { Screen.showCursor = false; } }
void AddUp() { if (time > 5.0f) { scrMngr.AddNearMiss(false); } time = 0f; }