public void ScoreManager_GivenUpperSectionScore_AddsScoreToUpperScoreManager() { Mock <IUpperScoreManager> mockUpperScoreManager = new Mock <IUpperScoreManager>(); Mock <ILowerScoreManager> mockLowerScoreManager = new Mock <ILowerScoreManager>(); Mock <IScoreCategoryCalculatorResolver> mockCaluclatorResolver = new Mock <IScoreCategoryCalculatorResolver>(); mockCaluclatorResolver.Setup(r => r.Resolve(It.IsAny <ScoreCategories>())) .Returns <IScoreCategoryCalculator>(_ => { var mockCaluclator = new Mock <IScoreCategoryCalculator>(); mockCaluclator.Setup(c => c.Calculate(It.IsAny <DiceSet>())) .Returns(30); return(mockCaluclator.Object); }); IScoreManager manager = new ScoreManager.ScoreManager( mockUpperScoreManager.Object, mockLowerScoreManager.Object, mockCaluclatorResolver.Object); var scoreSection = new ScoreCategoryMetadata { Type = ScoreCategories.Aces, Section = ScoreSections.Upper }; var diceSet = DiceSet.Create(new int[] { 1, 2, 3, 4, 5 }); manager.AddScoring(new AddScoringRequest { CategoryMetadata = scoreSection, diceSet = diceSet }); mockUpperScoreManager.Verify(m => m.AddToScore(30), Times.Once); }
public void Start() { try { scoreManager = (ScoreManager.ScoreManager)core.pluginManager.Find("score_manager"); } catch (Exception e) { Debug.Log(e); } uiActionSet.Activate(); ToMainMenu(); PopulateInGamePanels(); }