public void OnHitEnemy() { _accumulatingHitScore = true; _accumulatedHitScore += 10; _accumulatingHitScoreTimecount = 0; _scoreList.ShowScore(ScoreText.ScoreType.Hit, 10); }
public void OnHitEnemy() { _accumulatingHitScore = true; _accumulatedHitScore += 10; _accumulatingHitScoreTimecount = 0; _scoreList.ShowScore(ScoreText.ScoreType.Hit, 10); }