private void medalsFilled() { List <RankingUser> listOfUsers = data.getListOfUsers(); listOfUsers.Sort(); for (int i = 0; i < medals.Length; i++) { ScoreLineManager scoreLine = medals[i].GetComponent <ScoreLineManager>(); RankingUser user = listOfUsers[i]; scoreLine.setValues(user.getUser(), (i + 1).ToString(), user.getScore()); //scoreLine.transform.localScale = new Vector3(1.0f, 0.3f, 0.3f); } waitingPanel.SetActive(false); rankingObtainedPanel.SetActive(true); }
public void dataFilled() { int count = 1; List <RankingUser> listOfUsers = data.getListOfUsers(); listOfUsers.Sort(); foreach (RankingUser user in listOfUsers) { //GameObject line = (GameObject)Resources.Load("RankingPosition"); GameObject line = (GameObject)Instantiate(prefabLine, fatherCanvas.transform); line.transform.SetParent(fatherCanvas.transform); ScoreLineManager scoreLine = line.GetComponent <ScoreLineManager>(); scoreLine.setValues(user.getUser(), count.ToString(), user.getScore()); scoreLine.transform.localScale = new Vector3(1.0f, 0.3f, 0.3f); count++; } medalsFilled(); }