void Start() { scoreController = FindObjectOfType<ScoreLevelController>(); if(isBoss) bossHP_Slider = FindObjectOfType<Slider>(); enemy = gameObject.GetComponent<Enemy>(); }
void Start() { scoreController = FindObjectOfType <ScoreLevelController>(); if (isBoss) { bossHP_Slider = FindObjectOfType <Slider>(); } enemy = gameObject.GetComponent <Enemy>(); }
void Start() { game_Controller = FindObjectOfType <GameController>(); scoreAndLevelController = FindObjectOfType <ScoreLevelController>(); }
void Start() { playerHP_Controller = FindObjectOfType<PlayerHealthController>(); scoreExp_Controller = FindObjectOfType<ScoreLevelController>(); }
void Start() { game_Controller = FindObjectOfType<GameController>(); scoreAndLevelController = FindObjectOfType<ScoreLevelController>(); }
void Start() { playerHP_Controller = FindObjectOfType <PlayerHealthController>(); scoreExp_Controller = FindObjectOfType <ScoreLevelController>(); }