// Use this for initialization void Start() { scoreKeeper2 = FindObjectOfType <ScoreKeeper2>(); float distance = transform.position.z - Camera.main.transform.position.z; bottomEdge = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance)); topEdge = Camera.main.ViewportToWorldPoint(new Vector3(0, 1, distance)); rightEdge = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance)); rightEdgeOffset = new Vector3(2.5f, 0, 0); startingTime = 1; //spawnVillan(); SpawnOneByOne(); }
// Use this for initialization void Start() { scoreKeeper2 = GameObject.Find("Score").GetComponent <ScoreKeeper2>(); ps = GetComponent <ParticleSystem>(); }