public void CheckGround(int upordown) { RaycastHit hit; if (Physics.Raycast(transform.position, -transform.up, out hit, upordown * groundCheckDistance)) { if (hit.transform.tag == "checkpoint" && lastscoredobj != hit.transform.gameObject) { Debug.Log("score"); lastscoredobj = hit.transform.gameObject; scoreKeeper.CollectPickup(10); } } if (Physics.Raycast(transform.position, transform.up, out hit, upordown * groundCheckDistance)) { if (hit.transform.tag == "checkpoint" && lastscoredobj != hit.transform.gameObject) { Debug.Log("score"); lastscoredobj = hit.transform.gameObject; scoreKeeper.CollectPickup(10); } } }