void Awake() { if (levelManager == null) { DontDestroyOnLoad(gameObject); Debug.Log("Dont destroy"); levelManager = this; } else if (levelManager != this) { Destroy(this.gameObject); Debug.Log("Destroy"); } scoreManager = GameObject.FindObjectOfType <Score> (); scoreFeedback = GameObject.FindObjectOfType <ScoreFeedBack> (); playerCol = GameObject.FindObjectOfType <PlayerCol> (); }
void Awake() { scoreFeedback = GameObject.FindObjectOfType <ScoreFeedBack> (); }