void RegisterWordHit(ClickAreaCtrl cArea, WordGameObjectCtrl wrd) { if (wrd.isFake) { //Debug.Log("FAKE HIT"); ScoreCtrl.FakeClick(); UIEventManager.FakeWordHitEvent(); return; } hitFX = PoolManager.SpawnObject(successWordHitFX); HitWordFX hitWordFX = hitFX.GetComponent <HitWordFX>(); isPerfect = Mathf.Abs(currentAudioTime - wrd.hitTime) < Config.CLICK_PERFECT_TIME_OFFSET; if (isPerfect) { hitWordFX.perfect = true; } else { hitWordFX.perfect = false; } GameLogger.AddTap(wrd.hitTime, currentAudioTime, wrd.wordData.text); hitFX.transform.position = cArea.gameObject.transform.position; hitWordFX.runAnim(); ScoreCtrl.WordHit(wrd.orderIndex, currentAudioTime, wrd.hitTime, isPerfect); }
void BombScreen() { GameObject[] blocks = GameObject.FindGameObjectsWithTag("falling-block"); foreach (GameObject block in blocks) { block.GetComponent <FallingBlock> ().ExplodeAndDestroy(); ScoreCtrl.AddScore(); } }
void OnLevelUp(){ int level = ScoreCtrl.GetLevel (); if (level == 1) { gunManager.SetRelativeShootSpeed (1.5f); } else if (level == 2) { gunManager.SetRelativeShootSpeed (2f); } else if (level == 3) { gunManager.SetRelativeShootSpeed (3f); } else if (level == 4) { gunManager.SetRelativeShootSpeed (4f); } }
bool CanSpawnNextWeapon() { if (nextSpawnTimeIndex < spawnTime.Length) { // check time threshold if (Time.time >= startTime + spawnTime [nextSpawnTimeIndex]) { // check score threshold return(ScoreCtrl.GetScore() >= scoreThreshold[nextSpawnTimeIndex]); } } return(false); }
void OnTriggerExit2D(Collider2D coll) { if (coll.gameObject.tag == "WordCollider") { wordCtrl = coll.gameObject.GetComponent <WordGameObjectCtrl>(); if (!wordCtrl.isClicked && !wordCtrl.isFake) { ScoreCtrl.WordMiss(); } if (colliders.Contains(wordCtrl)) { colliders.Remove(wordCtrl); } } }
/* * PREPARE THE GAMESCREEN * Enable/Disable elements * finaly start loading AUDIO ASSET */ void OnPrepareEvent() { listIndex = 0; nextShowTime = 0; nextHitTime = 0; foreach (ClickAreaCtrl c in clickAreas) { c.gameObject.SetActive(true); } gameElements.SetActive(true); gameUI.SetActive(true); ScoreCtrl.ResetScore(); clicksCount = 0; StartCoroutine(LoadAudioAsset()); GameLogger.Reset(); }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "player") { other.gameObject.GetComponent <Player> ().TakeDamage(damage); ExplodeAndDestroy(); } else if (other.tag == "bullet") { Destroy(other.gameObject); ExplodeAndDestroy(); ScoreCtrl.AddScore(); } else if (other.tag == "weapon") { ExplodeAndDestroy(); ScoreCtrl.AddScore(); } }
void UpdateUI() { int level = ScoreCtrl.GetLevel(); levelUI.text = "L " + level; }
void UpdateUI() { int score = ScoreCtrl.GetScore(); pointsUI.text = score + " pts"; }
void Awake() { bc = GetComponent <BoxCollider2D>();//BoxCollider2D를 넣어줌 EM = GameObject.FindWithTag("ENEMY").GetComponent <Enemy>(); SC = GameObject.Find("Center").GetComponent <ScoreCtrl>(); }
//REGISTER ANY CLICK ON BUTTON void RegisterEmptyClick() { ScoreCtrl.EmptyClick(); }
void CheckTouches() { if (Input.touchCount < 1) { return; } foreach (Touch touch in Input.touches) { if (touch.phase == TouchPhase.Began) { RaycastHit2D hitInfo = Physics2D.Raycast(cam.ScreenToWorldPoint(touch.position), Vector2.zero); if (hitInfo) { GameObject recipient = hitInfo.transform.gameObject; if (recipient.tag == "ClickArea") { clickAreaCtrl = recipient.GetComponent <ClickAreaCtrl>(); wgCollidingCtrl = clickAreaCtrl.GetCollidingWord(); // returns a word if it is not clicked already if (wgCollidingCtrl != null) { RegisterWordHit(clickAreaCtrl, wgCollidingCtrl); if (wgCollidingCtrl.wordData.duration > 0.0) { clickAreaCtrl.StartHolding(touch.fingerId, (float)wgCollidingCtrl.wordData.duration, currentAudioTime); } } else { // empty click. kill streak //RegisterWordMiss(clickAreaCtrl); RegisterEmptyClick(); } } } } if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) { foreach (ClickAreaCtrl caCtrl in clickAreas) { if (touch.fingerId == caCtrl.fingerIdDown) { //Debug.Log("STOP HOLDING " + caCtrl.gameObject.name + " fid =" +caCtrl.fingerIdDown+ " WITH FINGER ID "+ touch.fingerId); float timePressed = currentAudioTime - caCtrl.startHoldTime; //Debug.Log("HODING FOR : " + timePressed + " ["+caCtrl.durationToHold+"]"); caCtrl.fingerIdDown = 100; caCtrl.startHoldTime = 0; caCtrl.durationToHold = 0; caCtrl.StopParticles(); } } } if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) { foreach (ClickAreaCtrl caCtrl in clickAreas) { if (caCtrl.fingerIdDown != 100 && caCtrl.durationToHold != 0) { ScoreCtrl.AddHoldPoints(caCtrl.wordCtrl.hitTime, caCtrl.startHoldTime, caCtrl.durationToHold, currentAudioTime); } } } } }
private void Awake() { self = this; }
void ResetStaticComponents() { ScoreCtrl.Reset(); WeaponStoreCtrl.Reset(); }
// Use this for initialization void Start() { finalScoreDisplay.text = "" + ScoreCtrl.GetScore(); }
void Start() { Ctrl = GameObject.Find("RewardCtrl").GetComponent <ScoreCtrl>(); }