private void Awake() { _settingsProvider = new PlayerPrefsSettingProvider(); #if UNITY_EDITOR || UNITY_STANDALONE _inputService = new KeyboardInput(); #elif (UNITY_ANDROID || UNITY_IOS) _inputService = new MobileInput(); #endif CreateBall(); CreateRackets(); _scoreCounter = new ScoreCounter.ScoreCounter(); _ball.OnBallHitRacket += _scoreCounter.IncrementScore; _ball.OnBallRestart += _scoreCounter.ResetScore; _scoreCounterText = new ScoreCounterText(scoreCounterTextGo); _scoreCounter.OnScoreUpdated += _scoreCounterText.UpdateScore; _bestScoreUpdater = new BestScoreUpdater(_settingsProvider); _scoreCounter.OnScoreUpdated += _bestScoreUpdater.UpdateScore; _ball.OnBallRestart += _bestScoreUpdater.SaveToDisk; _bestScoreCounterText = new ScoreCounterText(bestScoreCounterTextGo, _settingsProvider.GetBestScore()); _bestScoreUpdater.OnBestScoreUpdated += _bestScoreCounterText.UpdateScore; }
public void BeforeEachTest() { _text = new GameObject().AddComponent <Text>(); _text.text = "0"; _scoreCounterText = new ScoreCounterText(_text); }