예제 #1
0
파일: Node.cs 프로젝트: moongame/Overhead
    void OnMouseDown()
    {
        if (IsInCorrectScene())
        {
            if (!deathManager.IsDead())
            {
                //Avoid pointing to something with a UI element in front of it
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    return;
                }
                //if the towerToBuild variable is null dont do anything
                if (buildManager.GetTowerToBuild() == null)
                {
                    return;
                }

                if (tower != null)
                {
                    Debug.Log("can't build there! - TODO: Display on screen.");
                    return;
                }

                if (isAlreadBuilt == true)
                {
                    return;
                }

                buildManager.DestroySelectionTowerToBuildInstance();
                currentBuildingTower = buildManager.GetTowerToBuild();
                soulsCounter.BuildTower(buildManager.GetTowerToBuildIndex());
                scoreCounter.BuildTower(buildManager.GetTowerToBuildIndex());
                GameObject[] treeArr;
                treeArr = GameObject.FindGameObjectsWithTag("Tree");
                for (int i = 0; i < treeArr.Length; i++)
                {
                    if (Vector3.Distance(treeArr[i].transform.position, transform.position) < towerDist + 1.5f)
                    {
                        Destroy(treeArr[i]);
                        GameObject eff = (GameObject)Instantiate(destroyEffect, treeArr[i].transform.position, treeArr[i].transform.rotation);
                        Destroy(eff, 2f);
                    }
                }
                //StartCoroutine (EventInstantiator ());

                mouseCursorManager.SetIdleCursor();

                BuildTower();
            }
        }
    }