void EnemyDefeat() { AudioClip enemyDestroyedSound = gameObject.audio.clip; AudioSource.PlayClipAtPoint(enemyDestroyedSound, gameObject.transform.position, 0.3f); textAdd.ScoreAdding(scoreValue); Instantiate(explosion, gameObject.transform.position, Quaternion.identity); EnemySpawn enemyCunter; enemyCunter = FindObjectOfType <EnemySpawn>(); enemyCunter.enemyCount += 1; Destroy(gameObject); }