public void Update(GameTime gameTime) { _playerScoreContainer.Update(gameTime); if (_globalScoreIsLoaded && _globalScoreContainer != null) { _globalScoreContainer.Update(gameTime); } if (_globalScoreIsLoaded && _globalScoreContainer == null) { _globalScoreContainer = new ScoreContainer(_globalScores, CommonScreenTextConstants.Score.GlobalScores, false, new Rectangle(0, 0, _gameScreenManager.GameScreenWidth, _gameScreenManager.GameScreenHeight)); _globalScoreContainer.LoadContent(_contentManager); _globalScoreContainer.Init(); } }