private void OnTriggerEnter2D(Collider2D collision) { if (this.tag.Equals("BigPowerUp")) { calculator.AddPowerUp(5000); Destroy(this.gameObject); Debug.Log("5000"); } else if (collision.tag.Equals("Player")) { calculator.AddPowerUp(100); Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (this.tag.Equals("Obstacle") && (collision.tag.Equals("Player"))) { calculator.AddPowerUp(-1000); // Destroy(this.gameObject); Debug.Log("-1000"); } }