void ImpossibleEntrySelected(object sender, PlayerIndexEventArgs e) { Impossible impDiff = new Impossible(); GameScreen[] screensToLoad = new GameScreen[2]; screensToLoad[0] = new BackgroundScreen(true, true); screensToLoad[1] = new ScoreAttackScreen(impDiff, e.PlayerIndex); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, screensToLoad); }
void HardEntrySelected(object sender, PlayerIndexEventArgs e) { Hard hardDiff = new Hard(); GameScreen[] screensToLoad = new GameScreen[2]; screensToLoad[0] = new BackgroundScreen(true, true); screensToLoad[1] = new ScoreAttackScreen(hardDiff, e.PlayerIndex); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, screensToLoad); }