protected override int GetAdditionalValuePerSupplyBox(ScopedAssetCollection <UpgradeTemplate> upgrades) { // this is also hardcoded in original SAGE, replaced by BonusScience and BonusScienceMultiplier (SupplyCenterDockUpdate) in later games var upgradeDefinition = upgrades.GetByName("Upgrade_AmericaSupplyLines"); return(GameObject.HasUpgrade(upgradeDefinition) ? _moduleData.UpgradedSupplyBoost : 0); }
public Rank(Player player, ScopedAssetCollection <RankTemplate> rankTemplates) { _player = player; _rankTemplates = rankTemplates; SetRank(1); }
public static ControlBarScheme FindBySide(this ScopedAssetCollection <ControlBarScheme> assetCollection, string side) { // Based on a comment in PlayerTemplate.ini about how control bar schemes are chosen. return(assetCollection.FirstOrDefault(x => x.Side == side) ?? assetCollection.FirstOrDefault(x => x.Side == "Observer") ?? throw new InvalidOperationException("No ControlBarScheme could be found for the specified side, and no ControlBarScheme for the Observer side could be found either.")); }
public WindowTransitionManager(ScopedAssetCollection <WindowTransition> transitions) { _transitions = transitions; _transitionQueue = new Queue <WindowTransitionRequest>(); }
public ObjectDefinitionLookupTable(ScopedAssetCollection <ObjectDefinition> objectDefinitions) { _objectDefinitions = objectDefinitions; _nameLookup = new Dictionary <ushort, string>(); }
protected virtual int GetAdditionalValuePerSupplyBox(ScopedAssetCollection <UpgradeTemplate> upgrades) => 0;