public override float Score(IAIContext context, BasePlayer option) { PlayerTargetContext playerTargetContext = context as PlayerTargetContext; if (playerTargetContext != null) { Scientist self = playerTargetContext.Self as Scientist; if (self) { Memory.ExtendedInfo extendedInfo = self.AiContext.Memory.GetExtendedInfo(option); if (extendedInfo.Entity == null) { if (!self.HostilityConsideration(option)) { return(0f); } return(this.score); } if (Time.time < extendedInfo.LastHurtUsTime + this.Timeout) { return(this.score); } if (!self.HostilityConsideration(option)) { return(0f); } return(this.score); } } return(0f); }
public virtual float Score(IAIContext context, BasePlayer option) { PlayerTargetContext playerTargetContext = context as PlayerTargetContext; if (playerTargetContext != null) { Scientist self = playerTargetContext.Self as Scientist; if (Object.op_Implicit((Object)self)) { Memory.ExtendedInfo extendedInfo = self.AiContext.Memory.GetExtendedInfo((BaseEntity)option); if (Object.op_Inequality((Object)extendedInfo.Entity, (Object)null)) { if ((double)Time.get_time() < (double)extendedInfo.LastHurtUsTime + (double)this.Timeout || self.HostilityConsideration(option)) { return(this.score); } return(0.0f); } if (!self.HostilityConsideration(option)) { return(0.0f); } return(this.score); } } return(0.0f); }