public Result <int> GetCount(int amcId) { var result = new Result <int>(); SchemeService SchemeService = new SchemeService(); result.Value = SchemeService.Get(amcId); result.IsSuccess = true; return(result); }
public Result <IList <Scheme> > GetAll(int amcId) { var result = new Result <IList <Scheme> >(); SchemeService SchemeService = new SchemeService(); result.Value = SchemeService.GetAll(amcId); result.IsSuccess = true; return(result); }
public Result <IList <Scheme> > GetAll() { var result = new Result <IList <Scheme> >(); SchemeService SchemeService = new SchemeService(); var lstClient = SchemeService.Get(); result.Value = (IList <Scheme>)lstClient; result.IsSuccess = true; return(result); }
public void UsePropTest() { var person = new Mock <IPerson>().Object; var player = new Mock <IPlayer>().Object; var node = new Mock <IMapNode>().Object; var actor = new Actor(person, player, node); var schemeFactory = new SchemeServiceHandlerFactory(CreateSchemeLocator()); var schemeService = new SchemeService(schemeFactory); var propfactory = new PropFactory(schemeService); var testProp = propfactory.CreateEquipment(schemeService.GetScheme <IPropScheme>("evil-pumpkin")); actor.UseProp(testProp); }
public Result Delete(Scheme Scheme) { var result = new Result(); try { SchemeService SchemeService = new SchemeService(); SchemeService.Delete(Scheme); result.IsSuccess = true; } catch (Exception exception) { result.IsSuccess = false; result.ExceptionInfo = exception; } return(result); }
public async Task RemoveScheme(Guid schemeId) { await SchemeService.RemoveSchemeAsync(schemeId); }
public IPerson Create(string personSchemeSid, IFraction fraction) { var personScheme = SchemeService.GetScheme <IPersonScheme>(personSchemeSid); var person = new HumanPerson(personScheme, fraction); var attributeModule = RollAndAddPersonAttributesToPerson(person); var movingModule = new MovingModule(attributeModule); person.AddModule(movingModule); var inventoryModule = new InventoryModule(); person.AddModule(inventoryModule); var notNullSlots = personScheme.Slots.Select(x => x !).ToArray(); var equipmentModule = new EquipmentModule(notNullSlots); person.AddModule(equipmentModule); var effectsModule = new ConditionsModule(); person.AddModule(effectsModule); var evolutionModule = new EvolutionModule(SchemeService); person.AddModule(evolutionModule); RollTraitPerks(evolutionModule); var survivalModule = new HumanSurvivalModule(personScheme, _survivalRandomSource, attributeModule, effectsModule, evolutionModule, equipmentModule) { PlayerEventLogService = PlayerEventLogService }; person.AddModule(survivalModule); RollStartEquipment(inventoryModule, person); if (person.Scheme.DefaultActs is null) { throw new InvalidOperationException(); } var defaultActSchemes = person.Scheme.DefaultActs.Select(x => SchemeService.GetScheme <ITacticalActScheme>(x)); var combatActModule = new CombatActModule( defaultActSchemes, equipmentModule, effectsModule, evolutionModule); person.AddModule(combatActModule); var combatStatsModule = new CombatStatsModule(evolutionModule, equipmentModule); person.AddModule(combatStatsModule); var diseaseModule = new DiseaseModule(effectsModule); person.AddModule(diseaseModule); var fowModule = new FowData(); person.AddModule(fowModule); person.PlayerEventLogService = PlayerEventLogService; return(person); }
private IDropTableScheme GetMainWeapons() { return(SchemeService.GetScheme <IDropTableScheme>(MAIN_WEAPON_DROP_SID)); }
public async Task RemoveJoint(Guid schemeId, Guid jointId) { await SchemeService.RemoveJointOnSchemeAsync(schemeId, jointId); }
private IDropTableScheme GetOffWeapons() { return(SchemeService.GetScheme <IDropTableScheme>(OFF_WEAPON_DROP_SID)); }
public async Task <Joint> CreateJoint([FromBody] CreateJointModel jointModel) { var joint = await SchemeService.CreateJointOnSchemeAsync(jointModel.SchemeId, jointModel.NodeFromId, jointModel.NodeToId); return(joint); }
public async Task RemoveNode(Guid schemeId, Guid nodeId) { await SchemeService.RemoveNodeFromScheme(schemeId, nodeId); }
private IDropTableScheme GetHeads() { return(SchemeService.GetScheme <IDropTableScheme>(HEAD_DROP_SID)); }
private IDropTableScheme GetStartProps() { return(SchemeService.GetScheme <IDropTableScheme>(START_PROP_DROP_SID)); }
public async Task <Scheme> CreateScheme() { var scheme = await SchemeService.CreateSchemeAsync(); return(scheme); }
public async Task <ActionResult <Scheme> > GetScheme(Guid schemeId) { var scheme = await SchemeService.GetSchemeAsync(schemeId); return(scheme); }
public async Task <IList <Scheme> > GetSchemes() { var schemes = await SchemeService.GetSchemesAsync(); return(schemes); }
public async Task <Node> CreateNode([FromBody] CreateNodeModel nodeModel) { var node = await SchemeService.CreateNodeOnScheme(nodeModel.SchemeId, nodeModel.X, nodeModel.Y, string.Empty); return(node); }
private IDropTableScheme GetArmors() { return(SchemeService.GetScheme <IDropTableScheme>(BODY_DROP_SID)); }