private static ISchedule GetSchedule() { var schedule = new Schedule(); var firstExpression = BuildStreetCleaningTemporalExpression(); var firstScheduledEvent = new Event() { ID = 1, Title = "Street Cleaning", DateRange = new DateRange() { StartDateTime = new DateTime(2011, 3, 1, 0, 0, 0), EndDateTime = new DateTime(2011, 10, 30, 18, 0, 0) } }; var secondExpression = BuildWitchingHourPrepTemporalExpression(); var secondScheduledEvent = new Event() { ID = 2, Title = "Witching Hour Preparation", DateRange = new DateRange() { StartDateTime = new DateTime(2012, 10, 1, 0, 0, 0), EndDateTime = new DateTime(2012, 10, 31, 0, 0, 0) } }; schedule.Add(firstScheduledEvent, firstExpression); schedule.Add(secondScheduledEvent, secondExpression); return(schedule); }
public void Run(params string[] args) { PhoneSystem ps = PhoneSystem.Root; Tenant tenant = ps.GetTenants()[0]; if (tenant != null) { var officeHours = new Schedule(PhoneSystem.Root.GetRuleHourTypeByType(RuleHoursType.SpecificHours)); officeHours.Add(DayOfWeek.Monday, new Schedule.PeriodOfDay(TimeSpan.Parse("8:00"), TimeSpan.Parse("17:00"))); officeHours.Add(DayOfWeek.Tuesday, new Schedule.PeriodOfDay(TimeSpan.Parse("8:00"), TimeSpan.Parse("17:00"))); officeHours.Add(DayOfWeek.Wednesday, new Schedule.PeriodOfDay(TimeSpan.Parse("8:00"), TimeSpan.Parse("17:00"))); officeHours.Add(DayOfWeek.Thursday, new Schedule.PeriodOfDay(TimeSpan.Parse("8:00"), TimeSpan.Parse("17:00"))); officeHours.Add(DayOfWeek.Friday, new Schedule.PeriodOfDay(TimeSpan.Parse("8:00"), TimeSpan.Parse("17:00"))); var breakTime = new Schedule(PhoneSystem.Root.GetRuleHourTypeByType(RuleHoursType.SpecificHours)); breakTime.Add(DayOfWeek.Monday, new Schedule.PeriodOfDay(TimeSpan.Parse("13:00"), TimeSpan.Parse("14:00"))); breakTime.Add(DayOfWeek.Tuesday, new Schedule.PeriodOfDay(TimeSpan.Parse("13:00"), TimeSpan.Parse("14:00"))); breakTime.Add(DayOfWeek.Wednesday, new Schedule.PeriodOfDay(TimeSpan.Parse("13:00"), TimeSpan.Parse("14:00"))); breakTime.Add(DayOfWeek.Thursday, new Schedule.PeriodOfDay(TimeSpan.Parse("13:00"), TimeSpan.Parse("14:00"))); breakTime.Add(DayOfWeek.Friday, new Schedule.PeriodOfDay(TimeSpan.Parse("13:00"), TimeSpan.Parse("14:00"))); //Office hours tenant.Hours = officeHours; tenant.BreakTime = breakTime; tenant.Save(); } }
public void RunOnceTest() { Schedule schedule = new Schedule(); EventSpy requiredEvent = new EventSpy(); EventSpy forbiddenEvent = new EventSpy(); schedule.Add(requiredEvent, 100); schedule.Add(forbiddenEvent, 200); schedule.RunOnce(); Assert.IsTrue(requiredEvent.happened); Assert.IsFalse(forbiddenEvent.happened); }
public void RunForTest() { Schedule schedule = new Schedule(); EventSpy requiredEvent = new EventSpy(); EventSpy requiredEvent2 = new EventSpy(); EventSpy forbiddenEvent = new EventSpy(); schedule.Add(forbiddenEvent, 300); schedule.Add(requiredEvent, 100); schedule.Add(requiredEvent2, 200); Assert.IsTrue(schedule.RunFor(250)); Assert.IsTrue(requiredEvent.happened); Assert.IsTrue(requiredEvent2.happened); Assert.IsFalse(forbiddenEvent.happened); }
private static void LoadSchedule(FirebirdClient firebirdClient) { Logging.ToLog("DataProvider - Получение расписания врачей"); using (DataTable dataTableSchedule = firebirdClient.GetDataTable(InfoKiosk.Services.Config.Instance.SqlGetScheduleInfo)) { Logging.ToLog("DataProvider - Получено строк: " + dataTableSchedule.Rows.Count); foreach (DataRow dataRow in dataTableSchedule.Rows) { string depname = ControlsFactory.FirstCharToUpper(dataRow["DEPNAME"].ToString(), true); if (!Schedule.ContainsKey(depname)) { Schedule.Add(depname, new SortedDictionary <string, SortedDictionary <string, string> >()); } string doctor = dataRow["FULLNAME"].ToString(); if (!Schedule[depname].ContainsKey(doctor)) { Schedule[depname].Add(doctor, new SortedDictionary <string, string>()); } for (int i = 0; i < 7; i++) { Schedule[depname][doctor].Add("D" + i, dataRow["D" + i].ToString()); } } } }
public NotFoundCommand(UserConsole console, Storage storage, long x) : base(console, storage, x) { Schedule.Add(Action.Write); Type = CommandType.NotFound; Save(); }
public RandomCommand(UserConsole console, Storage storage, long x) : base(console, storage, x) { Schedule.Add(Action.Read); Type = CommandType.Random; Save(); }
public void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { var c = GetConversation(); if (c != null) { var ev = Schedule.Add <Events.ShowConversation>(); ev.conversation = c; ev.npc = this; ev.gameObject = gameObject; ev.conversationItemKey = ""; } } //Debug.Log("hitting "+ collision.collider.name); /*var c = GetConversation(); * if (c != null) * { * var ev = Schedule.Add<Events.ShowConversation>(); * ev.conversation = c; * ev.npc = this; * ev.gameObject = gameObject; * ev.conversationItemKey = ""; * }*/ }
Schedule UpdateSchedule(Schedule originalschedule, string hourstype, IEnumerable <string> days) { RuleHoursType rht; if (!Enum.TryParse(hourstype, out rht)) { throw new ArgumentOutOfRangeException("Unknown hours type"); } originalschedule.HoursType = PhoneSystem.Root.GetRuleHourTypeByType(rht); foreach (var d in days.Select(x => x.Split('=')).ToDictionary( x => { DayOfWeek dow; if (!Enum.TryParse(x[0], out dow)) { throw new ArgumentOutOfRangeException("Unknown DayOfWeek"); } return(dow); }, y => y[1].Split(',').Select(x => x.Split('-')).Where(x => x.Length > 1).Select(x => new Schedule.PeriodOfDay(TimeSpan.Parse(x[0]), TimeSpan.Parse(x[1]))).ToList())) { originalschedule.Remove(d.Key); foreach (var period in d.Value) { originalschedule.Add(d.Key, period); } } return(originalschedule); }
public void TiesFirstInFirstOut() { Schedule schedule = new Schedule(); List <IEvent> outcome = new List <IEvent>(); RaceEvent event0 = new RaceEvent(outcome); RaceEvent event1 = new RaceEvent(outcome); RaceEvent event2 = new RaceEvent(outcome); schedule.Add(event2, 100); schedule.Add(event0, 0); schedule.Add(event1, 0); Assert.IsTrue(schedule.RunFor(100)); Assert.AreEqual(outcome[0], event0); Assert.AreEqual(outcome[1], event1); Assert.AreEqual(outcome[2], event2); }
private void readFromXML() { XmlReaderSettings readerSetting = new XmlReaderSettings(); readerSetting.IgnoreWhitespace = true; readerSetting.IgnoreComments = true; XmlReader reader = XmlReader.Create("HairSalon_Appointments.xml", readerSetting); if (reader.ReadToDescendant("Appointment")) { do { reader.ReadStartElement("Appointment"); String name = reader.ReadElementContentAsString(); Int16 age = Int16.Parse(reader.ReadElementContentAsString()); String phone = reader.ReadElementContentAsString(); String gender = reader.ReadElementContentAsString(); String service = reader.ReadElementContentAsString(); String provider = reader.ReadElementContentAsString(); String date = reader.ReadElementContentAsString(); String time = reader.ReadElementContentAsString(); String location = reader.ReadElementContentAsString(); Customer cus = new Customer(name, age, phone, gender, service, provider, date, time, location); Schedule.Add(cus); appointments.AddItem(cus); } while (reader.ReadToNextSibling("Appointment")); } reader.Close(); gridSchedule.ItemsSource = Schedule; }
public void OneTimeItemInPast_AfterRoll_IsRemoved() { // Arrange var schedule = new Schedule(fileName); var originalCount = schedule.Count; var scheduleItem = new ScheduleItem() { Device = 1, Command = DeviceCommands.On, Info = new ScheduleInfo() { EventTime = DateTime.Now.AddMinutes(-2), Type = ScheduleType.Once, }, IsEnabled = true, ScheduleSet = "", }; schedule.Add(scheduleItem); var newCount = schedule.Count; Assert.AreEqual(originalCount + 1, newCount); // Act schedule.RollSchedule(); // Assert Assert.AreEqual(originalCount, schedule.Count); }
public void OneTimeItemInFuture_AfterRoll_IsStillThere() { // Arrange var schedule = new Schedule(fileName, new FakeSunsetProvider()); var originalCount = schedule.Count; var scheduleItem = new ScheduleItem() { Device = 1, Command = DeviceCommands.On, Info = new ScheduleInfo() { EventTime = DateTimeOffset.Now.AddMinutes(2), Type = ScheduleType.Once, }, IsEnabled = true, ScheduleSet = "", }; schedule.Add(scheduleItem); var newCount = schedule.Count; Assert.AreEqual(originalCount + 1, newCount); // Act schedule.RollSchedule(); // Assert Assert.AreEqual(newCount, schedule.Count); }
public virtual void AssignMove(int moveId, int craneId, int priority) { Schedule.Add(moveId, craneId, priority); TriggerWhenChange(); TriggerGet(); TriggerWhenAny(); }
protected override Schedule GetSchedule() { //Schedule schedule = new DefaultSchedule(this); //return (schedule); Schedule schedule = new Schedule(this, Schedule.priorityEnum.Low); schedule.Add(new TimeTask(120f, new AbstractAnimationState(this, currentIdlePose))); return (schedule); }
public MedianCommand(UserConsole console, Storage storage, long x) : base(console, storage, x) { _variables = new List <int>(); Type = CommandType.Median; Schedule.Add(Action.Read); _isFirstLaunch = true; Save(); }
static async void Test() { var res = await Schedule.Add(3.0, () => { return(10); }); Console.WriteLine(res); }
private void ClearAndFillSchedule(IEnumerable <FacingPages> facingPages) { Schedule.Clear(); foreach (var facingPage in facingPages) { Schedule.Add(facingPage); } }
public AddCommand(UserConsole console, Storage storage, long x) : base(console, storage, x) { Type = CommandType.Add; _variables = new List <int>(); Schedule.Add(Action.Read); Schedule.Add(Action.Read); Schedule.Add(Action.Write); Save(); }
protected override Schedule GetSchedule() { Schedule schedule = new Schedule(this, Schedule.priorityEnum.DoNow); Task initialSchedule = new TimeTask(1f, new IdleState(this)); schedule.Add(initialSchedule); //TimeTask exploringNearHome = new TimeTask(10, new IdleState(this)); //Task moveToBridge = new Task(new MoveThenDoState(this, new Vector3(5, .2f, .3f), new MarkTaskDone(this))); //schedule.Add(exploringNearHome); //schedule.Add(moveToBridge); return (schedule); }
/// <summary> /// Add an activity to the schedule /// </summary> /// <param name="a"></param> public void AddToSchedule(Activity a) { if (CurrentUser.Role == "Admin") { Schedule.Add(a); } else { //"you dont have premission" } }
private void InitializeRoomsAndSchedule() { for (int i = 0; i <= 364; i++) { Schedule.Add(i, new HashSet <int>()); } for (int i = 1; i <= Size; i++) { Rooms.Add(i); } }
protected override void SetUpSchedules() { BeginDayChat = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterYoung), new YoungCarpenterSonToCarpenterConvo()); BeginDayChat.SetCanInteract(false); BeginDayWithDad = new Schedule(this, Schedule.priorityEnum.DoNow); TimeTask BeginDayTimeTask = new TimeTask(10, new WaitTillPlayerCloseState(this, ref player)); BeginDayTimeTask.AddFlagToSet(FlagStrings.carpenterSonYoungConvoWithDadFinished); BeginDayWithDad.Add(BeginDayTimeTask); this.AddSchedule(BeginDayWithDad); this.AddSchedule(BeginDayChat); TalkWithCastleman = new Schedule (this, Schedule.priorityEnum.High); TalkWithCastleman.Add(new TimeTask(300, new WaitTillPlayerCloseState(this, ref player))); Task setFlag = (new TimeTask(2f, new IdleState(this))); setFlag.AddFlagToSet(FlagStrings.InitialConversationWithCSONFriend); TalkWithCastleman.Add(setFlag); TalkWithCastleman.AddFlagGroup("CSONMEETCASTLEMAN"); TalkWithCastlemanNotFriend = new Schedule (this, Schedule.priorityEnum.High); TalkWithCastlemanNotFriend.Add(new TimeTask(300, new WaitTillPlayerCloseState(this, ref player))); Task setFlagNOT = (new TimeTask(2f, new IdleState(this))); setFlagNOT.AddFlagToSet(FlagStrings.InitialConversationWithCSONNOTFriend); TalkWithCastlemanNotFriend.Add(setFlagNOT); TalkWithCastleman.AddFlagGroup("CSONMEETCASTLEMAN"); Woodworking = new Schedule( this, Schedule.priorityEnum.Medium); //Woodworking.Add (new TimeTask(300, new WaitState(this))); Task whittleTask = new TimeTask(30, new AbstractAnimationState(this, "Whittle")); whittleTask.AddFlagToSet(FlagStrings.carpenterSonYoungCompletedWhittling); whittleSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); whittleSchedule.SetCanInteract(false); whittleSchedule.Add(whittleTask); Task whittleDoneTask = new Task(new IdleState(this)); whittleDoneSchedule = new Schedule(this, Schedule.priorityEnum.Medium); whittleDoneSchedule.SetCanInteract(true); whittleDoneSchedule.Add(whittleDoneTask); }
public void OnCollisionEnter2D(Collision2D collision) { var c = GetConversation(); if (c != null) { var ev = Schedule.Add <Events.ShowConversation>(); ev.conversation = c; ev.npc = this; ev.gameObject = gameObject; ev.conversationItemKey = ""; } }
public void ParseRows() { for (int i = 0; i < 3; i++) { Row dateRow = Rows[1 + (i * 8)]; // First row is empty, then adds a week each iteration. Row scheduleHoursRow = Rows[2 + (i * 8)]; Row activityRow = Rows[3 + (i * 8)]; Row locationRow = Rows[4 + (i * 8)]; Row scheduleTimesRow = Rows[5 + (i * 8)]; Row commentsRow = Rows[6 + (i * 8)]; int dayIndex = 1; // 0 is column names while (true) { var workDay = new WorkDay(); String dateString = dateRow.cells[dayIndex].value; // Get the day of the week workDay.Day = workDay.enumDay(dateString); if (workDay.Day == WorkDay.DayEnum.INVALID) { break; } // split the string "Tue 6/23" // and use the second part ['Tue', '6/23'] String datePart = dateString.Split(' ')[1]; workDay.Date = DateTime.Parse(datePart); workDay.Hours = float.Parse(scheduleHoursRow.cells[dayIndex].value.Replace(":", ".")); workDay.Activity = activityRow.cells[dayIndex].value; workDay.Comments = commentsRow.cells[dayIndex].value; workDay.Location = workDay.ConvertLocation(locationRow.cells[dayIndex].value); String timeSpanPart = scheduleTimesRow.cells[dayIndex].value; String[] times = timeSpanPart.Split('-'); // split '2:00 AM-8:00 PM' on the '-' workDay.StartTime = times[0]; workDay.EndTime = times.Length == 1 ? times[0] : times[1]; if (workDay.Hours > 0) { workDay.StartDateTime = DateTime.Parse(workDay.Date.ToShortDateString() + " " + workDay.StartTime); workDay.EndDateTime = DateTime.Parse(workDay.Date.ToShortDateString() + " " + workDay.EndTime); } Schedule.Add(workDay); dayIndex++; } } }
protected override Schedule GetSchedule() { #region reactivate after debugging <&^&> // Schedule schedule = new Schedule(this, Schedule.priorityEnum.DoNow); schedule.Add(new TimeTask(1.25f, new IdleState(this))); Task oldSiblingMoveToBridge = new Task(new MoveThenDoState(this, new Vector3(2f,Y_COORDINATE, .3f), new MarkTaskDone(this))); oldSiblingMoveToBridge.AddFlagToSet(FlagStrings.oldSiblingIntroChatFlag); schedule.Add(oldSiblingMoveToBridge); schedule.Add(new TimeTask(5.5f, new IdleState(this))); return (schedule); // #endregion /* Schedule schedule = new Schedule(this, Schedule.priorityEnum.DoNow); schedule.Add(new TimeTask(1.25f, new IdleState(this))); Task oldSiblingMoveToBridge = new Task(new MoveThenDoState(this, new Vector3(2f,Y_COORDINATE, .3f), new MarkTaskDone(this))); oldSiblingMoveToBridge.AddFlagToSet(FlagStrings.oldSiblingIntroChatFlag); schedule.Add(oldSiblingMoveToBridge); schedule.Add(new TimeTask(.25f, new IdleState(this))); return (schedule); */ }
public void StartConv() { conv_start = true; var c = GetConversation(); if (c != null) { var ev = Schedule.Add <Events.ShowConversation>(); ev.conversation = c; //ev.npc = this; ev.gameObject = gameObject; ev.conversationItemKey = ""; } }
public void IsTerminatedIsTrueWhenIsACancelRecord() { var cancel = new ScheduleDetails() { TimetableUid = "A12345", RunsFrom = new DateTime(2019, 1, 2), StpIndicator = StpIndicator.C, Action = RecordAction.Create }; var schedule = new Schedule(); schedule.Add(cancel); Assert.True(schedule.IsTerminated); }
public void IsTerminatedIsTrueWhenIsADeleteRecord() { var delete = new ScheduleDetails() { TimetableUid = "A12345", RunsFrom = new DateTime(2019, 1, 2), StpIndicator = StpIndicator.P, Action = RecordAction.Delete }; var schedule = new Schedule(); schedule.Add(delete); Assert.True(schedule.IsTerminated); }
private static ISchedule GetWitchingHourPrepSchedule() { var schedule = new Schedule(); var expression = BuildWitchingHourPrepTemporalExpression(); var scheduledEvent = new Event() { ID = 2, Title = "Witching Hour Preparation", DateRange = new DateRange() { StartDateTime = new DateTime(2012, 10, 1, 0, 0, 0), EndDateTime = new DateTime(2012, 10, 31, 0, 0, 0) } }; schedule.Add(scheduledEvent, expression); return(schedule); }
private void GenerateWithTenure() { shows.Sort((s1, s2) => s2.Tenure - s1.Tenure); while (shows.Count > 0) { for (int i = 0; i < shows.Count; i++) { if (VerifyPreferences(shows[i])) { if (Schedule.Find(show => ( show.Day == shows[i].Day && show.StartTime >= shows[i].StartTime && show.EndTime <= shows[i].EndTime)) == null) { Schedule.Add(shows[i]); shows.RemoveAt(i); i--; // I have no excuses } else { shows[i].CurrentPreference++; } } else if (shows[i].CurrentPreference >= 3) { HasConflicts = true; shows[i].IssueReason = "No preferred times fit in the schedule."; conflicts.Add(shows[i]); shows.RemoveAt(i); i--; // I have no excuses } else { HasIssues = true; shows[i].IssueReason = "Issue: Likely invalid time or day"; issues.Add(shows[i]); shows.RemoveAt(i); i--; // I have no excuses } } } }
public static void Main(string[] args) { var connectionString = ConfigurationManager.ConnectionStrings["ScheduleR"].ConnectionString; var repository = new SqlServerEventStoreRepository(connectionString, "ScheduleR"); // add scheduled notification var pointInTime = new PointInTime(DateTime.UtcNow.AddMinutes(2)); var schedule = new Schedule(pointInTime); var task = new Task(Guid.NewGuid()); schedule.Add(task); repository.Save(schedule); using (new Clock(repository)) { Console.WriteLine("Waiting..."); Console.ReadLine(); } }
public void OnCollisionEnter2D(Collision2D collision) { if (DialogueParser.exploreMode) { var c = GetConversation(); if (c != null) { if (!uniqueDialogue.ContainsKey(c)) { globalConvCount += 1; uniqueDialogue.Add(c, globalConvCount); } var ev = Schedule.Add <Events.ShowConversation>(); ev.conversation = c; ev.npc = this; ev.gameObject = gameObject; ev.conversationItemKey = ""; } } }
// Notes: // - Device updates come from within the EweLinkAPI. The websocket receives a message // for a device. It then calls 'Update' on the device, which the Consumer observes. public Model() { ConsumersList = new ConsumerList(); Settings = new SettingsData(SettingsData.Filepath); Shutdown = new CancellationTokenSource(); History = new History(); Fronius = new FroniusAPI(Settings.SolarInverterIP, Shutdown.Token); Ewe = new EweLinkAPI(Shutdown.Token); Solar = new SolarData(); Sched = new Schedule(); Sched.Add(new Schedule.Range("Monitor Active", Schedule.ERepeat.Daily, new DateTimeOffset(1, 1, 1, 8, 0, 0, TimeSpan.Zero), new DateTimeOffset(1, 1, 1, 18, 0, 0, TimeSpan.Zero))); Log.Write(ELogLevel.Info, "Model initialised"); m_settings.NotifyAllSettingsChanged(); // Prevent system sleep WinOS.SystemSleep(keep_awake: true); }
protected override void SetUpSchedules() { FinishedTalkingFriends = new Schedule(this, Schedule.priorityEnum.DoNow); Task SetFlagFriends = (new TimeTask(2f, new IdleState(this))); SetFlagFriends.AddFlagToSet(FlagStrings.MusicianFinishedTalkingFriends); FinishedTalkingFriends.Add(SetFlagFriends); FinishedTalkingNOTFriends = new Schedule(this, Schedule.priorityEnum.DoNow); Task SetFlagNOTFriends = (new TimeTask(2f, new IdleState(this))); SetFlagNOTFriends.AddFlagToSet(FlagStrings.MusicianFinishedTalkingNOTFriends); FinishedTalkingNOTFriends.Add(SetFlagNOTFriends); TellSonToGoAroundIslandFriends = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CastlemanYoung), new MusicianToCastlemanFriends(),Schedule.priorityEnum.DoConvo); TellSonToGoAroundIslandFriends.SetCanNotInteractWithPlayer(); TellSonToGoAroundIslandNOTFriends = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CastlemanYoung), new MusicianToCastlemanNotFriends(),Schedule.priorityEnum.DoConvo); TellSonToGoAroundIslandNOTFriends.SetCanNotInteractWithPlayer(); }
protected override void SetUpSchedules() { beALazyFarmer = new Schedule(this); beALazyFarmer.Add(new Task(new AbstractAnimationState(this, "Shovel Idle"))); }
protected override void SetUpSchedules() { marriageConvo = new Schedule(this, Schedule.priorityEnum.High); marriageConvo.Add(new TimeTask(40f, new IdleState(this))); introConvo = new Schedule(this, Schedule.priorityEnum.DoNow); introConvo.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x+.01f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); introConvo.Add(new TimeTask(27.5f, new IdleState(this))); introConvo.SetCanInteract(false); girlEnd = new Schedule(this, Schedule.priorityEnum.DoNow); girlEnd.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x-.05f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); //turn towards farmer girlEnd.Add(new TimeTask(19.6f, new IdleState(this))); girlEnd.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x+.05f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); //turn towards farmer girlEnd.Add(new TimeTask(31.4f, new IdleState(this))); girlEnd.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x-.05f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); //turn towards farmer girlEnd.Add(new TimeTask(18.3f, new IdleState(this))); girlEnd.SetCanInteract(false); }
protected override void SetUpSchedules() { TimeTask WaitTask = new TimeTask(1f, new IdleState(this)); Task MoveTask = new Task(new MoveState(this, new Vector3(34.1062f, -1.041937f, 0.3f))); TimeTask SitTask = new TimeTask(0f, new AbstractAnimationState(this, "Sit")); Task WhittleTask = new Task(new AbstractAnimationState(this, "Idle Sit")); WalkSitWhittle = new Schedule(this); WalkSitWhittle.Add(WaitTask); WalkSitWhittle.Add(MoveTask); WalkSitWhittle.Add(SitTask); WalkSitWhittle.Add(WhittleTask); }
//Schedule IdleSchedule; protected override void SetUpSchedules() { startingPosition = transform.position; startingPosition.y += LevelManager.levelYOffSetFromCenter; #region PathOne //Schedule for the Default path moveToWindmill = new Schedule(this, Schedule.priorityEnum.Low); moveToWindmill.Add (new Task(new MoveThenMarkDoneState(this, MapLocations.WindmillMiddle, "Somber Walk", 2f))); moveToWindmill.Add (new TimeTask(100f, new AbstractAnimationState(this, "Hammer", false, false))); moveToWindmill.Add (new Task(new MoveThenMarkDoneState(this, startingPosition))); #endregion #region FishingPath TeleportToStartConvo = new Schedule (this, Schedule.priorityEnum.DoNow); TeleportToStartConvo.Add(new TimeTask(300f, new WaitTillPlayerCloseState(this, ref player))); //TeleportToStartConvo.Add(new Task (new MoveThenMarkDoneState(this, this.gameObject.transform.position))); Task StartFishingStuff = new TimeTask(0f, new IdleState(this)); StartFishingStuff.AddFlagToSet(FlagStrings.FishingConversation); TeleportToStartConvo.Add(StartFishingStuff); MoveToPierToFish = new Schedule(this, Schedule.priorityEnum.DoNow); MoveToPierToFish.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.BaseOfPierMiddle))); MoveToPierToFish.Add(new TimeTask(100f, new AbstractAnimationState(this, "Fishing", true, true))); Task SetOffConversationWithSeaCaptain = new TimeTask(0f, new IdleState(this)); SetOffConversationWithSeaCaptain.AddFlagToSet(FlagStrings.StartConversationWithSeaCaptainAboutBuildingShip); MoveToPierToFish.Add(SetOffConversationWithSeaCaptain); AfterSeaCaptainTalk = new Schedule (this, Schedule.priorityEnum.DoNow); AfterSeaCaptainTalk.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.MiddleOfBeachMiddle))); Task SetOffAfterSeaCaptain = new TimeTask(100f, new AbstractAnimationState(this, "Whittle")); SetOffAfterSeaCaptain.AddFlagToSet(FlagStrings.StartProudOfSonConversation); Task CarpenterSonTransitionToFisherman = new Task(new IdleState(this)); CarpenterSonTransitionToFisherman.AddFlagToSet(FlagStrings.carpenterSonBecomesFisherman); AfterSeaCaptainTalk.Add(SetOffAfterSeaCaptain); EndState = new Schedule(this, Schedule.priorityEnum.High); EndState.Add(new TimeTask(10000f, new IdleState(this))); #endregion #region CarpentryPath StartCarpentry = new Schedule (this, Schedule.priorityEnum.High); StartCarpentry.Add(new TimeTask(300f, new WaitTillPlayerCloseState(this, ref player))); //TeleportToStartConvo.Add(new Task (new MoveThenMarkDoneState(this, this.gameObject.transform.position))); Task StartCarpentryStuff = new TimeTask(0f, new IdleState(this)); StartCarpentryStuff.AddFlagToSet(FlagStrings.IntroConvoCarpentry); StartCarpentry.Add(StartCarpentryStuff); DoNothingSchedule = new Schedule(this, Schedule.priorityEnum.High); DoNothingSchedule.Add(new TimeTask(10000f, new IdleState(this))); WhittleStuff = new Schedule(this, Schedule.priorityEnum.High); TimeTask WhittlingAHarp = new TimeTask(30f, new AbstractAnimationState(this, "Whittle")); WhittlingAHarp.AddFlagToSet(FlagStrings.BuiltRockingChairTalk); WhittleStuff.Add(WhittlingAHarp); #endregion //Schedule for something stormOffSchedule = new Schedule(this,Schedule.priorityEnum.DoNow); stormOffSchedule.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.BaseOfPierMiddle))); stormOffSchedule.Add(new TimeTask(2.0f, new IdleState(this))); //Will replace with working on windmill stormOffSchedule.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.BaseOfPierMiddle))); AfterConversationCarpentery = new Schedule(this, Schedule.priorityEnum.High); AfterConversationCarpentery.Add(new TimeTask(10000f, new IdleState(this))); #region NPCConvoSchedules #endregion #region carpenterDate moveBack = new Schedule(this, Schedule.priorityEnum.High); moveBack.Add(new Task(new MoveThenDoState(this, startingPosition, new MarkTaskDone(this)))); moveToBeach = new Schedule(this, Schedule.priorityEnum.DoNow); moveToBeach.Add(new Task(new MoveThenDoState(this, new Vector3(MapLocations.MiddleOfBeachMiddle.x+1.5f, MapLocations.MiddleOfBeachMiddle.y, MapLocations.MiddleOfBeachMiddle.z), new MarkTaskDone(this)))); Task reachedBeach = new TimeTask(.1f,new IdleState(this)); reachedBeach.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateOne); moveToBeach.Add(reachedBeach); moveToBeach.Add(new TimeTask(5.3f, new IdleState(this))); Task reachedBeachTwo = new TimeTask(.1f,new IdleState(this)); reachedBeachTwo.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateTwo); moveToBeach.Add(reachedBeachTwo); moveToBeach.Add(new TimeTask(7.3f, new IdleState(this))); Task reachedBeachThree = new TimeTask(.1f,new IdleState(this)); reachedBeachThree.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateThree); moveToBeach.Add(reachedBeachThree); moveToBeach.Add(new TimeTask(3.3f, new IdleState(this))); Task reachedBeachFour = new TimeTask(.1f,new IdleState(this)); reachedBeachFour.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateFour); moveToBeach.Add(reachedBeachFour); moveToBeach.Add(new TimeTask(6.3f, new IdleState(this))); Task reachedBeachFive = new TimeTask(.1f,new IdleState(this)); reachedBeachFive.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateFive); moveToBeach.Add(reachedBeachFive); moveToBeach.Add(new TimeTask(2.3f, new IdleState(this))); Task reachedBeachSix = new TimeTask(.1f,new IdleState(this)); reachedBeachSix.AddFlagToSet(FarmerFamilyFlagStrings.GirlCarpenterDateSix); moveToBeach.Add(reachedBeachSix); moveToBeach.Add(new TimeTask(6f, new IdleState(this))); Task reachedBeachEnd = new TimeTask(.1f,new IdleState(this)); reachedBeachEnd.AddFlagToSet(FlagStrings.EndOfDate); moveToBeach.Add(reachedBeachEnd); moveToBeach.Add(new TimeTask(3f, new IdleState(this))); moveToBeach.SetCanInteract(false); #endregion }
protected override void SetUpSchedules() { girlEnd = new Schedule(this, Schedule.priorityEnum.DoNow); Task girlEndChatOne = new TimeTask(.1f,new IdleState(this)); girlEndChatOne.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndOne); girlEnd.Add(girlEndChatOne); girlEnd.Add(new Task(new MoveThenDoState(this, new Vector3(startingPosition.x + 1, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); girlEnd.Add(new TimeTask(8.3f, new IdleState(this))); Task girlEndChatTwo = new TimeTask(.1f,new IdleState(this)); girlEndChatTwo.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndTwo); girlEnd.Add(girlEndChatTwo); girlEnd.Add(new TimeTask(3.3f, new IdleState(this))); Task girlEndChatThree = new TimeTask(.1f,new IdleState(this)); girlEndChatThree.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndThree); girlEnd.Add(girlEndChatThree); girlEnd.Add(new TimeTask(8f, new IdleState(this))); Task girlEndChatFour = new TimeTask(.1f,new IdleState(this)); girlEndChatFour.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndFour); girlEnd.Add(girlEndChatFour); girlEnd.Add(new TimeTask(4.3f, new IdleState(this))); Task girlEndChatFive = new TimeTask(.1f,new IdleState(this)); girlEndChatFive.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndFive); girlEnd.Add(girlEndChatFive); girlEnd.Add(new TimeTask(5.1f, new IdleState(this))); Task girlEndChatSix = new TimeTask(.1f,new IdleState(this)); girlEndChatSix.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndSix); girlEnd.Add(girlEndChatSix); girlEnd.Add(new TimeTask(4.1f, new IdleState(this))); Task girlEndChatSeven = new TimeTask(.1f,new IdleState(this)); girlEndChatSeven.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndSeven); girlEnd.Add(girlEndChatSeven); girlEnd.Add(new TimeTask(23f, new IdleState(this))); Task girlEndChatEight = new TimeTask(.1f,new IdleState(this)); girlEndChatEight.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndEight); girlEnd.Add(girlEndChatEight); girlEnd.Add(new TimeTask(1f, new IdleState(this))); Task girlEndChatNine = new TimeTask(.1f,new IdleState(this)); girlEndChatNine.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndNine); girlEnd.Add(girlEndChatNine); girlEnd.Add(new TimeTask(4f, new IdleState(this))); Task girlEndChatTen = new TimeTask(.1f,new IdleState(this)); girlEndChatTen.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndTen); girlEnd.Add(girlEndChatTen); girlEnd.Add(new TimeTask(21f, new IdleState(this))); Task girlEndChatEleven = new TimeTask(.1f,new IdleState(this)); girlEndChatEleven.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndEleven); girlEnd.Add(girlEndChatEleven); girlEnd.Add(new TimeTask(1.2f, new IdleState(this))); Task girlEndChatTwelve = new TimeTask(.1f,new IdleState(this)); girlEndChatTwelve.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndTwelve); girlEnd.Add(girlEndChatTwelve); girlEnd.Add(new TimeTask(1.2f, new IdleState(this))); Task girlEndChatThirteen = new TimeTask(.1f,new IdleState(this)); girlEndChatThirteen.AddFlagToSet(FarmerFamilyFlagStrings.GirlPathEndThirteen); girlEnd.Add(girlEndChatThirteen); girlEnd.Add(new TimeTask(4f, new IdleState(this))); girlEnd.Add(new Task(new MoveThenDoState(this, new Vector3(startingPosition.x - 1, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); girlEnd.SetCanInteract(false); }
protected override void SetUpSchedules() { ScheduleLoop newDefaultSched = new ScheduleLoop(this, Schedule.priorityEnum.Default); newDefaultSched.Add(new Task(new FishState(this))); this.AddSchedule(newDefaultSched); treasureHuntSched = new SeaCaptainTreasureHuntSchedule(this); talkToFortuneTellerFirstSched = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.FortuneTellerMiddle), new MiddleSeaCaptainFortuneTellerFirstConvo(), Schedule.priorityEnum.Medium, true); talkToFortuneTellerSecondSched = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.FortuneTellerMiddle), new MiddleSeaCaptainFortuneTellerSecondConvo(), Schedule.priorityEnum.Medium, true); TalktoCarpenterSon = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new MiddleSeaCaptainToCarpenterSon(), Schedule.priorityEnum.DoConvo, true); TalktoCarpenterSon.SetCanNotInteractWithPlayer(); returnToDockSchedOne = new Schedule(this); returnToDockSchedOne.Add(new Task(new MoveThenMarkDoneState(this, startingPos))); returnToDockSchedTwo = new Schedule(this); returnToDockSchedTwo.Add(new Task(new MoveThenMarkDoneState(this, startingPos))); AfterTalkToCarpenterSon = new Schedule(this, Schedule.priorityEnum.High); Task FinishedTalking = new TimeTask(0.05f, new IdleState(this)); FinishedTalking.AddFlagToSet(FlagStrings.AfterConversationAboutBuildingShip); AfterTalkToCarpenterSon.Add (FinishedTalking); }
protected override void SetUpSchedules() { gaveAppleSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); gaveAppleSchedule.Add(new TimeTask(10f, new IdleState(this))); gaveAppleSchedule.Add(new Task(new WaitTillPlayerCloseState(this, ref player))); Task SetMusicianConvoFlag = new TimeTask(45f, new IdleState(this)); SetMusicianConvoFlag.AddFlagToSet(FlagStrings.MoveToMusician); gaveAppleSchedule.Add(SetMusicianConvoFlag); //gaveAppleSchedule.Add(new Task(new MoveThenDoState(this, new Vector3(4f, -1f, -.5f), new MarkTaskDone(this)))); giveSeedsSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); giveSeedsSchedule.Add (new TimeTask(1, new IdleState(this))); giveSeedsSchedule.Add(new Task(new MoveThenDoState(this, new Vector3(0f, -1f, -.5f), new MarkTaskDone(this)))); moveMotherHappyState = new Schedule(this, Schedule.priorityEnum.DoNow); moveMotherHappyState.Add (new TimeTask(1.5f, new IdleState(this))); //BUG, MOM ALWAYS FLOATS TO PLATFORM BEFORE REACHING DESTINATION moveMotherHappyState.Add(new Task(new MoveThenDoState(this, new Vector3(-20f, -1.5f, -.5f), new MarkTaskDone(this)))); postRaceSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); postRaceSchedule.Add(new Task(new IdleState(this))); moveHomeSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); moveHomeSchedule.Add(new TimeTask(.5f, new IdleState(this))); //moveHomeSchedule.Add(new Task(new MoveThenDoState(this, new Vector3(0, -1f,.3f), new MarkTaskDone(this)))); moveHomeSchedule.Add(new Task(new MoveThenDoState(this, new Vector3(-.9f, -1f,.3f), new MarkTaskDone(this)))); /* enterMadSchedule = new Schedule (this, Schedule.priorityEnum.DoNow); enterMadSchedule.Add(new Task(new MoveThenDoState(this, new Vector3(-2, -1f,.3f), new MarkTaskDone(this)))); enterMadSchedule.Add (new TimeTask(10f, new IdleState(this))); Task setNotAngryFlag = (new Task(new MoveThenDoState(this, new Vector3 (0, .2f, .3f), new MarkTaskDone(this)))); setNotAngryFlag.AddFlagToSet(FlagStrings.ExitMadState); enterMadSchedule.Add(setNotAngryFlag); enterMadSchedule.Add (new TimeTask(.5f, new IdleState(this))); */ moveToMusicianSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); moveToMusicianSchedule.Add(new TimeTask(2f, new IdleState(this))); //moveToMusicianSchedule.Add(new Task(new ShowOneOffChatAction(this, "Follow me. They live up here."))); Task setFlag = (new Task(new MoveThenDoState(this, new Vector3 (-2.9f, 7.6f, 1f), new MarkTaskDone(this)))); setFlag.AddFlagToSet(FlagStrings.FinishMusicianConvo); moveToMusicianSchedule.Add(setFlag); moveToMusicianSchedule.Add(new TimeTask(45f, new IdleState(this))); moveToMusicianSchedule.Add(new Task(new MoveThenMarkDoneState(this, this.gameObject.transform.position))); //moveToMusicianSchedule.Add(new TimeTask(.5f, new IdleState(this))); // ADD EXIT MAD SCHEDULE }
private void SetupPrimaryCarpentrySchedules() { afterHappyForSonBeingACarpenter = new Schedule(this, Schedule.priorityEnum.Medium); Task stormOffToWindmill = new Task(new MoveState(this, MapLocations.WindmillMiddle)); TimeTask workOnWindmill = new TimeTask(1000f, new AbstractAnimationState(this, "Hammer", true, true)); afterHappyForSonBeingACarpenter.Add(stormOffToWindmill); afterHappyForSonBeingACarpenter.Add(workOnWindmill); talkToSonAfterWhittle = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new MiddleCarpenterToSonCarpentryScriptedConvo(), Schedule.priorityEnum.Low); talkToSonAfterWhittle.SetCanNotInteractWithPlayer(); talkToSonWithoutWhittle = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new MiddleCarpenterToSonCarpentryScriptedConvo(), Schedule.priorityEnum.Low); talkToSonWithoutWhittle.SetCanNotInteractWithPlayer(); }
protected override void SetUpSchedules() { Schedule test = (new YoungRunIslandToCarpenterScript(this)); scheduleStack.Add(test); // Changing an emotion state //carpenterRaceSchedule.Add(new TimeTask(10f, new ChangeEmotionState(this, new InitialEmotionState(this)))); //walkToCarpenter = (new YoungRunIslandToCarpenterScript(this)); /* walkToCarpenter = new Schedule(this, Schedule.priorityEnum.Low); walkToCarpenter.RemoveScheduleWithFlag(FlagStrings.StartedRace); walkToCarpenter.Add(new TimeTask(.1f, new IdleState(this))); //or self-triggering walkToCarpenter.Add(new Task(new MoveThenDoState(this, new Vector3 (12, .2f, .3f), new MarkTaskDone(this)))); walkToCarpenter.Add(new TimeTask(.2f, new IdleState(this))); walkToCarpenter.Add(new Task(new MoveThenDoState(this, new Vector3 (11.8f, .2f, .3f), new MarkTaskDone(this)))); // at bridge walkToCarpenter.Add(new TimeTask(10f, new WaitTillPlayerCloseState(this, this.player))); Task reachCarpenterTask = new Task(new MoveThenDoState(this, new Vector3 (28, .2f, .3f), new MarkTaskDone(this))); // at carpenter //reachCarpenterTask.AddFlagToSet(FlagStrings.StartedRace); walkToCarpenter.Add(reachCarpenterTask); walkToCarpenter.Add(new TimeTask(2f, new IdleState(this))); walkToCarpenter.Add(new Task (new IdleState(this))); */ carpenterRaceSchedule = new Schedule(this, Schedule.priorityEnum.Medium); carpenterRaceSchedule.Add(new TimeTask(1f, new IdleState(this))); //carpenterRaceSchedule.Add(new Task(new MoveThenDoState(this, new Vector3 (15f, .2f, .3f), new MarkTaskDone(this)))); carpenterRaceSchedule.Add(new TimeTask(4f, new IdleState(this))); carpenterRaceSchedule.Add(new TimeTask(10f, new WaitTillPlayerCloseState(this, ref player))); carpenterRaceSchedule.Add(new Task(new MoveThenDoState(this, new Vector3 (31, .2f, .3f), new MarkTaskDone(this)))); carpenterRaceSchedule.Add(new TimeTask(.5f, new IdleState(this))); carpenterRaceSchedule.Add(new Task(new MoveThenDoState(this, new Vector3 (29, .2f, .3f), new MarkTaskDone(this)))); carpenterRaceSchedule.Add(new TimeTask(.5f, new IdleState(this))); Task setOffBeachFlag = (new Task(new MoveThenDoState(this, new Vector3 (34f, .2f, .3f), new MarkTaskDone(this)))); setOffBeachFlag.AddFlagToSet(FlagStrings.RunToBeach); carpenterRaceSchedule.Add(setOffBeachFlag); carpenterRaceSchedule.Add(new TimeTask(10f, new WaitTillPlayerCloseState(this, ref player))); //carpenterRaceSchedule.Add(new TimeTask(.2f, new IdleState(this))); walkToBeach = (new YoungRunIslandToBeachScript(this)); walkToFarmerHouse = (new YoungRunIslandToFarmerScript(this)); walkToMarket = (new YoungRunIslandToMarketScript(this)); walkToWindmill = (new YoungRunIslandToWindmillScript(this)); walkToReflectionTree = (new YoungRunIslandToReflectionTreeScript(this)); walkToHome = (new YoungRunIslandToHomeScript(this)); /* initialSchedule.Add(new TimeTask(.5f, new IdleState(this))); initialSchedule.Add(new Task(new MoveThenDoState(this, new Vector3 (6, .2f, .3f), new MarkTaskDone(this)))); //Add (new TimeTask(5, new WaitTillPlayerCloseState(this)); initialSchedule.Add(new TimeTask(.5f, new IdleState(this))); initialSchedule.Add(new Task(new MoveThenDoState(this, new Vector3 (4, .2f, .3f), new MarkTaskDone(this)))); initialSchedule.Add(new TimeTask(.5f, new IdleState(this))); initialSchedule.Add(new Task(new MoveThenDoState(this, new Vector3 (11, .2f, .3f), new MarkTaskDone(this)))); initialSchedule.Add(new Task(new MoveThenDoState(this, new Vector3 (10.90f, .2f, .3f), new MarkTaskDone(this)))); // at bridge initialSchedule.Add(new TimeTask(10f, new WaitTillPlayerCloseState(this, this.player))); scheduleStack.Add (initialSchedule); */ }
//NPCConvoSchedule dateWithLG; protected override void SetUpSchedules() { SetupReactions(); moveBack = new Schedule(this, Schedule.priorityEnum.High); moveBack.Add(new Task(new MoveThenDoState(this, startingPosition, new MarkTaskDone(this)))); moveToBeach = new Schedule(this, Schedule.priorityEnum.DoNow); moveToBeach.Add(new Task(new MoveThenDoState(this, new Vector3(MapLocations.MiddleOfBeachMiddle.x+1.5f, MapLocations.MiddleOfBeachMiddle.y, MapLocations.MiddleOfBeachMiddle.z), new MarkTaskDone(this)))); Task reachedBeach = new TimeTask(.1f,new IdleState(this)); reachedBeach.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateOne); moveToBeach.Add(reachedBeach); moveToBeach.Add(new TimeTask(5.3f, new IdleState(this))); Task reachedBeachTwo = new TimeTask(.1f,new IdleState(this)); reachedBeachTwo.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateTwo); moveToBeach.Add(reachedBeachTwo); moveToBeach.Add(new TimeTask(7.3f, new IdleState(this))); Task reachedBeachThree = new TimeTask(.1f,new IdleState(this)); reachedBeachThree.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateThree); moveToBeach.Add(reachedBeachThree); moveToBeach.Add(new TimeTask(3.3f, new IdleState(this))); Task reachedBeachFour = new TimeTask(.1f,new IdleState(this)); reachedBeachFour.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateFour); moveToBeach.Add(reachedBeachFour); moveToBeach.Add(new TimeTask(6.3f, new IdleState(this))); Task reachedBeachFive = new TimeTask(.1f,new IdleState(this)); reachedBeachFive.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateFive); moveToBeach.Add(reachedBeachFive); moveToBeach.Add(new TimeTask(2.3f, new IdleState(this))); Task reachedBeachSix = new TimeTask(.1f,new IdleState(this)); reachedBeachSix.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleDateSix); moveToBeach.Add(reachedBeachSix); moveToBeach.Add(new TimeTask(6f, new IdleState(this))); Task reachedBeachEnd = new TimeTask(.1f,new IdleState(this)); reachedBeachEnd.AddFlagToSet(FlagStrings.EndOfDate); moveToBeach.Add(reachedBeachEnd); moveToBeach.Add(new TimeTask(3f, new IdleState(this))); moveToBeach.SetCanInteract(false); /*dateWithLG = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.LighthouseGirlMiddle), new MiddleCastleManToLighthouseGirl(), Schedule.priorityEnum.DoConvo); dateWithLG.SetCanNotInteractWithPlayer();*/ }
protected override void SetUpSchedules() { CastleManFollowSchedule = new Schedule(this, Schedule.priorityEnum.Medium); CastleManFollowSchedule.Add(new TimeTask(0f, new IdleState(this))); CastleManFollowSchedule.Add(new Task(new FollowObjectState(this, player.gameObject))); CastleManFollowScheduleVTwo = new Schedule(this, Schedule.priorityEnum.High); CastleManFollowScheduleVTwo.Add(new TimeTask(0f, new IdleState(this))); CastleManFollowScheduleVTwo.Add(new TimeTask(0f, new FollowObjectState(this, player.gameObject))); Task TimerRanOut = new TimeTask(0f, new IdleState(this)); TimerRanOut.AddFlagToSet(FlagStrings.TimerForGoingToBeach); CastleManFollowScheduleVTwo.Add(TimerRanOut); CastlemanWalkToBeachSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); CastlemanWalkToBeachSchedule.Add(new TimeTask(1f, new IdleState(this))); CastlemanWalkToBeachSchedule.Add(new Task(new MoveThenMarkDoneState(this, new Vector3(52f, -6f, 0.95f)))); Task setAtBeachFlag = new TimeTask(0f, new IdleState(this)); setAtBeachFlag.AddFlagToSet(FlagStrings.CastleManAtBeach); CastlemanWalkToBeachSchedule.Add(setAtBeachFlag); CastlemanWalkToBeachSchedule.Add(new TimeTask(10000f, new IdleState(this))); #region Friends CastleManTalksFirstFriends = new Schedule(this, Schedule.priorityEnum.DoNow); Task setFlagFriendsFirstConvo = (new TimeTask(2f, new IdleState(this))); setFlagFriendsFirstConvo.AddFlagToSet(FlagStrings.FinishedInitialConversationWithCSONFriend); CastleManTalksFirstFriends.Add(setFlagFriendsFirstConvo); SetFinishedTalkingFlagForSecondConvoFriends = new Schedule(this, Schedule.priorityEnum.DoNow); Task setFlagFriendsSecondConvo = (new TimeTask(2f, new IdleState(this))); setFlagFriendsSecondConvo.AddFlagToSet(FlagStrings.FinishedSecondConversationWithCSONFriend); SetFinishedTalkingFlagForSecondConvoFriends.Add(setFlagFriendsSecondConvo); SetFinishedTalkingFlagForThirdConvoFriends = new Schedule(this, Schedule.priorityEnum.DoNow); Task setFlagFriendsThirdConvo = (new TimeTask(2f, new IdleState(this))); setFlagFriendsThirdConvo.AddFlagToSet(FlagStrings.FinishedThirdConvoWithCSONFriend); SetFinishedTalkingFlagForThirdConvoFriends.Add(setFlagFriendsThirdConvo); # endregion #region NotFriends CastleManTalksFirstNOTFriends = new Schedule(this, Schedule.priorityEnum.DoNow); Task setFlagNOTFriendsFirstConvo = (new TimeTask(2f, new IdleState(this))); setFlagNOTFriendsFirstConvo.AddFlagToSet(FlagStrings.FinishedInitialConversationWithCSONNOTFriend); CastleManTalksFirstNOTFriends.Add(setFlagNOTFriendsFirstConvo); SetFinishedTalkingFlagForSecondConvoNOTFriends = new Schedule(this, Schedule.priorityEnum.DoNow); Task setFlagNOTFriendsSecondConvo = (new TimeTask(2f, new IdleState(this))); setFlagNOTFriendsSecondConvo.AddFlagToSet(FlagStrings.FinishedSecondConversationWithCSONNOTFriend); SetFinishedTalkingFlagForSecondConvoNOTFriends.Add(setFlagNOTFriendsSecondConvo); SetFinishedTalkingFlagForThirdConvoNOTFriends = new Schedule(this, Schedule.priorityEnum.DoNow); Task setFlagNOTFriendsThirdConvo = (new TimeTask(2f, new IdleState(this))); setFlagNOTFriendsThirdConvo.AddFlagToSet(FlagStrings.FinishedThirdConvoWithCSONNOTFriend); SetFinishedTalkingFlagForThirdConvoNOTFriends.Add(setFlagNOTFriendsThirdConvo); #endregion #region Conversations CastleManMeetsLighthouse = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.LighthouseGirlYoung), new CastleManToLighthouseFirstMeeting(),Schedule.priorityEnum.DoConvo); CastleManMeetsLighthouse.SetCanNotInteractWithPlayer(); CastleManTalksToCSON = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonYoung), new CastleManToCarpenterFirstConvo(),Schedule.priorityEnum.DoConvo); CastleManTalksToCSON.SetCanNotInteractWithPlayer(); CastleManTalksToCSONTwice = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonYoung), new CastleManToCarpenterSecondConvo(),Schedule.priorityEnum.DoConvo); CastleManTalksToCSONTwice.SetCanNotInteractWithPlayer(); CastleManTalksToCSONThrice = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonYoung), new CastleManToCarpenterThirdConvo(),Schedule.priorityEnum.DoConvo); CastleManTalksToCSONThrice.SetCanNotInteractWithPlayer(); CastleManTalksToLighthouseOnBeachFriends = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.LighthouseGirlYoung), new CastleManToLightHouseFriends(),Schedule.priorityEnum.DoConvo); CastleManTalksToLighthouseOnBeachFriends.SetCanNotInteractWithPlayer(); CastleManTalksToLighthouseOnBeachNOTFriends = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.LighthouseGirlYoung), new CastlemanToLighthouseNotFriends(),Schedule.priorityEnum.DoConvo); CastleManTalksToLighthouseOnBeachNOTFriends.SetCanNotInteractWithPlayer(); #endregion }
void SetupInstrumentSchedules() { playHarpInstrument = new Schedule(this); playHarpInstrument.Add(new Task(new AbstractAnimationState(this, "Playing Harp"))); playFluteInstrument = new Schedule(this); playHarpInstrument.Add(new Task(new AbstractAnimationState(this, "Playing Flute"))); }
protected override void SetUpSchedules() { InitialSchedule = new ScheduleLoop(this, Schedule.priorityEnum.Medium); Task waitForPlayer = new Task(new WaitTillPlayerCloseState(this, ref player)); InitialSchedule.Add(waitForPlayer); Task SayHi = new Task(new AbstractAnimationState(this, "Hi"), this, 0.1f, "Psst! Come over here!"); InitialSchedule.Add(SayHi); InitialSchedule.Add(new Task(new WaitTillPlayerCloseState(this, ref player))); Task playWithSword = new Task(new AbstractAnimationState(this, "Play With Sword")); InitialSchedule.Add(playWithSword); AttemptToTellOnLighthouse = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.FarmerFatherYoung), new LightHouseToFarmerFather(),Schedule.priorityEnum.DoConvo); AttemptToTellOnLighthouse.SetCanNotInteractWithPlayer(); tellOnLighthouseConversationSchedule = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.LighthouseGirlYoung), new YoungFarmerMotherToLighthouseGirlToldOn(),Schedule.priorityEnum.DoConvo); Task SetFlagToBeach = (new Task(new MoveThenDoState(this, this.gameObject.transform.position, new MarkTaskDone(this)))); SetFlagToBeach.AddFlagToSet(FlagStrings.GoDownToBeach); TalkWithCastleman = new Schedule (this, Schedule.priorityEnum.DoNow); TalkWithCastleman.Add(new TimeTask(3000, new WaitTillPlayerCloseState(this, ref player))); Task setFlag = (new TimeTask(2f, new IdleState(this))); setFlag.AddFlagToSet(FlagStrings.StartTalkingToLighthouse); TalkWithCastleman.Add(setFlag); TalkWithCastleman.AddFlagGroup("TalkWithCastleman"); GaveApple = new Schedule(this, Schedule.priorityEnum.High); GaveApple.Add(new TimeTask(10f, new AbstractAnimationState(this, "Play With Sword"))); GaveApple.Add(SetFlagToBeach); //GaveApple.Add(new TimeTask(500f, new IdleState(this))); GaveNothingSchedule = new Schedule(this, Schedule.priorityEnum.High); GaveNothingSchedule.Add(new TimeTask(750f, new IdleState(this))); GaveNothingSchedule.Add(SetFlagToBeach); WalkToBeach = new Schedule(this, Schedule.priorityEnum.High); WalkToBeach.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.MiddleOfBeachYoung))); Task setAtBeachFlag = new TimeTask(0f, new IdleState(this)); setAtBeachFlag.AddFlagToSet(FlagStrings.LighthouseAtBeach); WalkToBeach.Add(setAtBeachFlag); LighthouseGoingToBeach = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.FarmerMotherYoung), new LighthouseToFarmerMother(),Schedule.priorityEnum.DoConvo, true); LighthouseGoingToBeach.SetCanNotInteractWithPlayer(); }
protected override void SetUpSchedules() { openningWaitingSchedule = new Schedule(this, Schedule.priorityEnum.DoConvo); openningWaitingSchedule.Add(new Task(new WaitTillPlayerCloseState(this, ref player))); Task setFlag = (new TimeTask(2f, new IdleState(this))); setFlag.AddFlagToSet(FlagStrings.OpeningConversationFarmerMotherToFarmerFather); openningWaitingSchedule.Add(setFlag); InitialConversation = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.FarmerFatherYoung), new YoungFarmerMotherToFarmerFatherOpenningScriptedDialogue(),Schedule.priorityEnum.DoConvo); InitialConversation.SetCanNotInteractWithPlayer(); InitialConversation.SetFlagOnComplete(FlagStrings.FarmAfterDialogue); postOpenningSchedule = new Schedule(this, Schedule.priorityEnum.Medium); Task goToFieldAndHoe = new Task(new MoveThenDoState(this, new Vector3(52.65976f, 15.13193f, transform.position.z), new AbstractAnimationState(this, "Hoe"))); postOpenningSchedule.Add(goToFieldAndHoe); }
protected override void SetUpSchedules() { float dateTime = 100; openningWaitingSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); openningWaitingSchedule.Add(new TimeTask(200, new WaitTillPlayerCloseState(this, ref player))); Task postOpening = new TimeTask(.1f,new IdleState(this)); postOpening.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoStart); openningWaitingSchedule.Add(postOpening); backToFarmSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); backToFarmSchedule.Add(new TimeTask(6f, new IdleState(this))); backToFarmSchedule.Add(new Task(new MoveThenDoState(this, startingPosition, new MarkTaskDone(this)))); ropeDownSchedule = new Schedule(this, Schedule.priorityEnum.High); ropeDownSchedule.Add(new TimeTask(30, new WaitTillPlayerGoneState(this, player))); Task setFlag = new Task( new MoveThenDoState(this, startingPosition, new MarkTaskDone(this))); setFlag.AddFlagToSet(FlagStrings.WaitingForDate); ropeDownSchedule.Add(setFlag); ropeDownSchedule.AddFlagGroup("a"); turnAround = new Schedule(this, Schedule.priorityEnum.DoNow); turnAround.Add(new Task(new MoveThenDoState(this, new Vector3(MapLocations.MiddleOfBeachMiddle.x+.1f, MapLocations.MiddleOfBeachMiddle.y, MapLocations.MiddleOfBeachMiddle.z), new MarkTaskDone(this)))); turnAround.AddFlagGroup("b"); /*postOpenningSchedule = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.FarmerMotherMiddle), new MiddleFarmerMotherToLighthouseGirl(), Schedule.priorityEnum.DoConvo); postOpenningSchedule.SetCanNotInteractWithPlayer();*/ introConvo = new Schedule(this, Schedule.priorityEnum.DoNow); introConvo.Add(new Task (new MoveThenDoState(this, new Vector3(startingPosition.x-.01f, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); Task introConvoChatOne = new TimeTask(.1f,new IdleState(this)); introConvoChatOne.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoOne); introConvo.Add(introConvoChatOne); introConvo.Add(new TimeTask(4.3f, new IdleState(this))); Task introConvoChatTwo = new TimeTask(.1f,new IdleState(this)); introConvoChatTwo.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoTwo); introConvo.Add(introConvoChatTwo); introConvo.Add(new TimeTask(5.3f, new IdleState(this))); Task introConvoChatThree = new TimeTask(.1f,new IdleState(this)); introConvoChatThree.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoThree); introConvo.Add(introConvoChatThree); introConvo.Add(new TimeTask(4.3f, new IdleState(this))); Task introConvoChatFour = new TimeTask(.1f,new IdleState(this)); introConvoChatFour.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoFour); introConvo.Add(introConvoChatFour); introConvo.Add(new TimeTask(6.3f, new IdleState(this))); Task introConvoChatFive = new TimeTask(.1f,new IdleState(this)); introConvoChatFive.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoFive); introConvo.Add(introConvoChatFive); introConvo.Add(new TimeTask(2.3f, new IdleState(this))); Task introConvoChatSix = new TimeTask(.1f,new IdleState(this)); introConvoChatSix.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoSix); introConvo.Add(introConvoChatSix); introConvo.Add(new TimeTask(5.3f, new IdleState(this))); Task introConvoChatSeven = new TimeTask(.1f,new IdleState(this)); introConvoChatSeven.AddFlagToSet(FarmerFamilyFlagStrings.IntroConvoSeven); introConvo.Add(introConvoChatSeven); introConvo.Add(new TimeTask(2f, new IdleState(this))); introConvo.SetCanInteract(false); #region castleMarriage castleMarriage = new Schedule(this, Schedule.priorityEnum.DoNow); Task castleMarriageChatOne = new TimeTask(.1f,new IdleState(this)); castleMarriageChatOne.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageOne); castleMarriage.Add(castleMarriageChatOne); castleMarriage.Add(new TimeTask(5f, new IdleState(this))); castleMarriage.Add(new Task(new MoveThenDoState(this, new Vector3(startingPosition.x - 1, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); castleMarriage.Add(new TimeTask(5.3f, new IdleState(this))); Task castleMarriageChatTwo = new TimeTask(.1f,new IdleState(this)); castleMarriageChatTwo.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageTwo); castleMarriage.Add(castleMarriageChatTwo); castleMarriage.Add(new TimeTask(7.3f, new IdleState(this))); Task castleMarriageChatThree = new TimeTask(.1f,new IdleState(this)); castleMarriageChatThree.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageThree); castleMarriage.Add(castleMarriageChatThree); castleMarriage.Add(new TimeTask(2.3f, new IdleState(this))); Task castleMarriageChatFour = new TimeTask(.1f,new IdleState(this)); castleMarriageChatFour.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageFour); castleMarriage.Add(castleMarriageChatFour); castleMarriage.Add(new TimeTask(5.3f, new IdleState(this))); Task castleMarriageChatFive = new TimeTask(.1f,new IdleState(this)); castleMarriageChatFive.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageFive); castleMarriage.Add(castleMarriageChatFive); castleMarriage.Add(new TimeTask(3.3f, new IdleState(this))); Task castleMarriageChatSix = new TimeTask(.1f,new IdleState(this)); castleMarriageChatSix.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageSix); castleMarriage.Add(castleMarriageChatSix); castleMarriage.Add(new TimeTask(6.3f, new IdleState(this))); Task castleMarriageChatSeven = new TimeTask(.1f,new IdleState(this)); castleMarriageChatSeven.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageSeven); castleMarriage.Add(castleMarriageChatSeven); castleMarriage.Add(new TimeTask(3.3f, new IdleState(this))); Task castleMarriageChatEight = new TimeTask(.1f,new IdleState(this)); castleMarriageChatEight.AddFlagToSet(FarmerFamilyFlagStrings.GirlCastleMarriageEight); castleMarriage.Add(castleMarriageChatEight); castleMarriage.Add(new TimeTask(2f, new IdleState(this))); castleMarriage.Add(new Task(new MoveThenDoState(this, new Vector3(startingPosition.x + 2, startingPosition.y, startingPosition.z), new MarkTaskDone(this)))); castleMarriage.SetCanInteract(false); #endregion girlEnd = new Schedule(this, Schedule.priorityEnum.DoNow); girlEnd.Add(new TimeTask(88.5f, new IdleState(this))); girlEnd.SetCanInteract(false); }
protected override void SetUpSchedules() { Vector3 startingPosition = transform.position; startingPosition.y += LevelManager.levelYOffSetFromCenter; openningWaitingSchedule = new Schedule(this, Schedule.priorityEnum.Low); openningWaitingSchedule.Add(new TimeTask(5, new WaitTillPlayerCloseState(this, ref player))); Task nullFlag = new TimeTask(0f, new IdleState(this)); nullFlag.AddFlagToSet(FlagStrings.CarpenterAndCarpenterSonIndependantConversation); openningWaitingSchedule.Add(nullFlag); openningWaitingSchedule.AddFlagGroup("DefaultPath"); angryAtSonBeingIndependent = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new MiddleCarpenterToSonDefaultScriptedConvo(), Schedule.priorityEnum.Medium); // CHANGE THIS CONVERSATION TO THE ONE WE WANT TO USE! angryAtSonBeingIndependent.SetCanNotInteractWithPlayer(); //this.AddSchedule(openningWaitingSchedule); afterAngryAtSonIndependent = new Schedule(this, Schedule.priorityEnum.Low); Task SetMoveToWindmillFlag = new TimeTask(0f, new IdleState(this)); SetMoveToWindmillFlag.AddFlagToSet(FlagStrings.carpenterSonTalkWithFatherMorning); afterAngryAtSonIndependent.Add(SetMoveToWindmillFlag); #region Fishing angryAtSonFishing = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new MiddleCarpenterToSonFishingScriptedConvo(), Schedule.priorityEnum.DoNow); // CHANGE THIS CONVERSATION TO THE ONE WE WANT TO USE! angryAtSonFishing.SetCanNotInteractWithPlayer(); AfterAngryAtSonFishing = new Schedule(this, Schedule.priorityEnum.High); Task TriggerAfterFishingConvo = new TimeTask(0f, new IdleState(this)); TriggerAfterFishingConvo.AddFlagToSet(FlagStrings.CarpenterSonMovesToTheBeach); AfterAngryAtSonFishing.Add(TriggerAfterFishingConvo); MoveToCliffSide = new Schedule(this, Schedule.priorityEnum.High); MoveToCliffSide.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.BeachCliffMiddle))); AcceptFishing = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new MiddleCarpenterToCarpenterSonAcceptingFishing(), Schedule.priorityEnum.DoNow); // CHANGE THIS CONVERSATION TO THE ONE WE WANT TO USE! AcceptFishing.SetCanNotInteractWithPlayer(); AfterAcceptFishing = new Schedule(this, Schedule.priorityEnum.High); Task flagTask = new TimeTask(0f, new IdleState(this)); flagTask.AddFlagToSet(FlagStrings.AfterProudOfSonConversation); AfterAcceptFishing.Add(flagTask); AfterAcceptFishing.Add(new Task (new MoveThenMarkDoneState(this, MapLocations.BaseOfPierMiddle))); AfterAcceptFishing.Add(new TimeTask(10000f, new AbstractAnimationState(this, "Fishing"))); #endregion #region Carpentry happyAtSonForBeingCarpenter = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new MiddleCarpenterToSonCarpentryScriptedConvo(), Schedule.priorityEnum.DoNow); happyAtSonForBeingCarpenter.SetCanNotInteractWithPlayer(); WorkOnWindmill = new Schedule(this, Schedule.priorityEnum.High); WorkOnWindmill.Add(new Task(new MoveThenMarkDoneState(this, MapLocations.WindmillMiddle))); WorkOnWindmill.Add(new TimeTask(250f, new IdleState(this))); WorkOnWindmill.Add(new Task(new MoveThenMarkDoneState(this, startingPosition))); Task setCarpentryFlag = new TimeTask(0f, new IdleState(this)); setCarpentryFlag.AddFlagToSet(FlagStrings.CarpenterReturnedHome); WorkOnWindmill.Add(setCarpentryFlag); ConversationAboutRockingChair = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new GiveRockingChairScript(), Schedule.priorityEnum.DoNow); ConversationAboutRockingChair.SetCanNotInteractWithPlayer(); ConversationAboutNotDoingAnything = new NPCConvoSchedule(this, NPCManager.instance.getNPC(StringsNPC.CarpenterSonMiddle), new GiveNothingScript(), Schedule.priorityEnum.DoNow); ConversationAboutNotDoingAnything.SetCanNotInteractWithPlayer(); AfterConversation = new Schedule(this, Schedule.priorityEnum.High); AfterConversation.Add(new TimeTask(10000f, new AbstractAnimationState(this, "Whittle"))); #endregion //CONVERSATION SCHEDULE BUG!!!! PLEASE FIX //CONVERSATION SCHEDULE BUG!!!! PLEASE FIX }
protected override void SetUpSchedules() { greetSiblingOldSchedule = (new CarpenterSonOldGreetSibllingSchedule(this)); goToBeachSchedule = (new CarpenterSonOldToBeachScript(this)); talkWhileFishingSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); talkWhileFishingSchedule.Add(new TimeTask(240f ,new WaitTillPlayerCloseState(this, ref this.player, 3f))); // Task a = new TimeTask(.05f, new IdleState(this)); a.AddFlagToSet(FlagStrings.elderCarpenterSonChat); talkWhileFishingSchedule.Add(a); talkWhileFishingSchedule.Add(new Task (new IdleState(this))); fishingSchedule = new Schedule(this, Schedule.priorityEnum.DoNow); fishingSchedule.Add(new TimeTask(240f ,new WaitTillPlayerCloseState(this, ref this.player, 3f))); // //fishingSchedule.Add(new Task(new AbstractAnimationState(this, currentWalkPose))); fishingSchedule.Add(new TimeTask(20f, new IdleState(this))); //-3.5 Task b = new Task(new MoveThenDoState(this, new Vector3(74f, -3.5f + (LevelManager.levelYOffSetFromCenter*2), -.5f),new MarkTaskDone(this))); b.AddFlagToSet(FlagStrings.elderCarpenterFishingTime); fishingSchedule.Add(b); fishingSchedule.Add(new Task(new AbstractAnimationState(this, currentFishingPose))); fishingSchedule.Add(new Task (new IdleState(this))); //talkWhileFishingSchedule }