// Use this for initialization void Start() { skin = Resources.Load("MenuBtnGUISkin") as GUISkin; scsScriptSMS = GameObject.Find("ScenesControlObjectScript").GetComponent <ScenesControlScript> (); scsScriptSMS.strLevel = ""; scsScriptSMS.noBallLevel = 0; }
// Use this for initialization void Start() { skin = Resources.Load("SelectBallMenuGUISkin") as GUISkin; listCount = 1; boolBallSelected = true; // Getting No Of Balls From Script..... scsScriptSBM = GameObject.Find("ScenesControlObjectScript").GetComponent <ScenesControlScript> (); levelNoBalls = scsScriptSBM.noBallLevel; Debug.Log(levelNoBalls); }
// Use this for initialization void Start() { skin = Resources.Load("ButtonGUISkin") as GUISkin; pauseEnabled = false; otherMenuOpened = false; Time.timeScale = 1; // Special Balls Array........ generateBallsScriptBIB = GameObject.Find("Cart").GetComponent <GenerateBalls> (); specialBalls = generateBallsScriptBIB.specialBalls; //Special Balls String Array.... strSpecialBalls = Array.ConvertAll(specialBalls, w => w.ToString()); //Getting Selected Balls Array..... scsScriptBIB = GameObject.Find("ScenesControlObjectScript").GetComponent <ScenesControlScript> (); selectedBalls = scsScriptBIB.selectedBalls; // Key HighScoreEasy Or....... highScoreCheckKey = "HighScore" + scsScriptBIB.strLevel; //Score RESET //if(scsScriptBIB.strLevel=="Easy"){PlayerPrefs.SetInt (highScoreCheckKey,0);} // Selected Balls String Array..... strSltdBalls = Array.ConvertAll(selectedBalls, x => x.ToString()); }
// Use this for initialization void Start() { skin = Resources.Load("MenuBtnGUISkin") as GUISkin; scsScriptNSS = GameObject.Find("ScenesControlObjectScript").GetComponent <ScenesControlScript> (); highScoreCheckKey = "HighScore" + scsScriptNSS.strLevel; }