void Start() { mainCamera = GameObject.FindWithTag("MainCamera"); sceneManagement = GameObject.FindWithTag("Scene_Manager").GetComponent <Scene_Management_Singleton>(); progMan = GameObject.FindWithTag("Scene_Manager").GetComponent <ProgressManager>(); if (!progMan.activateStandingStone && !progMan.deactivateTemple) { PlayerPlacement(); } }
private void Start() { local_Scene_Management = GameObject.FindGameObjectWithTag("Scene_Manager").GetComponent <Scene_Management_Singleton>(); if (button_Prompt != null) { if (local_Player_Location_Tracking.cabin_Button_Prompt == false) { button_Prompt.SetActive(false); local_Player_Location_Tracking.Save_Data(); } } }
void Awake() { if (GameObject.FindWithTag("Player") != null) { playerCameraScript = GameObject.FindWithTag("Player").transform.parent.GetChild(1).GetComponent <CameraFollowOrbit>(); } sceneManagement = GameObject.FindWithTag("Scene_Manager").GetComponent <Scene_Management_Singleton>(); cameraAnim = GameObject.FindWithTag("MainCamera").GetComponent <Animator>(); audioManager = GameObject.Find("Audio Manager").GetComponent <Audio_Manager_Singleton>(); progMan = GameObject.FindWithTag("Scene_Manager").GetComponent <ProgressManager>(); audioManager.SetAudioVolume(windAudioVolume, Audio_Manager_Singleton.AudioSourceType.wind); audioManager.SetSpatialBlend(windSpatial3D); if (progMan.deactivateTemple) { DeactivatePlayer(); StartCoroutine(PlayTempleDeactivation()); } else if (progMan.activateStandingStone) { DeactivatePlayer(); } else if (musicTrack >= 0 && audioManager.musicAudioSource.clip != audioManager.musicTracks[musicTrack]) { if (progMan.noOfTemplesCompleted < 5) { StartCoroutine(audioManager.ChangeMusicTrack(audioManager.musicTracks[musicTrack], musicAudioVolume)); } } else { audioManager.SetAudioVolume(musicAudioVolume, Audio_Manager_Singleton.AudioSourceType.music); } //Deactivating Temple beams if (templeArea == "Hub") { if (progMan.templesCompleted[0] && !progMan.deactivateTemple) { templeBeam.SetActive(false); } } if (templeArea == "Trap") { if (progMan.templesCompleted[1] && !progMan.deactivateTemple) { templeBeam.SetActive(false); } } if (templeArea == "Mountain") { if (progMan.templesCompleted[2] && !progMan.deactivateTemple) { templeBeam.SetActive(false); } } if (templeArea == "Ice") { if (progMan.templesCompleted[3] && !progMan.deactivateTemple) { templeBeam.SetActive(false); } } }
void Start() { sceneMan = GameObject.FindWithTag("Scene_Manager").GetComponent <Scene_Management_Singleton>(); }
void Start() { fade = GetComponent <Fade_To_Black>(); sceneManagement = GameObject.FindWithTag("Scene_Manager").GetComponent <Scene_Management_Singleton>(); }
void Start() { sceneMan = GameObject.FindWithTag("Scene_Manager").GetComponent <Scene_Management_Singleton>(); templeDoors[0].GetComponent <Animator>().SetTrigger("Open"); }