public void Retry() { scenefader.FadeTo(SceneManager.GetActiveScene().name); }
public void Continue() { PlayerPrefs.SetInt("levelReached", levelToUnlock); sceneFader.FadeTo(nextLevel); }
public void Retry() { Toggle(); scenefader.FadeTo(currentSceneName); }
public void Select(string LevelName) { fader.FadeTo(LevelName); }