static void CSG4Split() { string layoutsPath = Path.Combine(InternalEditorUtility.unityPreferencesFolder, "Layouts"); string filePath = Path.Combine(layoutsPath, "4 Split.wlt"); EditorUtility.LoadWindowLayout(filePath); for (int i = 0; i < 4; i++) { SceneView sceneView = ((SceneView)SceneView.sceneViews[i]); if (EditorHelper.GetSceneViewCamera(sceneView) == EditorHelper.SceneViewCamera.Other) { sceneView.orthographic = false; sceneView.sceneLighting = true; } else { sceneView.orthographic = true; sceneView.sceneLighting = false; SceneView.SceneViewState state = GetSceneViewState(sceneView); state.SetAllEnabled(false); } } SceneView.RepaintAll(); }
static bool UpdateSceneViewSkybox () { SceneView sceneView = SceneView.lastActiveSceneView; if (sceneView == null) return false; SceneView.SceneViewState state = sceneView.sceneViewState; state.SetAllEnabled(false); sceneView.sceneViewState = state; return true; }
static Bookmarks() { instance = new Bookmarks(); instance.builtin_viewpoints = new List <Viewpoint>(); var allDisabled = new SceneView.SceneViewState(); allDisabled.SetAllEnabled(false); var perspective_settings = new ViewSettings(Vector3.zero, Quaternion.Euler(30f, -50f, 0), 100f, false, 60f, false, SceneView.GetBuiltinCameraMode(DrawCameraMode.Textured), true, true, new SceneView.SceneViewState(), true); var perspective_view = new Viewpoint("Perspective (Shaded)", perspective_settings, -1 ^ (1 << 5), 0, (Viewpoint.Overrides)(-1) ^ Viewpoint.Overrides.Position); instance.builtin_viewpoints.Add(perspective_view); var top_settings = new ViewSettings(Vector3.zero, Quaternion.LookRotation(Vector3.down, Vector3.forward), 100f, true, 60f, false, SceneView.GetBuiltinCameraMode(DrawCameraMode.Wireframe), true, false, allDisabled, true); var top_view = new Viewpoint("Top (Wireframe, UI Hidden)", top_settings, -1 ^ (1 << 5), 0, (Viewpoint.Overrides)(-1) ^ Viewpoint.Overrides.Position); instance.builtin_viewpoints.Add(top_view); var front_settings = new ViewSettings(Vector3.zero, Quaternion.LookRotation(Vector3.forward, Vector3.up), 100f, true, 60f, false, SceneView.GetBuiltinCameraMode(DrawCameraMode.Wireframe), true, false, allDisabled, true); var front_view = new Viewpoint("Front (Wireframe, UI Hidden)", front_settings, -1 ^ (1 << 5), 0, (Viewpoint.Overrides)(-1) ^ Viewpoint.Overrides.Position); instance.builtin_viewpoints.Add(front_view); var ui_settings = new ViewSettings(Vector3.zero, Quaternion.identity, 100f, true, 60f, true, SceneView.GetBuiltinCameraMode(DrawCameraMode.Textured), true, true, allDisabled, true); var ui_view = new Viewpoint("2D (UI Only)", ui_settings, 0 ^ (1 << 5), 0, () => { SceneView.lastActiveSceneView.FrameLayers(Tools.visibleLayers); }); instance.builtin_viewpoints.Add(ui_view); instance.viewpoints = new List <Viewpoint>(); instance.LoadFromJson(path); SceneView.duringSceneGui += SceneView_duringSceneGui; EditorApplication.quitting += EditorApplication_quitting; EditorSceneManager.activeSceneChangedInEditMode += EditorSceneManager_activeSceneChangedInEditMode; #if DISCOVERY_MENU HotBoxMenuItem hotBoxMenuItem = new HotBoxMenuItem("Views"); hotBoxMenuItem.Refresh = () => { hotBoxMenuItem.menu = QuickAccessMenu(SceneView.lastActiveSceneView); }; SceneViewHotBox.menuItems.Add("Views", hotBoxMenuItem); #endif }